johnnylump Posted March 1, 2014 Share Posted March 1, 2014 Concur with Ghost that only DefaultGame.ini changes are necessary. I moved Long War's nonfunctioning camera controls from INput to Game and they worked again: .Bindings=(Name="F2", Command="setoverheadcameraparameters 70 1256 -90", bPrimaryBinding=True) .Bindings=(Name="F3", Command="setoverheadcameraparameters 70 1256 -78", bPrimaryBinding=True) .Bindings=(Name="F4", Command="setoverheadcameraparameters 70 1256 -67", bPrimaryBinding=True) .Bindings=(Name="F5", Command="setoverheadcameraparameters 70 1256 -55", bPrimaryBinding=True) .Bindings=(Name="F6", Command="setoverheadcameraparameters 70 1256 -44", bPrimaryBinding=True) .Bindings=(Name="F7", Command="setoverheadcameraparameters 70 1256 -33", bPrimaryBinding=True) .Bindings=(Name="F8", Command="setoverheadcameraparameters 70 1256 -22", bPrimaryBinding=True) .Bindings=(Name="F9", Command="setoverheadcameraparameters 70 1256 -10", bPrimaryBinding=True) Ghost, could you be more explicit in the change you made and its effects? Link to comment Share on other sites More sharing options...
wghost81 Posted March 1, 2014 Share Posted March 1, 2014 (edited) Yes. I've added manually what was supposed to be added automatically:; Hunker Down .Bindings=(Name="B", Command="K_Key_Press | onrelease K_Key_Release", bPrimaryBinding=True) It's in DefaultGame.ini, [XComGame.XComTacticalInput] section. I've added it right before Overwatch binding. EW patch 2 has a bug: it doesn't save any in-game key bindings. They actually added functions for implementing hunker down hotkey (K_Key_Press, K_Key_Release) and it can be assigned in-game, but it gets discarded after you exit the game. Direct DefaultGame.ini editing seem like only workaround for now. Edited March 1, 2014 by wghost81 Link to comment Share on other sites More sharing options...
wghost81 Posted March 1, 2014 Share Posted March 1, 2014 To mess things up even more: http://forums.nexusmods.com/index.php?/topic/1454050-xcom-interface-tweaks/?p=12445490 Link to comment Share on other sites More sharing options...
johnnylump Posted March 5, 2014 Share Posted March 5, 2014 Any ideas about console commands (other than the camera controls) that aren't cheats but players would find useful? Link to comment Share on other sites More sharing options...
EagleGundam Posted March 8, 2014 Share Posted March 8, 2014 Hmm it seems i cant get the strategy.txt command line workingif i use giveresource moey 1000 that worksneed help Link to comment Share on other sites More sharing options...
dubiousintent Posted March 8, 2014 Share Posted March 8, 2014 (edited) Provide an example of what exactly you are attempting with the keybind command. Then we can see if it is simply a syntax error or something more general. A copy-and-paste into "spoiler" or "code" tags would work best, rather than trying to reproduce it manually. For instance, you misspelled "money" in your question above. If you did that in the bind statement, that alone would cause it to fail. And I don't believe "giveresource money" is a valid console command. (I don't see any "giveresource" command.) For money it's "GiveCash". Ref: Console_Commands_-_XCOM:EU_2012 wiki article. -Dubious- Edited March 8, 2014 by dubiousintent Link to comment Share on other sites More sharing options...
evilmunky80 Posted March 11, 2014 Share Posted March 11, 2014 After a week of playing around and finally getting the game to load I tried to use the keybind thing to give myself rescources but for some reason I just can't get it to work. Below are the line I added in the DefaultInput file as well as the line on either side, .Bindings=(Name="F4", Command="ALT_F4_QUIT", Alt=True).Bindings=(Name="F9", Command="exec Strategy.txt", Alt=True).Bindings=(Name="F12", Command="F12_Key_Press | onrelease F12_Key_Release") And I also placed a file called Strategy.txt in the Binaries folder that contained the following, GiveResource Money 1000GiveResource Elerium 100GiveResource Alloys 100GiveResource Engineers 10GiveResource Scientists 10GiveItem WeaponFragment 100 Anyone have any idea what I'm doing wrong. I love this game but the lack of rescources kills me and was really hoping this would help. Link to comment Share on other sites More sharing options...
keops1988 Posted March 11, 2014 Share Posted March 11, 2014 Put it under the [Engine.PlayerInput] line and make sure there's no additional binding for F9. Link to comment Share on other sites More sharing options...
evilmunky80 Posted March 11, 2014 Share Posted March 11, 2014 The file I put the .Bindings=(Name="F9", Command="exec Strategy.txt", Alt=True) line is in the XCOM\XCom Enemy Unknown\XComGame\Config folder and I put it in the [Engine.PlayerInput] section of the DefaultInput.ini file. As far as other F9 keybindings go I can see a few but they seem to be under different "headings" for lack of a better word. Link to comment Share on other sites More sharing options...
Drakous79 Posted March 11, 2014 Author Share Posted March 11, 2014 (edited) evilmunky80, are you playing Enemy Uknown or Enemy Within? It is important to work with correct files and folders. XCOM Enemy UnknownXCom-Enemy-Unknown\XComGame\Config\DefaultInput.iniXCom-Enemy-Unknown\Binaries\Strategy.txt XCOM Enemy WithinXCom-Enemy-Unknown\XEW\XComGame\Config\DefaultInput.iniXCom-Enemy-Unknown\XEW\Binaries\Strategy.txt Also make sure you're pressing ALT + F9, because you have Alt=True set. You may put new lines at the end of DefaultInput.ini like this: [Engine.PlayerInput] .Bindings=(Name="F12",Command="exec Strategy.txt")I use F12 and no problems. But some computers like MACs can have system or app shortcuts on F keys. Also you may need to change screen few times, before you see the change. Edited March 11, 2014 by Drakous79 Link to comment Share on other sites More sharing options...
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