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How long SHOULD it have been after the bombs fell?


gyashaa

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The cognitive dissonance caused by the 200 year narrative and state of the actual world can be challenging if over thought.

 

If one was to try and integrate the environment like amount of stuff still lying about, structures, flora, lack of social development, rads it feels like the 20 year Fallout 76 time-frame.

 

Of course that doesn't allow 60 years for Shaun to age, synth development, or mutations which have been force fit to the world. All of which Fallout 4-76 neatly fixes :smile:

 

But, hey It's just a game, a canvas for the imagination.

And that right there makes it all "OK". :) It's a game, beth can do pretty much whatever they want, with no need to justify it be either rational thought, or scientific means. After all, downtown boston would be a lot duller without all those buildings there. :D (caves instead? :D)

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And that right there makes it all "OK". :smile:

 

Except if one doesn't have (or want to use) an imagination. Then it must suck horribly.

 

The rich complexity open worlds with non linear pathing will always have ambiguity (uncertainty principle), which is why many games stick with the walled garden design/closed platform for control to deliver the predictable experiences that many desire.

 

Which suggests that the market for OpenWorld games is smaller than WalledGardens :sad:

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Nothing in the development of this world makes much sense. In earlier fallout games the population was much more established. They didn't live in shacks, they lived in proper houses most of the times. There wasn't trash everywhere. There shouldn't be trash and s#*! laying around everywhere because there would be no one to throw this stuff everywhere. When you go to Sanctuary after exitting the vault you come to a place filled with trash. Now I can imagine that it wouldn't be imaculately clean, but who was there to throw cans and such on the floor in this amount? Also, people don't clean up after themselves. Anywhere. You go to abernathy farm and there's s#*! allover the floor. Papers, trash all sorts of stuff that would take like 10 minutes to get rid off.

 

Also yeah after 200 years the world would be completely green, all the water would be sparkling clean and everything would be a wonderful nature world where animals have taken over if the population was smaller. People would hunt for food because there's no one to mass produce it and send it to a store. You would find people hunting and scavenging more often. Raiders? Sure they would exist, but not around every corner. The world is simply overrun with people trying to kill one another. If that were the case then everything would have died out already.

 

 

 

And that right there makes it all "OK". :smile:

 

Except if one doesn't have (or want to use) an imagination. Then it must suck horribly.

 

The rich complexity open worlds with non linear pathing will always have ambiguity (uncertainty principle), which is why many games stick with the walled garden design/closed platform for control to deliver the predictable experiences that many desire.

 

Which suggests that the market for OpenWorld games is smaller than WalledGardens :sad:

 

Good storytelling and pacing is near impossible with open world games. In every open world game I've played I lost track of the main story or the main story was so tiny compared to the rest of the world that it was just a side note. If you want to tell a story, you go with a more lineair approach. If you want people to experience an open world then do that. I would not try to combine the two. It just always fails.

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Haven't read the whole comment section.

 

People often forget that the world has more problems than radiation

 

-First the world got heated up then nearly froze for a year and now is hot again. This sudden climate change affected a lot of native plants.

-Bioweapons like the F.E.V and others are still making their rounds mutating and killing former native species.

-Radstorms plague the commonwealth

-Buildings do collapse if nobody tends to them, especially when mildew, frost or humidity affect them from the inside

-The water is still highly radioactive, as opposed to the clean springs of Nevada

 

And you know, when you have raiders, supermutants, deathclaws and the Institute lurking around every corner you can't rebuild it. Especially since most of the vaults opened recently. You go repair something outside the fens and you'll be killed by a feral or a hungry dog. Additionally people forget that the player is a superhero. A single bullet should kill him and stimpaks wouldn't help.

 

 

But yeah some green grass would be nice. It's unclear if it is due to the oncoming winter season or not.

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Also Bethesda doesn't have it easy in that regards. If it's too green people will complain for breaking the lore and if it's not they complain either way.

Yeah, it really doesn't matter what they do, either way, there will be some segment of players that will complain about it.

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Right, I know that Cait is constantly complaining about the heat.

And most of the rain carries at least a tad trace of toxicity. So the radiation would probly kill off most nutrients that might still be present in the soil. At least the upper layers. Trees with deep roots might still be able to find some that hasn't been irradiated. Tho... in argument against that, we can raise crops just fine outdoors. Maybe cuz we have cleaner water?

 

So, ok. The crappy water. I've been to MA, my sister currently lives there, before the ship my brother in law off to another location. The water there IS crappy. That's realistic at least.

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Mount St. Helens bla bla bla, Chernobyl bla bla bla, nature comes back bla bla bla.

Imagine you have a Mount St. Helens and next to a Chernobyl and then another Mount St. Helens and next to it another Chernobyl and then again … global! All garnished with the FEV Virus.

In the first second after the detonations, the surface is sterilized with hard gamma and X-rays. Then the fire and the pressure wave come. After the nuclear winter - which means no sunlight for several years, which means no more plant growth, which means no more food chain - you have a mostly sterilized planet with a toxic and radioactive surface.

The last bit of life that might survive the war in some caves or rock crevices falls on the FEV Virus. There is no longer any nature to recapture anything. The only life (as we know it) that still exists is in the Vaults.

 

That is the starting point of the Fallout Universe.

 

I even think the Commonwealth or Appalachia is very optimistic presented. The world, especially close to big cities, should look more like the capital wasteland from FO3.

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Appalachia is also supposed to be like that temporarily a sanctuary of sorts.

 

Though my form of wish fullfilment would be to experience a city in where suddenly all kinds of crazy plants started to grow, convertin the city into an urban jungle full of hippiesque colours and botanical toxicity.

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