dizietemblesssma Posted April 24, 2020 Share Posted April 24, 2020 The lastest Vortex bug list menions c# fomod installers. Just for info, does this mean that there are fomods that aren't two xml files and associated files to be installed? Link to comment Share on other sites More sharing options...
Pickysaurus Posted April 24, 2020 Share Posted April 24, 2020 C# FOMODs are the old fomods that are a single file with a .fomod extension. Used for New Vegas (and, I assume, FO3/Oblivion). Link to comment Share on other sites More sharing options...
M48A5 Posted April 24, 2020 Share Posted April 24, 2020 FoMod: Game file used by Fallout mod programs such as Fallout mod manager (FOMM) and Nexus Mod Manager (NMM); contains files that, when installed, change game content for Fallout 3 or Fallout: New Vegas; used for applying custom mods developed by game community members. Nexus Mod Manager did not install all FoMods correctly. There were even some FO3 FoMods that were better installed manually. Oblivion uses OMods. Link to comment Share on other sites More sharing options...
Tannin42 Posted April 24, 2020 Share Posted April 24, 2020 There are two independent mod installer formats, both unfortunately referred to as "fomod".One consists of a ModuleConfig.xml file that is a data file declaring which options exist (and which files they consist of) the other is a script.cs file that is a procedural code file that gets compiled and run in the context of the mod manager and - well - we then hope that this script will produce some ui to let the user pick options and then copies a bunch of files but really it's just a program that gets run with somewhat restrictive permissions.(the info.xml file is optional in either variant but it's not really relevant to the mod installation, it's just meta information) How the mod is packaged is irrelevant. The game is irrelevant, both installer types technically support all games. C# based installers are pure evil (everyone who creates them also eats babies, that's a fact).Fortunately very few mod authors use them nowadays but unfortunately some very popular mods (e.g. Project Nevada, SkyUI) using them are still around so mod managers still have to support them. Link to comment Share on other sites More sharing options...
dizietemblesssma Posted April 24, 2020 Author Share Posted April 24, 2020 C# based installers are pure evil (everyone who creates them also eats babies, that's a fact).Babies taste horrible! Anyone who says they taste like chicken is selling you something - probably babies! Thanks for the info. diziet Link to comment Share on other sites More sharing options...
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