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C# fomod installers?


dizietemblesssma

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FoMod: Game file used by Fallout mod programs such as Fallout mod manager (FOMM) and Nexus Mod Manager (NMM); contains files that, when installed, change game content for Fallout 3 or Fallout: New Vegas; used for applying custom mods developed by game community members.

 

Nexus Mod Manager did not install all FoMods correctly. There were even some FO3 FoMods that were better installed manually.

 

Oblivion uses OMods.

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There are two independent mod installer formats, both unfortunately referred to as "fomod".

One consists of a ModuleConfig.xml file that is a data file declaring which options exist (and which files they consist of) the other is a script.cs file that is a procedural code file that gets compiled and run in the context of the mod manager and - well - we then hope that this script will produce some ui to let the user pick options and then copies a bunch of files but really it's just a program that gets run with somewhat restrictive permissions.

(the info.xml file is optional in either variant but it's not really relevant to the mod installation, it's just meta information)

 

How the mod is packaged is irrelevant. The game is irrelevant, both installer types technically support all games.

 

C# based installers are pure evil (everyone who creates them also eats babies, that's a fact).

Fortunately very few mod authors use them nowadays but unfortunately some very popular mods (e.g. Project Nevada, SkyUI) using them are still around so mod managers still have to support them.

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