Jump to content

What's new with Vortex? - 1.2.14 Update


BigBizkit

Recommended Posts

In response to post #82386298.


NorseMermaid wrote: I installed the update, got a popup saying "C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Black Tree Gaming Ltd\Vortex.lnk. Unspecified error."
I tried reinstalling the previous version, same issue. Does anyone know what this might be?


Either that shortcut is broken, or your antivirus deleted Vortex.exe from the install folder.
Link to comment
Share on other sites

  • Replies 163
  • Created
  • Last Reply

Top Posters In This Topic

In response to post #82291793.


Morphite88 wrote: I just wanted to say, thank you guys so much for all the work you do on Vortex. I used NMM for a time and love NexusMods (I bought one lifetime sub years ago, lost the password, and bought another recently - money still well spent!) and Vortex has been even easier and more feature-rich. Thanks again!


Thanks Morphite88 <3
Link to comment
Share on other sites

great Job , tho i just noticed Vortex changes the skyrim Ini,s in C:Documents etc when booted up , i,m using Bethini , so i,ve got to change it back each time when running haha .

 

Edit :

 

it does it when it closes Vortex , strange tho , Wry Bash seems to do it aswell , it,s problably not Vortex related

Edited by greenzleevz
Link to comment
Share on other sites

In response to post #82374963.


iTZeph wrote: I really dont want to waste any of your time but is vortex better than mod organizer 2, i know its personal preference but i would like the developers honest opinion, i used nmm in the past, it was super easy, never had any issues with my game that i couldn't fix, tried vortex and mod organizer as well, dont like the gui of either of them compared to nmm, i watched some tutorials online, gopher for example, but hes videos are old now and problaby outdated. i want to start modding my game again but i dont know what mod manager to use, while its true i do like nmm its not supported anymore and i wish to learn either mo2 or vortex but idk which one to go for.


Hi! iTZeph I'm not an expert but in the case of the question i can give you some ideas about these mod managers. First off if your happy with Nmm theres no law saying you can't keep using it. You already know how it works and all that . Heres a few bits of information about the later mod managers. Mod Organizer 1 is 32bit and aimed at bethesda games thats fallout 3 FNV Oblivion and Skyrim LE all of those games are 32bit and when you put a bunch of hi res texture mods and a bunch of pretty naked follower textures you will be doing a bunch of tricks to juggle memory cus of limits in 32bit games start doing some home work at the S.T.E.P project and look for videos from Gamer Poets Gopher and several others till you learn to use the tools available and how to install them when you set up your like loot enBoost and 4gb exe. I started when MO 1 came out and I learned to use it but if you are using Skyrim SE or Fallout 4 you should go with MO 2 because it is 64bit and is just better all around cus of all that memory it can support. Now here is the special thing that the Mod Organizers do thats so special TANNIN the developer he builds Vortex now too came up with the idea of the Virtual file system for these games. Its brilliant it stores all your mods in folders outside the DATA directory instead of dumping in the data and causing overwrites and all weird things related to load orders and gives better control when you start dumping a huge pile of mods in your game. Also one other feature he invented ( I believe) and its my favorite is the profiles. This Feature allows you to have several different versions of the same game going at the same time. If perhaps a friend wants to try a game. Or to me what is great is you can start a new game if you are trying some new big mods that are available they are as big as DLCs and some of them may be trouble prone. You can make a new game and profile for that mod group and if it blows up your other play throughs are still fine. and there are mods that don't work well or that don't play nice with other mods. And this this is my favorite thing about MO then you can go back and arm wrestle with the new mods and still have fun continuing your other game..

Now we come to Vortex Nexus latest ModManager. It also uses Tannins Virtual file system. What makes this manager special to Me is that it supports about 100 games that are not bethesda games. Therefore giving all of those games the virtual file system. This is a huge benefit for testing new mods and not destroying your present games when testing new mods. The downside is that Vortex is still fairly new and there just arn't as many videos and help specially for incorporating tools in the mod manager. I'm refering to tools like Loot, Wrye bash the Script Extenders Fnis xEdit and anything else. This is where I am stuck because I would never have been able to put those mods in a setup without the help of all those skillfull modders and those tutorials. Well i hope that gives you an Idea about what those managers do if i said anything wrong OOPs sorry but this was just general info so there shouldn't be any glaring mistakes. If there is Tannin I'M sorry please dont heetmee! Cheers and have fun
Edited by drttoldman
Link to comment
Share on other sites

In response to post #82422868.


greenzleevz wrote: great Job , tho i just noticed Vortex changes the skyrim Ini,s in C:Documents etc when booted up , i,m using Bethini , so i,ve got to change it back each time when running haha .

Edit :

it does it when it closes Vortex , strange tho , Wry Bash seems to do it aswell , it,s problably not Vortex related


Could you give us details on what exactly Vortex changes? Like provide a copy of the ini files before and after (via the Vortex Feedback dialog ideally).

Vortex does indeed change the ini file but only one or two settings that are required to implement certain features (e.g. if you have profiles with "profile-specific save games" Vortex has to update the ini file to make that possible), everything else should be maintained from your manual edits or edits with tools. So it shouldn't undo any changes you made.
Link to comment
Share on other sites

In response to post #82422868. #82451733 is also a reply to the same post.


greenzleevz wrote: great Job , tho i just noticed Vortex changes the skyrim Ini,s in C:Documents etc when booted up , i,m using Bethini , so i,ve got to change it back each time when running haha .

Edit :

it does it when it closes Vortex , strange tho , Wry Bash seems to do it aswell , it,s problably not Vortex related
Tannin42 wrote: Could you give us details on what exactly Vortex changes? Like provide a copy of the ini files before and after (via the Vortex Feedback dialog ideally).

Vortex does indeed change the ini file but only one or two settings that are required to implement certain features (e.g. if you have profiles with "profile-specific save games" Vortex has to update the ini file to make that possible), everything else should be maintained from your manual edits or edits with tools. So it shouldn't undo any changes you made.


sorry i,m such an Orc , what is the Vortex Feedback dialog thingie .

This are the Ini,s i have before i boot up Vortex , these are made with Bethini , i tried read only , this did not work , when closing Vortex it changes them



before booting up Vortex


Skyrim Ini



[Actor]
bUseNavMeshForMovement=0

[Animation]
fMaxFrameCounterDifferenceToConsiderVisible=0.06666667

[Archive]
bInvalidateOlderFiles=1
bLoadArchiveInMemory=1
sArchiveToLoadInMemoryList=Skyrim - Animations.bsa
sInvalidationFile=ArchiveInvalidation.txt
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa

[Audio]
fMenuModeFadeInTime=1.0
fMenuModeFadeOutTime=3.0
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0

[bethesda.net]
bEnablePlatform=0

[Camera]
fMouseWheelZoomSpeed=10.00

[Combat]
bForceNPCsUseAmmo=1
f1PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
fMagnetismLookingMult=0.0
fMagnetismStrafeHeadingMult=0.0

[Controls]
fMouseHeadingSensitivityMax=0.0625
fMouseHeadingXScale=0.0200
fMouseHeadingYScale=0.8500

[Decals]
uMaxSkinDecalPerActor=20

[Display]
bEnableSnowMask=0
bEnableSnowRimLighting=0
bLockFrameRate=0
bVolumetricLightingDisableInterior=1
fDDOFFocusCenterweightExt=2
fDecalLifetime=240
fDefaultWorldFOV=85.00
fDOFMaxDepthParticipation=10000
fDynamicDOFFarBlur=0.4
fFirstSliceDistance=2000
fGlobalBrightnessBoost=0.0000
fGlobalContrastBoost=0.0000
fGlobalSaturationBoost=0.0000
fLightLODRange=9623
fLightLODStartFade=3500.0
fShadowDirectionalBiasScale=0.3
fSnowGeometrySpecPower=3.00
fSnowNormalSpecPower=2.00
fSnowRimLightIntensity=0.30
fSparklesDensity=0.85
fSparklesSize=6.00
fSunShadowUpdateTime=1
fSunUpdateThreshold=0.5
fTreesMidLODSwitchDist=9999999.0000
sScreenShotBaseName=F:\SteamLibrary\steamapps\common\Skyrim Special Edition\ScreenShot

[General]
bBackgroundLoadVMData=0
fEncumberedReminderTimer=60
fFlickeringLightDistance=8192
sIntroSequence=
sLanguage=ENGLISH
sLocalSavePath=Saves\
sTestFile1=Dawnguard.esm
sTestFile2=HearthFires.esm
sTestFile3=Dragonborn.esm
uExterior Cell Buffer=36
uGridsToLoad=5

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
bDrawShaderGrass=1
fGrassFadeRange=13500
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
fGrassWindMagnitudeMax=65
fGrassWindMagnitudeMin=5
iGrassCellRadius=2
iMaxGrassTypesPerTexure=15
iMinGrassSize=60

[HAVOK]
fMaxTime=0.01666667
fMaxTimeComplex=0.03333333

[imagespace]
iRadialBlurLevel=2

[interface]
bShowTutorials=0

[LightingShader]
fDecalLODFadeEnd=0.3
fDecalLODFadeStart=0.2
fEnvmapLODFadeEnd=0.4
fEnvmapLODFadeStart=0.3

[LOD]
fDistanceMultiplier=1.00

[MapMenu]
fMapWorldMaxPitch=90
fMapWorldMinPitch=0
fMapWorldYawRange=400

[Menu]
iConsoleSizeScreenPercent=40
iConsoleTextSize=20

[Papyrus]
bEnableLogging=0
bEnableProfiling=0
bEnableTrace=0
bLoadDebugInformation=0
fPostLoadUpdateTimeMS=2000

[saveGame]
iAutoSaveCount=3
bDisableAutoSave=1
bAllowScriptedForceSave=0
bAllowScriptedAutosave=0

[Trees]
bEnableTreeAnimations=1
bEnableTrees=1
fUpdateBudget=1.5

[Water]
bReflectLODLand=0
bReflectLODObjects=0
bReflectLODTrees=1
bReflectSky=0




And this is what it,s turning into when i exit Vortex



[Actor]
bUseNavMeshForMovement=0
[Animation]
fMaxFrameCounterDifferenceToConsiderVisible=0.06666667
[Archive]
bLoadArchiveInMemory=1
sArchiveToLoadInMemoryList=Skyrim - Animations.bsa
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa
sInvalidationFile=ArchiveInvalidation.txt
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
[Audio]
fMenuModeFadeInTime=1.0
fMenuModeFadeOutTime=3.0
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
[Camera]
fMouseWheelZoomSpeed=10.00
[Combat]
f1PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
fMagnetismLookingMult=0.0
fMagnetismStrafeHeadingMult=0.0
bForceNPCsUseAmmo=1
[Controls]
fMouseHeadingSensitivityMax=0.0625
fMouseHeadingXScale=0.0200
fMouseHeadingYScale=0.8500
[Decals]
uMaxSkinDecalPerActor=20
[Display]
bEnableSnowMask=0
bEnableSnowRimLighting=0
bLockFrameRate=0
bVolumetricLightingDisableInterior=1
fDDOFFocusCenterweightExt=2
fDecalLifetime=240
fDOFMaxDepthParticipation=10000
fDynamicDOFFarBlur=0.4
fFirstSliceDistance=2000
fGlobalBrightnessBoost=0.0000
fGlobalContrastBoost=0.0000
fGlobalSaturationBoost=0.0000
fLightLODRange=9623
fLightLODStartFade=3500.0
fShadowDirectionalBiasScale=0.3
fSnowGeometrySpecPower=3.00
fSnowNormalSpecPower=2.00
fSnowRimLightIntensity=0.30
fSparklesDensity=0.85
fSparklesSize=6.00
fSunShadowUpdateTime=1
fSunUpdateThreshold=0.5
fTreesMidLODSwitchDist=9999999.0000
sScreenShotBaseName=F:\SteamLibrary\steamapps\common\Skyrim Special Edition\ScreenShot
fDefaultWorldFOV=85.00
[General]
bBackgroundLoadVMData=0
fFlickeringLightDistance=8192
sLanguage=ENGLISH
sTestFile1=Dawnguard.esm
sTestFile2=HearthFires.esm
sTestFile3=Dragonborn.esm
uExterior Cell Buffer=36
uGridsToLoad=5
fEncumberedReminderTimer=60
sIntroSequence=
sLocalSavePath=Saves\
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
bDrawShaderGrass=1
fGrassFadeRange=13500
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
fGrassWindMagnitudeMax=65
fGrassWindMagnitudeMin=5
iGrassCellRadius=2
iMaxGrassTypesPerTexure=15
iMinGrassSize=60
[HAVOK]
fMaxTime=0.01666667
fMaxTimeComplex=0.03333333
[imagespace]
iRadialBlurLevel=2
[LightingShader]
fDecalLODFadeEnd=0.3
fDecalLODFadeStart=0.2
fEnvmapLODFadeEnd=0.4
fEnvmapLODFadeStart=0.3
[LOD]
fDistanceMultiplier=1.00
[Menu]
iConsoleSizeScreenPercent=40
iConsoleTextSize=20
[Papyrus]
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
fPostLoadUpdateTimeMS=2000
bEnableProfiling=0
[saveGame]
iAutoSaveCount=3
bDisableAutoSave=1
bAllowScriptedForceSave=0
bAllowScriptedAutosave=0
[Trees]
bEnableTreeAnimations=1
bEnableTrees=1
fUpdateBudget=1.5
[Water]
bReflectLODLand=0
bReflectLODObjects=0
bReflectLODTrees=1
bReflectSky=0
[bethesda.net]
bEnablePlatform=0
[interface]
bShowTutorials=0
[MapMenu]
fMapWorldMaxPitch=90
fMapWorldMinPitch=0
fMapWorldYawRange=400




Skyprefs Ini

before booting up Vortex


[AudioMenu]
fAudioMasterVolume=1.0000
fVal0=1.0000
fVal1=0.8000
fVal2=0.8000
fVal3=0.5000
fVal4=0.7000
fVal5=0.4000
fVal6=0.4000
fVal7=1.0000
uID0=94881
uID1=1007612
uID2=554685
uID3=466532
uID4=184551441
uID5=184551442
uID6=184551427
uID7=0

[Clouds]
fCloudLevel0Distance=16384
fCloudLevel1Distance=32768
fCloudLevel2Distance=262144
fCloudNearFadeDistance=9000

[Controls]
bAlwaysRunByDefault=1
bGamePadRumble=1
bInvertYValues=0
fGamepadHeadingSensitivity=0.6667
fMouseHeadingSensitivity=0.0125

[Decals]
bDecals=1
bSkinnedDecals=1
uMaxDecals=100
uMaxSkinDecals=35

[Display]
bBorderless=1
bDrawLandShadows=1
bEnableImprovedSnow=0
bEnableProjecteUVDiffuseNormals=1
bFull Screen=0
bFXAAEnabled=0
bIBLFEnable=0
bIndEnable=0
bSAO_CS_Enable=0
bSAOEnable=1
bScreenSpaceReflectionEnabled=1
bToggleSparkles=0
bTreesReceiveShadows=0
bUse64bitsHDRRenderTarget=0
bUsePrecipitationOcclusion=1
bUseTAA=0
bVolumetricLightingEnable=1
fDynamicDOFBlurMultiplier=0.8
ffocusShadowMapDoubleEveryXUnit=450
fGamma=1.0000
fInteriorShadowDistance=3000
fLeafAnimDampenDistEnd=4600
fLeafAnimDampenDistStart=3600
fLightLODStartFade=1069
fMeshLODFadeBoundDefault=256
fMeshLODFadePercentDefault=1.2
fMeshLODLevel1FadeDist=5376
fMeshLODLevel1FadeTreeDistance=3584
fMeshLODLevel2FadeDist=3456
fMeshLODLevel2FadeTreeDistance=1920
fProjectedUVDiffuseNormalTilingScale=0.2
fProjectedUVNormalDetailTilingScale=0.8
fShadowDistance=3000
fTreesMidLODSwitchDist=3584
iMaxDecalsPerFrame=60
iMaxSkinDecalsPerFrame=35
iNumFocusShadow=2
iSaveGameScreenShotHeight=192
iSaveGameScreenShotHeighWSt=192
iSaveGameScreenShotWidth=256
iSaveGameScreenShotWidthWS=320
iScreenShotIndex=4
iShadowMapResolution=1024
iShadowMaskQuarter=4
iSize H=1080
iSize W=1920
iVolumetricLightingQuality=1
iVSyncPresentInterval=0

[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2

[General]
bEnableStoryManagerLogging=0
fLightingOutputColourClampPostEnv=1
fLightingOutputColourClampPostLit=1
fLightingOutputColourClampPostSpec=1
iStoryManagerLoggingEvent=-1
uLargeRefLODGridSize=7

[Grass]
fGrassMaxStartFadeDistance=8500
fGrassMinStartFadeDistance=0
fGrassStartFadeDistance=4500

[imagespace]
bDoDepthOfField=0
bLensFlare=0

[interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
bShowCompass=1
fMouseCursorSpeed=1.00

[Launcher]
sD3DDevice="Radeon RX 580 Series"

[LOD]
fLODFadeOutMultActors=6.0
fLODFadeOutMultItems=3.0
fLODFadeOutMultObjects=5.0
fLODFadeOutMultSkyCell=1

[MAIN]
bCrosshairEnabled=1
bGamepadEnable=1
bSaveOnPause=0
bSaveOnRest=0
bSaveOnTravel=0
bSaveOnWait=0
fHUDOpacity=1.0000
fSkyCellRefFadeDistance=600000

[NavMesh]
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeDistFromVert=10.0000
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fEdgeThickness=10.0000
fLedgeBoxHalfHeight=25.0000
fObstacleAlpha=0.5000
fPointSize=2.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000

[Particles]
iMaxDesired=3000

[saveGame]
fAutosaveEveryXMins=15.0000

[TerrainManager]
bShowLODInEditor=1
fBlockLevel0Distance=20000
fBlockLevel1Distance=42000
fBlockMaximumDistance=90000
fSplitDistanceMult=0.750
fTreeLoadDistance=40000

[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=75

[Water]
bUseWaterDepth=1
bUseWaterDisplacements=1
bUseWaterReflections=1
bUseWaterRefractions=1



When closing Vortex


[AudioMenu]
fAudioMasterVolume=1.0000
fVal0=1.0000
fVal1=0.8000
fVal2=0.8000
fVal3=0.6500
fVal4=0.8000
fVal5=0.8000
fVal6=0.8000
fVal7=1.0000
uID0=94881
uID1=1007612
uID2=554685
uID3=466532
uID4=285217563
uID5=285217566
uID6=285217562
uID7=0
[bethesda.net]
uPersistentUuidData3=0
uPersistentUuidData2=0
uPersistentUuidData1=0
uPersistentUuidData0=0
[Clouds]
fCloudLevel0Distance=16384.0000
fCloudLevel1Distance=32768.0000
fCloudLevel2Distance=262144.0000
fCloudNearFadeDistance=9000.0000
[Controls]
bAlwaysRunByDefault=1
bGamePadRumble=1
bInvertYValues=0
fGamepadHeadingSensitivity=0.6667
fMouseHeadingSensitivity=0.0125
bUseKinect=0
[Decals]
bDecals=1
bSkinnedDecals=1
uMaxDecals=100
uMaxSkinDecals=35
[Display]
bBorderless=1
bDrawLandShadows=1
bEnableImprovedSnow=0
bEnableProjecteUVDiffuseNormals=1
bFull Screen=0
bFXAAEnabled=0
bIBLFEnable=0
bIndEnable=0
bSAO_CS_Enable=0
bSAOEnable=1
bScreenSpaceReflectionEnabled=1
bToggleSparkles=0
bTreesReceiveShadows=0
bUse64bitsHDRRenderTarget=0
bUsePrecipitationOcclusion=1
bUseTAA=0
bVolumetricLightingEnable=1
fDynamicDOFBlurMultiplier=0.8000
ffocusShadowMapDoubleEveryXUnit=450.0000
fGamma=1.0000
fInteriorShadowDistance=3000.0000
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fLightLODStartFade=1069.0000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODLevel1FadeDist=5376.0000
fMeshLODLevel1FadeTreeDistance=3584.0000
fMeshLODLevel2FadeDist=3456.0000
fMeshLODLevel2FadeTreeDistance=1920.0000
fProjectedUVDiffuseNormalTilingScale=0.2000
fProjectedUVNormalDetailTilingScale=0.8000
fShadowDistance=3000.0000
fTreesMidLODSwitchDist=3584.0000
iMaxDecalsPerFrame=60
iMaxSkinDecalsPerFrame=35
iNumFocusShadow=2
iSaveGameScreenShotHeight=192
iSaveGameScreenShotHeighWSt=192
iSaveGameScreenShotWidth=256
iSaveGameScreenShotWidthWS=320
iScreenShotIndex=4
iShadowMapResolution=1024
iShadowMaskQuarter=4
iSize H=1080
iSize W=1920
iVolumetricLightingQuality=1
iVSyncPresentInterval=0
iNumSplits=2
uBookRatio=2
bForceCreateTarget=0
iReflectionResolutionDivider=2
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[General]
bEnableStoryManagerLogging=0
fLightingOutputColourClampPostEnv=1.0000
fLightingOutputColourClampPostLit=1.0000
fLightingOutputColourClampPostSpec=1.0000
iStoryManagerLoggingEvent=-1
uLargeRefLODGridSize=7
[Grass]
fGrassMaxStartFadeDistance=8500.0000
fGrassMinStartFadeDistance=0.0000
fGrassStartFadeDistance=4500.0000
[imagespace]
bDoDepthOfField=0
bLensFlare=0
[interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
bShowCompass=1
fMouseCursorSpeed=1.0000
[Launcher]
sD3DDevice="Radeon RX 580 Series"
[LOD]
fLODFadeOutMultActors=6.0000
fLODFadeOutMultItems=3.0000
fLODFadeOutMultObjects=5.0000
fLODFadeOutMultSkyCell=1.0000
[MAIN]
bCrosshairEnabled=1
bGamepadEnable=1
bSaveOnPause=0
bSaveOnRest=0
bSaveOnTravel=0
bSaveOnWait=0
fHUDOpacity=1.0000
fSkyCellRefFadeDistance=600000.0000
[NavMesh]
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeDistFromVert=10.0000
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fEdgeThickness=10.0000
fLedgeBoxHalfHeight=25.0000
fObstacleAlpha=0.5000
fPointSize=2.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
[Particles]
iMaxDesired=3000
[saveGame]
fAutosaveEveryXMins=15.0000
[TerrainManager]
bShowLODInEditor=1
fBlockLevel0Distance=20000.0000
fBlockLevel1Distance=42000.0000
fBlockMaximumDistance=90000.0000
fSplitDistanceMult=0.7500
fTreeLoadDistance=40000.0000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=75
[Water]
bUseWaterDepth=1
bUseWaterDisplacements=1
bUseWaterReflections=1
bUseWaterRefractions=1




i suspect the Windows File View might be a culprit , but i,m not 100 % sure , i change " Hide Protected operating systems files & Show hidden Files or Folders , i change that every now and again to clean up a bit ,

tho don,t take that seriously , it,s just a thought i noticed some funky behaviour with Vortex after i changed some of these Windows File Vieuw Settings , i might be incorrect here , but i thought it,s worth mentioning .

When i add a Mod for instance , it often produces 2 , it never did that before ,and i have Vortex installed on a Game Drive instead of C : , not sure if that makes any difference & it,s only Vortex , i was incorrect , thought Wry Bash did it also , this is not correct .

It,s a fresh Installation , with only a few Mods , just re-installed the Manager aswell ,using Windows 10 on this Machine


kind regards & thank you for the Manager and work

Edited by greenzleevz
Link to comment
Share on other sites

so i have vortex open, (newb to modding) and i select new Vegas as thats what i want to mod, but it says the game has not been automatically discovered and that i have to set the game folder manually,

 

1: I don't know what that means

2: even if i did know what that means, i wouldn't know how.

 

Can someone help?

Link to comment
Share on other sites

In response to post #82473948.


Syko1985 wrote: so i have vortex open, (newb to modding) and i select new Vegas as thats what i want to mod, but it says the game has not been automatically discovered and that i have to set the game folder manually,

1: I don't know what that means
2: even if i did know what that means, i wouldn't know how.

Can someone help?


It means that it could not find where New Vegas is installed on your computer, and so you have to point it in the correct direction.

Depending on how you have installed New Vegas it could be in a couple different places.

If it is installed through Steam then it will likely be in -
C:\Program Files (x86)\Steam\steamapps\common\Falloutnewvegas

(If you use a different internal drive to store your games then you will need to replace the 'C' drive letter with whatever letter the correct drive is, for example "D:\Program Files (x86)... or E:\Program Files (x86)..."

If it is not installed by Steam then you will need to do some digging, but in all likelyhood it will still be in C:\Program Files (x86)\... or C:\Program Files\... so they would be a good place to start.

I hope this helps.
Link to comment
Share on other sites

In response to post #82422868. #82451733, #82470818 are all replies on the same post.


greenzleevz wrote: great Job , tho i just noticed Vortex changes the skyrim Ini,s in C:Documents etc when booted up , i,m using Bethini , so i,ve got to change it back each time when running haha .

Edit :

it does it when it closes Vortex , strange tho , Wry Bash seems to do it aswell , it,s problably not Vortex related
Tannin42 wrote: Could you give us details on what exactly Vortex changes? Like provide a copy of the ini files before and after (via the Vortex Feedback dialog ideally).

Vortex does indeed change the ini file but only one or two settings that are required to implement certain features (e.g. if you have profiles with "profile-specific save games" Vortex has to update the ini file to make that possible), everything else should be maintained from your manual edits or edits with tools. So it shouldn't undo any changes you made.
greenzleevz wrote: sorry i,m such an Orc , what is the Vortex Feedback dialog thingie .

This are the Ini,s i have before i boot up Vortex , these are made with Bethini , i tried read only , this did not work , when closing Vortex it changes them



before booting up Vortex


Skyrim Ini



[Actor]
bUseNavMeshForMovement=0

[Animation]
fMaxFrameCounterDifferenceToConsiderVisible=0.06666667

[Archive]
bInvalidateOlderFiles=1
bLoadArchiveInMemory=1
sArchiveToLoadInMemoryList=Skyrim - Animations.bsa
sInvalidationFile=ArchiveInvalidation.txt
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa

[Audio]
fMenuModeFadeInTime=1.0
fMenuModeFadeOutTime=3.0
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0

[bethesda.net]
bEnablePlatform=0

[Camera]
fMouseWheelZoomSpeed=10.00

[Combat]
bForceNPCsUseAmmo=1
f1PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
fMagnetismLookingMult=0.0
fMagnetismStrafeHeadingMult=0.0

[Controls]
fMouseHeadingSensitivityMax=0.0625
fMouseHeadingXScale=0.0200
fMouseHeadingYScale=0.8500

[Decals]
uMaxSkinDecalPerActor=20

[Display]
bEnableSnowMask=0
bEnableSnowRimLighting=0
bLockFrameRate=0
bVolumetricLightingDisableInterior=1
fDDOFFocusCenterweightExt=2
fDecalLifetime=240
fDefaultWorldFOV=85.00
fDOFMaxDepthParticipation=10000
fDynamicDOFFarBlur=0.4
fFirstSliceDistance=2000
fGlobalBrightnessBoost=0.0000
fGlobalContrastBoost=0.0000
fGlobalSaturationBoost=0.0000
fLightLODRange=9623
fLightLODStartFade=3500.0
fShadowDirectionalBiasScale=0.3
fSnowGeometrySpecPower=3.00
fSnowNormalSpecPower=2.00
fSnowRimLightIntensity=0.30
fSparklesDensity=0.85
fSparklesSize=6.00
fSunShadowUpdateTime=1
fSunUpdateThreshold=0.5
fTreesMidLODSwitchDist=9999999.0000
sScreenShotBaseName=F:\SteamLibrary\steamapps\common\Skyrim Special Edition\ScreenShot

[General]
bBackgroundLoadVMData=0
fEncumberedReminderTimer=60
fFlickeringLightDistance=8192
sIntroSequence=
sLanguage=ENGLISH
sLocalSavePath=Saves\
sTestFile1=Dawnguard.esm
sTestFile2=HearthFires.esm
sTestFile3=Dragonborn.esm
uExterior Cell Buffer=36
uGridsToLoad=5

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
bDrawShaderGrass=1
fGrassFadeRange=13500
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
fGrassWindMagnitudeMax=65
fGrassWindMagnitudeMin=5
iGrassCellRadius=2
iMaxGrassTypesPerTexure=15
iMinGrassSize=60

[HAVOK]
fMaxTime=0.01666667
fMaxTimeComplex=0.03333333

[imagespace]
iRadialBlurLevel=2

[interface]
bShowTutorials=0

[LightingShader]
fDecalLODFadeEnd=0.3
fDecalLODFadeStart=0.2
fEnvmapLODFadeEnd=0.4
fEnvmapLODFadeStart=0.3

[LOD]
fDistanceMultiplier=1.00

[MapMenu]
fMapWorldMaxPitch=90
fMapWorldMinPitch=0
fMapWorldYawRange=400

[Menu]
iConsoleSizeScreenPercent=40
iConsoleTextSize=20

[Papyrus]
bEnableLogging=0
bEnableProfiling=0
bEnableTrace=0
bLoadDebugInformation=0
fPostLoadUpdateTimeMS=2000

[saveGame]
iAutoSaveCount=3
bDisableAutoSave=1
bAllowScriptedForceSave=0
bAllowScriptedAutosave=0

[Trees]
bEnableTreeAnimations=1
bEnableTrees=1
fUpdateBudget=1.5

[Water]
bReflectLODLand=0
bReflectLODObjects=0
bReflectLODTrees=1
bReflectSky=0




And this is what it,s turning into when i exit Vortex



[Actor]
bUseNavMeshForMovement=0
[Animation]
fMaxFrameCounterDifferenceToConsiderVisible=0.06666667
[Archive]
bLoadArchiveInMemory=1
sArchiveToLoadInMemoryList=Skyrim - Animations.bsa
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa
sInvalidationFile=ArchiveInvalidation.txt
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
[Audio]
fMenuModeFadeInTime=1.0
fMenuModeFadeOutTime=3.0
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
[Camera]
fMouseWheelZoomSpeed=10.00
[Combat]
f1PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
fMagnetismLookingMult=0.0
fMagnetismStrafeHeadingMult=0.0
bForceNPCsUseAmmo=1
[Controls]
fMouseHeadingSensitivityMax=0.0625
fMouseHeadingXScale=0.0200
fMouseHeadingYScale=0.8500
[Decals]
uMaxSkinDecalPerActor=20
[Display]
bEnableSnowMask=0
bEnableSnowRimLighting=0
bLockFrameRate=0
bVolumetricLightingDisableInterior=1
fDDOFFocusCenterweightExt=2
fDecalLifetime=240
fDOFMaxDepthParticipation=10000
fDynamicDOFFarBlur=0.4
fFirstSliceDistance=2000
fGlobalBrightnessBoost=0.0000
fGlobalContrastBoost=0.0000
fGlobalSaturationBoost=0.0000
fLightLODRange=9623
fLightLODStartFade=3500.0
fShadowDirectionalBiasScale=0.3
fSnowGeometrySpecPower=3.00
fSnowNormalSpecPower=2.00
fSnowRimLightIntensity=0.30
fSparklesDensity=0.85
fSparklesSize=6.00
fSunShadowUpdateTime=1
fSunUpdateThreshold=0.5
fTreesMidLODSwitchDist=9999999.0000
sScreenShotBaseName=F:\SteamLibrary\steamapps\common\Skyrim Special Edition\ScreenShot
fDefaultWorldFOV=85.00
[General]
bBackgroundLoadVMData=0
fFlickeringLightDistance=8192
sLanguage=ENGLISH
sTestFile1=Dawnguard.esm
sTestFile2=HearthFires.esm
sTestFile3=Dragonborn.esm
uExterior Cell Buffer=36
uGridsToLoad=5
fEncumberedReminderTimer=60
sIntroSequence=
sLocalSavePath=Saves\
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
bDrawShaderGrass=1
fGrassFadeRange=13500
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
fGrassWindMagnitudeMax=65
fGrassWindMagnitudeMin=5
iGrassCellRadius=2
iMaxGrassTypesPerTexure=15
iMinGrassSize=60
[HAVOK]
fMaxTime=0.01666667
fMaxTimeComplex=0.03333333
[imagespace]
iRadialBlurLevel=2
[LightingShader]
fDecalLODFadeEnd=0.3
fDecalLODFadeStart=0.2
fEnvmapLODFadeEnd=0.4
fEnvmapLODFadeStart=0.3
[LOD]
fDistanceMultiplier=1.00
[Menu]
iConsoleSizeScreenPercent=40
iConsoleTextSize=20
[Papyrus]
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
fPostLoadUpdateTimeMS=2000
bEnableProfiling=0
[saveGame]
iAutoSaveCount=3
bDisableAutoSave=1
bAllowScriptedForceSave=0
bAllowScriptedAutosave=0
[Trees]
bEnableTreeAnimations=1
bEnableTrees=1
fUpdateBudget=1.5
[Water]
bReflectLODLand=0
bReflectLODObjects=0
bReflectLODTrees=1
bReflectSky=0
[bethesda.net]
bEnablePlatform=0
[interface]
bShowTutorials=0
[MapMenu]
fMapWorldMaxPitch=90
fMapWorldMinPitch=0
fMapWorldYawRange=400




Skyprefs Ini

before booting up Vortex


[AudioMenu]
fAudioMasterVolume=1.0000
fVal0=1.0000
fVal1=0.8000
fVal2=0.8000
fVal3=0.5000
fVal4=0.7000
fVal5=0.4000
fVal6=0.4000
fVal7=1.0000
uID0=94881
uID1=1007612
uID2=554685
uID3=466532
uID4=184551441
uID5=184551442
uID6=184551427
uID7=0

[Clouds]
fCloudLevel0Distance=16384
fCloudLevel1Distance=32768
fCloudLevel2Distance=262144
fCloudNearFadeDistance=9000

[Controls]
bAlwaysRunByDefault=1
bGamePadRumble=1
bInvertYValues=0
fGamepadHeadingSensitivity=0.6667
fMouseHeadingSensitivity=0.0125

[Decals]
bDecals=1
bSkinnedDecals=1
uMaxDecals=100
uMaxSkinDecals=35

[Display]
bBorderless=1
bDrawLandShadows=1
bEnableImprovedSnow=0
bEnableProjecteUVDiffuseNormals=1
bFull Screen=0
bFXAAEnabled=0
bIBLFEnable=0
bIndEnable=0
bSAO_CS_Enable=0
bSAOEnable=1
bScreenSpaceReflectionEnabled=1
bToggleSparkles=0
bTreesReceiveShadows=0
bUse64bitsHDRRenderTarget=0
bUsePrecipitationOcclusion=1
bUseTAA=0
bVolumetricLightingEnable=1
fDynamicDOFBlurMultiplier=0.8
ffocusShadowMapDoubleEveryXUnit=450
fGamma=1.0000
fInteriorShadowDistance=3000
fLeafAnimDampenDistEnd=4600
fLeafAnimDampenDistStart=3600
fLightLODStartFade=1069
fMeshLODFadeBoundDefault=256
fMeshLODFadePercentDefault=1.2
fMeshLODLevel1FadeDist=5376
fMeshLODLevel1FadeTreeDistance=3584
fMeshLODLevel2FadeDist=3456
fMeshLODLevel2FadeTreeDistance=1920
fProjectedUVDiffuseNormalTilingScale=0.2
fProjectedUVNormalDetailTilingScale=0.8
fShadowDistance=3000
fTreesMidLODSwitchDist=3584
iMaxDecalsPerFrame=60
iMaxSkinDecalsPerFrame=35
iNumFocusShadow=2
iSaveGameScreenShotHeight=192
iSaveGameScreenShotHeighWSt=192
iSaveGameScreenShotWidth=256
iSaveGameScreenShotWidthWS=320
iScreenShotIndex=4
iShadowMapResolution=1024
iShadowMaskQuarter=4
iSize H=1080
iSize W=1920
iVolumetricLightingQuality=1
iVSyncPresentInterval=0

[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2

[General]
bEnableStoryManagerLogging=0
fLightingOutputColourClampPostEnv=1
fLightingOutputColourClampPostLit=1
fLightingOutputColourClampPostSpec=1
iStoryManagerLoggingEvent=-1
uLargeRefLODGridSize=7

[Grass]
fGrassMaxStartFadeDistance=8500
fGrassMinStartFadeDistance=0
fGrassStartFadeDistance=4500

[imagespace]
bDoDepthOfField=0
bLensFlare=0

[interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
bShowCompass=1
fMouseCursorSpeed=1.00

[Launcher]
sD3DDevice="Radeon RX 580 Series"

[LOD]
fLODFadeOutMultActors=6.0
fLODFadeOutMultItems=3.0
fLODFadeOutMultObjects=5.0
fLODFadeOutMultSkyCell=1

[MAIN]
bCrosshairEnabled=1
bGamepadEnable=1
bSaveOnPause=0
bSaveOnRest=0
bSaveOnTravel=0
bSaveOnWait=0
fHUDOpacity=1.0000
fSkyCellRefFadeDistance=600000

[NavMesh]
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeDistFromVert=10.0000
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fEdgeThickness=10.0000
fLedgeBoxHalfHeight=25.0000
fObstacleAlpha=0.5000
fPointSize=2.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000

[Particles]
iMaxDesired=3000

[saveGame]
fAutosaveEveryXMins=15.0000

[TerrainManager]
bShowLODInEditor=1
fBlockLevel0Distance=20000
fBlockLevel1Distance=42000
fBlockMaximumDistance=90000
fSplitDistanceMult=0.750
fTreeLoadDistance=40000

[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=75

[Water]
bUseWaterDepth=1
bUseWaterDisplacements=1
bUseWaterReflections=1
bUseWaterRefractions=1



When closing Vortex


[AudioMenu]
fAudioMasterVolume=1.0000
fVal0=1.0000
fVal1=0.8000
fVal2=0.8000
fVal3=0.6500
fVal4=0.8000
fVal5=0.8000
fVal6=0.8000
fVal7=1.0000
uID0=94881
uID1=1007612
uID2=554685
uID3=466532
uID4=285217563
uID5=285217566
uID6=285217562
uID7=0
[bethesda.net]
uPersistentUuidData3=0
uPersistentUuidData2=0
uPersistentUuidData1=0
uPersistentUuidData0=0
[Clouds]
fCloudLevel0Distance=16384.0000
fCloudLevel1Distance=32768.0000
fCloudLevel2Distance=262144.0000
fCloudNearFadeDistance=9000.0000
[Controls]
bAlwaysRunByDefault=1
bGamePadRumble=1
bInvertYValues=0
fGamepadHeadingSensitivity=0.6667
fMouseHeadingSensitivity=0.0125
bUseKinect=0
[Decals]
bDecals=1
bSkinnedDecals=1
uMaxDecals=100
uMaxSkinDecals=35
[Display]
bBorderless=1
bDrawLandShadows=1
bEnableImprovedSnow=0
bEnableProjecteUVDiffuseNormals=1
bFull Screen=0
bFXAAEnabled=0
bIBLFEnable=0
bIndEnable=0
bSAO_CS_Enable=0
bSAOEnable=1
bScreenSpaceReflectionEnabled=1
bToggleSparkles=0
bTreesReceiveShadows=0
bUse64bitsHDRRenderTarget=0
bUsePrecipitationOcclusion=1
bUseTAA=0
bVolumetricLightingEnable=1
fDynamicDOFBlurMultiplier=0.8000
ffocusShadowMapDoubleEveryXUnit=450.0000
fGamma=1.0000
fInteriorShadowDistance=3000.0000
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fLightLODStartFade=1069.0000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODLevel1FadeDist=5376.0000
fMeshLODLevel1FadeTreeDistance=3584.0000
fMeshLODLevel2FadeDist=3456.0000
fMeshLODLevel2FadeTreeDistance=1920.0000
fProjectedUVDiffuseNormalTilingScale=0.2000
fProjectedUVNormalDetailTilingScale=0.8000
fShadowDistance=3000.0000
fTreesMidLODSwitchDist=3584.0000
iMaxDecalsPerFrame=60
iMaxSkinDecalsPerFrame=35
iNumFocusShadow=2
iSaveGameScreenShotHeight=192
iSaveGameScreenShotHeighWSt=192
iSaveGameScreenShotWidth=256
iSaveGameScreenShotWidthWS=320
iScreenShotIndex=4
iShadowMapResolution=1024
iShadowMaskQuarter=4
iSize H=1080
iSize W=1920
iVolumetricLightingQuality=1
iVSyncPresentInterval=0
iNumSplits=2
uBookRatio=2
bForceCreateTarget=0
iReflectionResolutionDivider=2
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[General]
bEnableStoryManagerLogging=0
fLightingOutputColourClampPostEnv=1.0000
fLightingOutputColourClampPostLit=1.0000
fLightingOutputColourClampPostSpec=1.0000
iStoryManagerLoggingEvent=-1
uLargeRefLODGridSize=7
[Grass]
fGrassMaxStartFadeDistance=8500.0000
fGrassMinStartFadeDistance=0.0000
fGrassStartFadeDistance=4500.0000
[imagespace]
bDoDepthOfField=0
bLensFlare=0
[interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
bShowCompass=1
fMouseCursorSpeed=1.0000
[Launcher]
sD3DDevice="Radeon RX 580 Series"
[LOD]
fLODFadeOutMultActors=6.0000
fLODFadeOutMultItems=3.0000
fLODFadeOutMultObjects=5.0000
fLODFadeOutMultSkyCell=1.0000
[MAIN]
bCrosshairEnabled=1
bGamepadEnable=1
bSaveOnPause=0
bSaveOnRest=0
bSaveOnTravel=0
bSaveOnWait=0
fHUDOpacity=1.0000
fSkyCellRefFadeDistance=600000.0000
[NavMesh]
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeDistFromVert=10.0000
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fEdgeThickness=10.0000
fLedgeBoxHalfHeight=25.0000
fObstacleAlpha=0.5000
fPointSize=2.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
[Particles]
iMaxDesired=3000
[saveGame]
fAutosaveEveryXMins=15.0000
[TerrainManager]
bShowLODInEditor=1
fBlockLevel0Distance=20000.0000
fBlockLevel1Distance=42000.0000
fBlockMaximumDistance=90000.0000
fSplitDistanceMult=0.7500
fTreeLoadDistance=40000.0000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=75
[Water]
bUseWaterDepth=1
bUseWaterDisplacements=1
bUseWaterReflections=1
bUseWaterRefractions=1




i suspect the Windows File View might be a culprit , but i,m not 100 % sure , i change " Hide Protected operating systems files & Show hidden Files or Folders , i change that every now and again to clean up a bit ,

tho don,t take that seriously , it,s just a thought i noticed some funky behaviour with Vortex after i changed some of these Windows File Vieuw Settings , i might be incorrect here , but i thought it,s worth mentioning .

When i add a Mod for instance , it often produces 2 , it never did that before ,and i have Vortex installed on a Game Drive instead of C : , not sure if that makes any difference & it,s only Vortex , i was incorrect , thought Wry Bash did it also , this is not correct .

It,s a fresh Installation , with only a few Mods , just re-installed the Manager aswell ,using Windows 10 on this Machine


kind regards & thank you for the Manager and work


"Send Feedback" can be found in the top-right ... menu.

For the skyrim.ini file there was no functional change between before and after. the sections are rearranged and spaces removed but that's simply down to beth.ini using a different library for ini processing than Vortex or the game.

Now in skyrimprefs.ini several values get changed and I can guarantee you that Vortex doesn't touch any of them, it doesn't make sense to me that Vortex should be the reason they get changed.
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...