steve40 Posted January 1, 2013 Share Posted January 1, 2013 (edited) TUTORIAL: REMOVING UNWANTED MAGIC EFFECTS FROM THE PLAYER Symptoms: Player has a weird lingering effect such as glowing eyes, smoke, steam, ice or fire coming from their feet, mist surrounding them, and so on. Solution 0 - dispell all spells: To dispel all active spells on the player: - In third person, open the console and enter "player.DispelAllSpells" - Close the console NB: as this dispells all spells, you will need to reapply your blessings, unequip and re-equip enchanted items etc to restore those beneficial spells. If the lingering effect still remains then try one of the following solutions: Solution 1 - adding and removing Spell IDs: - In third person, open the console and enter "player.addspell Spell_ID" [see below for spell_ID values] - Close the console - Open the console again and enter "player.removespell Spell_ID" [see below for spell_ID values] - Close the console. Try the above instructions using the appropriate Spell ID. LOAD ORDER: Note that Spell ID's are an 8-digit number in the form xx000000, where xx is the mod's load order in hexadecimal. 00 = Skyrim.esm 01 = Update.esm 02 = usually this is Dawnguard, if you have it 03 = usually this is Hearthfire, if you have it 04 = usually this is Dragonborn, if you have it FF = (load order 255) reserved for dynamically placed references NOTE: if you use USKP and are sure you have the right spell ID but the fix isn't working, try deactivating USKP first, then apply the fix, save and quit, then reactivate USKP. USKP changes some scripts to try to prevent certain effects being applied to the player, but unfortunately these scripts may block the addspell/removespell trick from working. Solution 2 - directly removing Magic Shader Effects by their IDs: - In third person, open the console and enter "player.sms Shader_Effect_ID" - Close the console (some effects disappear instantly, others may take up to a minute to fade away). The Shader Effect IDs are found in the Creation Kit under "SpecialEffect -> EffectShader". They are form type EFSH. Note: Most of the fixes posted here are Spell IDs. I am only just beginning to document the Shaders and Visual Effects, there are hundreds and hundreds of them. Solution 3 - directly removing Magic Effect Visuals by the Magic Effect IDs: - In third person, open the console and enter "player.sme Magic_Effect_ID" - Close the console (some effects disappear instantly, others may take up to a minute to fade away). The Magic Effect IDs are found in the Creation Kit under "Magic -> MagicEffect". Not all of the magic effects have visual effects. They are form type MGEF. Note: Most of the fixes posted here are Spell IDs. I am only just beginning to document the Shaders and Visual Effects, there are hundreds and hundreds of them. Solution 4 - Try the "CureAll" batch file by LubitelSofta: Batch files have been made by LebitelSofta that will remove all vanilla Skyrim, Dawnguard, Dragonborn, WetnCold and Skyrim Immersive Creatures visual and shader effects from the player: - Download the archive (Cure.rar) from here. - Extract the files to your Skyrim root folder (not the data subfolder). - Edit the Dawnguard, Dragonborn, or WC or SIC batch files (if necessary) so that every shader or effect ID matches your load order (see above). - Start the game. In the console type "bat <filename>" (without quotes). Eg. "bat DBMGEF" will remove the Dragonborn Magic Effect visuals. The individual batch files are: SMGEF.txt (Skyrim Magic Effect visuals) SEFSH.txt (Skyrim Effect Shaders) DMGEF.txt (Dawnguard Magic Effect visuals) DEFSH.txt (Dawnguard Effect Shaders) DBMGEF.txt (Dragonborn Magic Effect visuals) DBEFSH.txt (Dragonborn Effect Shaders) NB: you can use the included batch file CureAll.txt to run all the above batch files at once. MODS: WC.txt (WetnCold Magic Effect visuals and Effect Shaders) SIC.txt (Skyrim Immersive Creatures Magic Effect visuals and Effect Shaders) NB: you need to edit in WC.txt and SIC.txt and change the first 2 digits of each ID ("XX") to match your load order. Spell IDs == WISP (WITCHLIGHT) STUCK TO THE PLAYERS FEET== A witchlight (wisp) stuck to the player: http://static-1.nexusmods.com/15/mods/110/images/51819-1-1394112724.jpg AbWitchLight: 8CDD1 == WISP (WISPMOTHER) WHITE FOG AROUND PLAYER (VANILLA)== http://static-1.nexusmods.com/15/mods/110/images/51819-2-1394112724.jpg ATTENTION: I have created a definitive bugfix for the lingering Wispmother shader effect. My bugfix fixes two buggy scripts and makes the shader effect stop playing when the magic effect is dispelled. INSTRUCTIONS: - download the "_bugfix_wispactorcript.rar" file attached to the bottom of this post. - extract the fixed scripts from "_bugfix_wispactorcript.rar" to your Skyrim folder. - if you are using thefirewarriors "wispfix.esp", please delete it from your Skyrim DATA folder. - start Skyrim and load your problem savegame. - In third person, open the console and enter "player.addspell 8CC8C" [don't type the quotes] - Close the console - Open the console again and enter "player.removespell 8CC8C" [don't type the quotes] - Close the console. - FIXED :dance: AbWisp: 8CC8C AbWispShade: F1184 ==DRAUGR GLOWING EYES== http://static-1.nexusmods.com/15/mods/110/images/51819-3-1394112725.jpghttp://static-1.nexusmods.com/15/mods/110/images/51819-4-1394112725.jpg INSTRUCTIONS: NOTE: USKP changes the Draugr script and unfortunately it prevents the addspell/removespell trick from working. if you use USKP you may need to disable it before applying tis fix, then re-enable it after applying the fix. - download the "_bugfix_DraugrFXScript.rar" file attached to the bottom of this post. - extract the fixed scripts from "_bugfix_DraugrFXScript.rar" to your Skyrim folder. - start Skyrim and load your problem savegame. - In third person, open the console and enter "player.addspell F71D1" [don't type the quotes] - Close the console - Open the console again and enter "player.removespell F71D1" [don't type the quotes] - Close the console. - FIXED AbDraugrMagic: F71D1 ==ARMORED SKELETONS MOD GLOWING EYES== This effect is from "Armored Skeletons and The Walking Dead" by lifestorock. http://static-1.nexusmods.com/15/mods/110/images/51819-5-1394112726.jpg (red glowing eyes) Thanks to Pow_R_Toc_H for this code: SkeletonAbility: xx08D30C (where xx = "Armored Skeletons and The Walking Dead" load order) ==FLAME ATRONACH FIRE TRAIL== http://static-1.nexusmods.com/15/mods/110/images/51819-1-1394113433.jpg AbFlameAtronach: 2F3B5 dunSaarthalFlameForm: ED2FE ==STORM ATRONACH PURPLE MIST/SMOKE EFFECT WITH ELECTRICAL DISCHARGE== http://static-1.nexusmods.com/15/mods/110/images/51819-2-1394113434.jpg AbStormAtronach: 2F3B7 dunSaarthalStormForm: ED2FC (purple mist with two purple dots/eyes near the feet) This next one is a magic effect visual, so use "player.sme" to remove it: AbFXAtronachStorm: player.sme 7F423 ==FROST ATRONACH EFFECT== http://static-1.nexusmods.com/15/mods/110/images/51819-3-1394113434.jpg AbAtronachFrost: 104D4B ==ICE WRATH FROSTY FEET== http://static-1.nexusmods.com/15/mods/110/images/51819-4-1394113434.jpg AbIceWrathFX: CAF8A DLCdunKarstaagAbIceWraithFX: xx029EE6 (where xx = Dragonborn load order, usually 04) ==SOVENGARDE HERO GLOW EFFECT== http://static-1.nexusmods.com/15/mods/110/images/51819-5-1394113435.jpg ATTENTION: I have created a definitive bugfix for the lingering Sovengarde glow shader effect. My bugfix fixes a buggy script and makes the visual effect and shader effect stop playing when the magic effect is dispelled. INSTRUCTIONS: - download the "_bugfix_sovengardeglow.rar" file attached to the bottom of this post. - extract the fixed scripts from "_bugfix_sovengardeglow.rar" to your Skyrim folder. - start Skyrim and load your problem savegame. - In third person, open the console and enter "player.addspell 10B2DE" [don't type the quotes] - Close the console - Open the console again and enter "player.removespell 10B2DE" [don't type the quotes] - Close the console. - FIXED :dance: AbFXSovengardeGlow: 10B2DE =================================================================================== If you find any more effect glitches, spell codes, screenshots, or corrections, please post them here. Tx. CONTINUED BELOW Credits: this is a compilation of fixes posted by many users throughout the forums. Edited March 6, 2014 by steve40 2 Link to comment Share on other sites More sharing options...
Rabbit1251 Posted January 1, 2013 Share Posted January 1, 2013 This is one of the most common problems people have experienced with the game. This post should be pinned for future reference. Rabbit Link to comment Share on other sites More sharing options...
steve40 Posted January 1, 2013 Author Share Posted January 1, 2013 (edited) ==DEATH HOUND BLACK MIST (DAWNGUARD)== A black mist about the hips: http://static-1.nexusmods.com/15/mods/110/images/51819-1-1394114180.jpg Caused by taking a Death Hound as a follower. DLC1abDeathHoundFX: xx0028EB (where xx = Dawnguard load order, usually 02) DLC1AbDeathHound: xx00C5F3 (where xx = Dawnguard load order, usually 02) ==NECRO EFFECTS (DAWNGUARD)== A black mist about the player's head plus purple glowing eyes: http://static-1.nexusmods.com/15/mods/110/images/51819-2-1394114181.jpg DLC1SoulCairnAbKeeperHead: xx008944 (where xx = Dawnguard load order, usually 02) A black mist about the player's head plus horns plus purple glowing eyes: http://static-1.nexusmods.com/15/mods/110/images/51819-3-1394114181.jpg DLC1SoulCairnAbKeeperHeadWithHelmet: xx008945 (where xx = Dawnguard load order, usually 02) A purple mist about the torso, plus purple glowing eyes: http://static-1.nexusmods.com/15/mods/110/images/51819-4-1394114182.jpg DLC1SoulCairnAbSkeletonNecro: xx006AEF (where xx = Dawnguard load order, usually 02) DLC1SoulCairnAbSkeletonNecroSummon: xx011BD6 (where xx = Dawnguard load order, usually 02) ==MOTH PRIEST THRALL EFFECT (DAWNGUARD)== A greenish-white glow with small green bubbles: http://static-1.nexusmods.com/15/mods/110/images/51819-5-1394114182.jpg DLC1AbMothpriestThrallFX1: xx004599 (where xx = Dawnguard load order, usually 02) A red glow: http://static-1.nexusmods.com/15/mods/110/images/51819-1-1394114381.jpg DLC1AbMothpriestThrallFX2: xx00459B (where xx = Dawnguard load order, usually 02) ==BLUE PALACE ATRONACH WABBA RED GLOW EFFECT== http://static-1.nexusmods.com/15/mods/110/images/51819-2-1394114382.jpg dunBluePalaceWabbaGlowAbility: 9B2B5 ==SOUL CAIRN REAPER NIGHTMARE EFFECT (DAWNGUARD)== http://static-1.nexusmods.com/15/mods/110/images/51819-3-1394114382.jpg NightmareAbiity: BF741 == SOUL CAIRN KEEPER WISP CLOAK (DAWNGUARD)== http://static-1.nexusmods.com/15/mods/110/images/51819-4-1394114383.jpg DLC1AbKeeperWispCloak: xx005160 (where xx = Dawnguard load order, usually 02) ======================================================== CONTINUED BELOW Edited March 6, 2014 by steve40 Link to comment Share on other sites More sharing options...
SeraVerte Posted January 1, 2013 Share Posted January 1, 2013 Very helpful post, thanks. Link to comment Share on other sites More sharing options...
steve40 Posted January 1, 2013 Author Share Posted January 1, 2013 (edited) ==CENTURION STEAM EFFECT (VANILLA)== http://static-3.nexusmods.com/15/mods/110/images/51819-1-1394183139.jpg (Video by Samuel Čelko) AbDrawvenCenturionFX: 30FBE ==CENTURION STEAM EFFECT (DAWNGUARD)== http://static-3.nexusmods.com/15/mods/110/images/51819-2-1394183139.jpg DLC1AbForgemasterCenturionFX: xx00F66E (where xx = Dawnguard load order, usually 02) ==DWARVEN SPIDER STEAMING FEET== http://static-3.nexusmods.com/15/mods/110/images/51819-3-1394183139.jpg AbDwarvenSpiderFX: 4EFC1 ==FLAME ATRONACH OR DWARVEN SPHERE STEAMING FEET EFFECT== http://static-3.nexusmods.com/15/mods/110/images/51819-4-1394183140.jpg AbDwarvenSphereFX: 4BB4D ==NECRO EFFECTS (VANILLA)== Black mist about the body and red glowing eyes: http://static-3.nexusmods.com/15/mods/110/images/51819-5-1394183140.jpg AbSkeletonNecro: EB86F Black mist with two red dots at the feet: http://static-3.nexusmods.com/15/mods/110/images/51819-1-1394183187.jpg AbSkeletonNecroPriest: EBEA9 ======================================================== CONTINUED BELOW Edited March 7, 2014 by steve40 Link to comment Share on other sites More sharing options...
DocHobo Posted January 2, 2013 Share Posted January 2, 2013 Could anyone ID this spell effect so that I can remove it ? It is mostly visible on the book I'm carrying and looks like fog that sort of drifts over my character model. http://img823.imageshack.us/img823/2879/screenshot4im.png Link to comment Share on other sites More sharing options...
Mistbeaver Posted January 3, 2013 Share Posted January 3, 2013 Wisp effect still lingering after trying each of those multiple times. Link to comment Share on other sites More sharing options...
steve40 Posted January 4, 2013 Author Share Posted January 4, 2013 (edited) ==GHOST ABILITY EFFECTS (VANILLA)== To fix the player transparency, open the console and type: player.setactoralpha 1 Player on fire: http://static-1.nexusmods.com/15/mods/110/images/51819-1-1394183602.jpg GhostAbilityFireNoAlpha: 10F5A7 Fire ghost effect with alpha: http://static-1.nexusmods.com/15/mods/110/images/51819-2-1394183602.jpg GhostAbilityFire: D2064 Frost ghost effect: http://static-1.nexusmods.com/15/mods/110/images/51819-3-1394183603.jpg GhostAbilityFrost: D339B MG ghost effect: http://static-1.nexusmods.com/15/mods/110/images/51819-4-1394183603.jpg MGGhostAbility: 6A157 Storm ghost effect: http://static-1.nexusmods.com/15/mods/110/images/51819-5-1394183604.jpg GhostAbilityStorm: D339F Violet ghost effect: http://static-1.nexusmods.com/15/mods/110/images/51819-1-1394183751.jpg GhostAbilityViolet: 1034CC Regular or new ghost effect: http://static-1.nexusmods.com/15/mods/110/images/51819-2-1394183751.jpg GhostAbility: 5030B GhostAbilityNew: D2056 ==GHOST ABILITY EFFECTS (DAWNGUARD)== To fix the player transparency, open the console and type: player.setactoralpha 1 http://static-1.nexusmods.com/15/mods/110/images/51819-3-1394183752.jpg DLC1SoulCairnGhostAbility: xx019AB2 (where xx = Dawnguard load order, usually 02) ==BURNT SPRIGGAN EFFECT (DRAGONBORN)== http://static-1.nexusmods.com/15/mods/110/images/51819-4-1394183752.jpg Hard to see burning embers on the player - download the "_bugfix_DLC2BurtSpigganFXScript.rar" file attached to the bottom of this post. - extract the files in "_bugfix_DLC2BurtSpigganFXScript.rar" to the equivalent folders under your main Skyrim folder (eg. "DLC2BurtSpigganFXScript.pex" sould go into SKYRIM\DATA\SCRIPTS) - start Skyrim and load your problem savegame. - find a burnt spriggan and attack it. The stuck visual effect should stop immediately. Credit to daleowen5666 for finding the problem and fix. I've made a small change to the script fix he originally proposed. Edited March 7, 2014 by steve40 Link to comment Share on other sites More sharing options...
steve40 Posted January 4, 2013 Author Share Posted January 4, 2013 (edited) ==SPRIGGAN SWARM EFFECT== NOTE: USKP changes the Spriggan script and unfortunately it prevents the addspell/removespell trick from working. if you use USKP you may need to disable it before applying this fix, then re-enable it after applying the fix. Spriggan swarm effect (with Draugr glowing eye bug as well): http://static-1.nexusmods.com/15/mods/110/images/51819-1-1394184162.jpg (green leaves around body) AbSprigganSwarm: 9AA46 http://static-1.nexusmods.com/15/mods/110/images/51819-2-1394184162.jpg (green leaves around body or feet) AbSpriggan: 9AA38 http://static-1.nexusmods.com/15/mods/110/images/51819-3-1394184163.jpg (orange leaves) AbSprigganMatron: 1090f7 ==DAWNGUARD SPRIGGAN EARTH MOTHER EFFECT== http://static-1.nexusmods.com/15/mods/110/images/51819-4-1394184163.jpg (black leaves around player's head) AbSprigganEarthMother: xx013b75 (xx = Dawnguard's load order, usually 02) ==DRAGONBORN DAEDRA BLACK SMOKE EFFECT== http://static-1.nexusmods.com/15/mods/110/images/51819-5-1394184163.jpg (faint grey-black fog around player) HMDaedraFX: xx023f82 (xx = Dragonborn's load order, usually 04) ==DRAGON PRIEST PURPLE SMOKE EFFECT= Pay attention! This is one of the most common effects that gets stuck on the player, but many forum readers overlook it! http://static1.nexusmods.com/15/mods/110/images/14718-1-1389227826.jpg (faint purple fog around player, sometimes with two dots (eyes) between the feet) (NB. this screenshot has exaggerated color/brightness/contrast) AbDragonPriest: 9bcca **requires the script fix below before you can use this code** DLC2AbAcolyteDragonPriest: xx03911B (where xx = Dragonborn load order, usually 04) **requires the script fix below before you can use this code** 1. Download the fixed script. Credit to enpinion for the fixed script. 2. Put "DragonPriestActorScript.pex" into your "/Skyrim/Data/Scripts" folder, overwriting any existing file if necessary. 3. Launch Skyrim and load your saved game. 4. Follow the generic console procedure for adding and removing the spell, using codes "9BCCA" for vanilla or "xx03911B" for Dragonborn. 9. Done! :cool: ==DAWNGUARD MOTH AURA== http://static-2.nexusmods.com/15/mods/110/images/51819-1-1394184561.jpghttp://static-1.nexusmods.com/15/mods/110/images/51819-1-1394186248.jpg (large orb around player) **this is not a spell but a complex scripted effect which requires Moth Aura Remover by mmmpld to remove the effect** ==DAWNGUARD TENACIOUS SOUL DRAIN GLITCH== http://static-2.nexusmods.com/15/mods/110/images/51819-2-1394184561.jpg (purple beam shooting upwards from the player) Credit to GamerDame, birchtree and others for this fix: 1. Return to the Soul Cairn and find a soul drain crystal. 2. Get close enough to the crystal that it starts draining your life. 3. Eat a soul husk. This will make you immune and stop the effect. Edited March 7, 2014 by steve40 Link to comment Share on other sites More sharing options...
steve40 Posted January 4, 2013 Author Share Posted January 4, 2013 (edited) ==DRAGONBORN CLOAKED SPIDER EFFECTS== Spider Fire Cloak: http://static-3.nexusmods.com/15/mods/110/images/51819-3-1394184562.jpg (red glowing body with fire between the legs) DLC2ExpSpiderFireCloakAb: xx017075 (where xx = Dragonborn load order, usually 04) Spider Shock Cloak: http://static-3.nexusmods.com/15/mods/110/images/51819-4-1394184562.jpg (white electricity on lower body and between the legs) DLC2ExpSpiderShockCloakAb: xx26D66 (where xx = Dragonborn load order, usually 04) Spider Poison Cloak: http://static-3.nexusmods.com/15/mods/110/images/51819-5-1394184563.jpg (faint red glowing flames all over the player) DLC2ExpSpiderPoisonCloakAb: xx01CAAC (where xx = Dragonborn load order, usually 04) Spider Frost Cloak: http://static-3.nexusmods.com/15/mods/110/images/51819-1-1394186462.jpg (white frost all over the player) DLC2ExpSpiderFrostCloakAb: xx0206E0 (where xx = Dragonborn load order, usually 04) ==DRAGONBORN ASH GUARDIAN EFFECT / SKYRIM IMMERSIVE CREATURES ORE GUARDIAN EFFECT== http://static-3.nexusmods.com/15/mods/110/images/51819-2-1394186462.jpg (light brown smoke or fog on the lower body) DLC2AbAshGuardian: xx027BFB (where xx = Dragonborn load order, usually 04) Note: a similar effect to the Ash Guardian is caused by "Ore Guardian Abilities" from "Skyrim Immersive Creatures" mod (thanks to icyicy9999 and Grunker for the ID): Ore Guardian: xx03D527 (where xx = Skyrim Immersive Creatures load order) ==DRAGONBORN AHZIDAL'S NECROMANCY EFFECT== http://static-3.nexusmods.com/15/mods/110/images/51819-3-1394186463.jpg (white frost and a white mist all over the player) DLC2dunKolbjornRingNecromancyAbility: xx027329 (where xx = Dragonborn load order, usually 04) ==DRAGONBORN MAGICAL INSTRUMENTS EFFECT== http://static-3.nexusmods.com/15/mods/110/images/51819-4-1394186463.jpghttp://static-3.nexusmods.com/15/mods/110/images/51819-5-1394186464.jpg (faint smoky musical notes and a white/yellow disk under the player's feet) DLC2dunInstrumentsAb: xx02969A (where xx = Dragonborn load order, usually 04) ==DRAGONBORN MIRAAK ROBE TENTACLE EXPLOSION== http://static-3.nexusmods.com/15/mods/110/images/51819-1-1394186496.jpg (a brief green glow around the player) DLC2MKMiraakRobeAbilitySpell: xx039152 (where xx = Dragonborn load order, usually 04) Edited March 7, 2014 by steve40 Link to comment Share on other sites More sharing options...
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