WillTDP Posted August 26, 2020 Share Posted August 26, 2020 Will there ever be support for multiple game installs so I can seperate my installs with big overhaul mods like TTW and FNC? I wan't to be able to play those independently without having to rely on 1 installation. I know that profiles exist but because TTW doesn't work with Mod Manager install it isn't possible. Is there any way around this issue? Link to comment Share on other sites More sharing options...
Pickysaurus Posted August 27, 2020 Share Posted August 27, 2020 Vortex has profiles which will allow you to switch between different combinations of mods. Settings -> Interface -> Enable profile management. Link to comment Share on other sites More sharing options...
HadToRegister Posted August 27, 2020 Share Posted August 27, 2020 Will there ever be support for multiple game installs so I can seperate my installs with big overhaul mods like TTW and FNC? I wan't to be able to play those independently without having to rely on 1 installation. I know that profiles exist but because TTW doesn't work with Mod Manager install it isn't possible. Is there any way around this issue? The problem with Multiple Game installs is Windows itself, because Bethesda Games, write themselves to the same Registry Entries I.E. you install Fallout 3 on Steam, then you install the Gog version of Fallout 3 as well. BOTH version will fight over the Registry entries, along with the same Savegame folder and INI files. Link to comment Share on other sites More sharing options...
rmm200 Posted August 27, 2020 Share Posted August 27, 2020 And to make it clear - I use TTW installed just like any other mod in Vortex. Some profiles I run TTW. Some I don't.It works great in all cases. Link to comment Share on other sites More sharing options...
WillTDP Posted September 3, 2020 Author Share Posted September 3, 2020 How did you do that? Bcs TTW has to install with a dedicated installer so that means a MM normally won't be able to see or edit the mod, or do you just work with enabling/disabling plugins? Link to comment Share on other sites More sharing options...
rmm200 Posted September 3, 2020 Share Posted September 3, 2020 How did you do that? Bcs TTW has to install with a dedicated installer so that means a MM normally won't be able to see or edit the mod, or do you just work with enabling/disabling plugins? How did I do that you ask - it has been two years.... As I recall, TTW installed itself into the Fallout NV game folder.I have a mod called TTW 3.2.2, which contains all the Fallout 3 components and DLC.I also have a bunch of other mods like TTW Train Station and TTWQuestOverhaul.My TTW Profiles enable those mods. The non-TTW profiles disable them.I no longer remember if TTW packaged the TTW 3.2.2 mod or if it is something I did...Net result - it works great. Link to comment Share on other sites More sharing options...
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