CzBuCHi Posted September 27, 2020 Share Posted September 27, 2020 How to reproduce: 1. install at least 2 mods to game (say mod A and mod B; in my case game is Fallout 4)2. disable mod A, enablle mod B - vortex will deploy mod B files to game folder3. hit purge button - no mod A or mod B files in game folder after this4. delete disabled mod A - vortex will start deploying enabled mod B to game folder expected behavior:vortex will detect, that game folder was purged and do not start deploying enabled mods after removing mod (i dont think that in this case doesnt matter if mod was enabled or not) - it will only show "deploy pending" notification maybe better idea: make auto mod deploy toggleable so it can be disabled during (un)installing multiple mods Link to comment Share on other sites More sharing options...
Pickysaurus Posted September 27, 2020 Share Posted September 27, 2020 I've asked Tannin about this before, I believe it works this way to make sure that all files from the disabled mod have been removed and (if required) the relevant file conflicts are deployed. For example if you have Mod A, Mod B and Mod C and a rule that mod C overwrites files in Mod B. Once you disable Mod C Vortex will need to deploy the files from Mod B to replace the ones previously provided by Mod C. Link to comment Share on other sites More sharing options...
Guest deleted34304850 Posted September 27, 2020 Share Posted September 27, 2020 How to reproduce: 1. install at least 2 mods to game (say mod A and mod B; in my case game is Fallout 4)2. disable mod A, enablle mod B - vortex will deploy mod B files to game folder3. hit purge button - no mod A or mod B files in game folder after this4. delete disabled mod A - vortex will start deploying enabled mod B to game folder expected behavior:vortex will detect, that game folder was purged and do not start deploying enabled mods after removing mod (i dont think that in this case doesnt matter if mod was enabled or not) - it will only show "deploy pending" notification maybe better idea: make auto mod deploy toggleable so it can be disabled during (un)installing multiple mods in your example, are mod a and mod b touching the same files? that isn't made clear. Link to comment Share on other sites More sharing options...
HadToRegister Posted September 27, 2020 Share Posted September 27, 2020 How to reproduce: 1. install at least 2 mods to game (say mod A and mod B; in my case game is Fallout 4)2. disable mod A, enablle mod B - vortex will deploy mod B files to game folder3. hit purge button - no mod A or mod B files in game folder after this4. delete disabled mod A - vortex will start deploying enabled mod B to game folder expected behavior:vortex will detect, that game folder was purged and do not start deploying enabled mods after removing mod (i dont think that in this case doesnt matter if mod was enabled or not) - it will only show "deploy pending" notification maybe better idea: make auto mod deploy toggleable so it can be disabled during (un)installing multiple mods You mean add this option? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.