Pellape Posted February 6, 2021 Author Share Posted February 6, 2021 I am sure that this can be made in a more obvious and pedagogic way and that these 2 chests or rather cabinets could be mistaken for something else, but I did what I could at least: Link to comment Share on other sites More sharing options...
Pellape Posted February 6, 2021 Author Share Posted February 6, 2021 (edited) Finally. All 8 scripts are made and tomorrow I add them in CS and start the beta testing. It is a main quest script, 3 functions and 4 spells scripts. I have not compiled a single script yet, so it will be interesting to see if I blow up the house or crash the game with this. :D Now I gonna try Daggerfall Unity as a pure mage, which I have never done before. It looks so damn good after I installed D.R.E.A.M, which is a tiny 3.6 Gb mod and I thought my house mod was big, not compared to that Unity mod as then it is tiny. :D I did played with it for 2 hours yesterday as Barbarian but now I wanna test something new. Edited February 6, 2021 by Pellape Link to comment Share on other sites More sharing options...
Pellape Posted February 8, 2021 Author Share Posted February 8, 2021 Having 4 scripts that points at each others and trying to compile them are not easy... :wallbash: This script -> At this other script, that <- point back to the first script and all scripts <> points here and there, and everywhere. What a mess I made :) But who said it was gonna be easy? Kennedy said 1961: We do not do this because it is easy. We do it because it is hard. I was forced to remark loads of rows to be able to get even a single one to be compiled. Now I have to look through the script and and undo them... :/ Link to comment Share on other sites More sharing options...
Pellape Posted February 8, 2021 Author Share Posted February 8, 2021 Damn this takes so long time to make but I do it extremely slowly and methodical as I want it as perfect as possible. I will not beta test it tonight as beta testing is never good to do at night time in case I run into any issues as then I will not fall asleep for sure. I will add options to the house settings tomorrow so you can list the chests in the database to start with and I guess I need one more array that stores the cells where the chest are placed, only for the list. A good database do have the option to list its content after all. ;) Link to comment Share on other sites More sharing options...
Pellape Posted February 9, 2021 Author Share Posted February 9, 2021 (edited) Damn - Time to start the beta testing and I do not want to do it really. The scripts are so damn complex and optimated that when I read them, I have hard time to follow them myself and I did write it all after all, from scratch. :D I will start with 2 chests that are empty, adding them and deleting them from the database, adding stuff to them and withdraw and sort. So far I have not implemented the listing and I do that after the first test. I do feel anxious at the moment, as this stops me from playing the game right now after all and if it doesn't work... I will make it work. How hard can it be after all? :wink: I do not want to test it... I go and take a break... *walks away* Edited February 9, 2021 by Pellape Link to comment Share on other sites More sharing options...
Pellape Posted February 9, 2021 Author Share Posted February 9, 2021 (edited) As I did expect ... Something to be not correct Operator := failed to evaluate to a valid result File: hobbitHome.esp Offset: 0x0428 Command: Let So what do work so far? Well adding a chest did work and also if I tried to add the same chest twice, did work correct as well as it refused to do so. I will now try to find which of all Let I use is wrong. It is most likely so that it is trying to use a none initiated array index i guess. Edited February 9, 2021 by Pellape Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted February 9, 2021 Share Posted February 9, 2021 You do know you can toggle the display mode in the CS(E) from line numbers to offsets, too? If I have the "offset", I won't have to "find" the line. Link to comment Share on other sites More sharing options...
Pellape Posted February 9, 2021 Author Share Posted February 9, 2021 Nope. I did find a bug, as i tried to do some vice verse stuff with variables... I am correcting them now but my head is in a very chaotic state right now... ;) I knew this would happen Link to comment Share on other sites More sharing options...
Pellape Posted February 9, 2021 Author Share Posted February 9, 2021 (edited) I do hate to debugging scripts. I and most likely everyone wants them to work perfect immediately. I am trying to figure out how I thought 3 days ago... I think I know... :wallbash: I will peek at that when I am done with this s h i t e Drake and if I do not sort it out myself, I will bother you with it but I will not at this stage, as you will get :sick: reading these scripts, I guarantee it. Edited February 9, 2021 by Pellape Link to comment Share on other sites More sharing options...
Pellape Posted February 9, 2021 Author Share Posted February 9, 2021 So damn cool Drake - I love you :DI did switch it the editor to Offset now. Link to comment Share on other sites More sharing options...
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