Deleted1082189User Posted February 22, 2013 Share Posted February 22, 2013 My nested agreement with your statement might also make your day. Link to comment Share on other sites More sharing options...
yzerman19 Posted February 23, 2013 Share Posted February 23, 2013 (edited) @kalekunai... It totally does! Edited February 23, 2013 by yzerman19 Link to comment Share on other sites More sharing options...
acidzebra Posted February 23, 2013 Share Posted February 23, 2013 (edited) Loving the nested comments and stickies, thanks guys! edit: ooh and the version checkbox! Edited February 23, 2013 by acidzebra Link to comment Share on other sites More sharing options...
Starhawkgamer Posted February 23, 2013 Share Posted February 23, 2013 There is one thing I would love to see in the NMM Category View: a way to quickly see which mods are "Out-Of-Date" without having to switch out of Category View or hunt through the categories. Link to comment Share on other sites More sharing options...
xerox2k2 Posted February 23, 2013 Share Posted February 23, 2013 can you set each archive file name to have the version number (ex: awesome_mod_v1.23.zip) right now mod manager tells me there's a new version of a mod (awesome_mod.zip) so i click the <!> to goto the page, i download the new version (also named awesome_mod.zip) only to have mod manager say you already have this, i tell it to overwrite but it doesn't increment the version number or update in mod in the game. i don't think i should have to uninstall and then reinstall in order to update a mod.couldn't you include in the archive an xml file with md5s of the files of the mod and have it compare and auto replace any that changed from what you currently have installed Link to comment Share on other sites More sharing options...
RobertHowsham Posted February 23, 2013 Share Posted February 23, 2013 What I wopuld like to see in NMM is the ability to "remember" the activation order of mods installed by it and to be able, in uncategorised mode, to sort according to this information. This would make it easier to correctly deactivate mod groups that are activation order sensative sutch as the older replacers. It may also be an idea to be able to right click the "deactivate" icon to dactivate all active mods. Link to comment Share on other sites More sharing options...
DuskDweller Posted February 23, 2013 Share Posted February 23, 2013 (edited) It's worth noting that now (version 0.43.2) you will be able to toggle the mod update warning in NMM: right click on the mod (or select many mods then right click) and select "Toggle mod update warning" (this will only work on the new control). Edited February 23, 2013 by DuskDweller Link to comment Share on other sites More sharing options...
MotoSxorpio Posted February 23, 2013 Share Posted February 23, 2013 I second the Authors Concerted effort to instruction and feed pertinent information. Nice implementations. I love this place. Link to comment Share on other sites More sharing options...
petrino Posted February 23, 2013 Share Posted February 23, 2013 "a deactivate all" feature would be great too :) Link to comment Share on other sites More sharing options...
Millenia Posted February 23, 2013 Share Posted February 23, 2013 Is it bad that I have a slight mancrush on you, Robin? ;__; Link to comment Share on other sites More sharing options...
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