DoctorKaizeld Posted November 11, 2020 Author Share Posted November 11, 2020 I didn't write that. Link to comment Share on other sites More sharing options...
riser67 Posted November 12, 2020 Share Posted November 12, 2020 Either, if you say that what I wrote corresponds to what you wrote and does not allow you to deactivate the godrays, it is because your game does not take into account your Ini parameters, we both have the same game, and if your ini parameters are taken into account the godrays will be disabled. Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted November 12, 2020 Author Share Posted November 12, 2020 That's great, I still have the weird pixels in game caused by them. Link to comment Share on other sites More sharing options...
HeyYou Posted November 12, 2020 Share Posted November 12, 2020 Which mod manager are you you using? MO2 has it's own ini files stashed somewhere, and I don't think it actually uses the one in the My Games\Fallout 4 folder. Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted November 12, 2020 Author Share Posted November 12, 2020 Vortex. I didn't think to check if it has its own ini files Link to comment Share on other sites More sharing options...
riser67 Posted November 12, 2020 Share Posted November 12, 2020 (edited) When using MO2 (Without profile specific ini file ) the ini files used by the game are in C: \ Users \ username \ Documents \ My Games \ Fallout4, not sure if it is the same when using Vortex..Sorry I couldn't help you more! Edited November 12, 2020 by riser67 Link to comment Share on other sites More sharing options...
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