Dark0ne Posted March 6, 2013 Share Posted March 6, 2013 We’ve snuck the latest version of the Nexus Mod Manager out the door late this evening pushing us into version 0.44. This latest version contains a number of bug fixes along with a new ReadMe management feature and the new improved controls for the “old view” NMM mode, the same that the category view uses. The ReadMe manager parses all your mods for text, rtf, doc and HTML documents and provides them as a list for you to open straight from NMM by right-clicking a mod and highlighting the “Open ReadMe file” element, making it quick and easy to view the ReadMe’s for your mods. Unfortunately this feature highlights a worrying trend for me; a lot of the mods I have installed do not have a readme included in the archive with the mod. This is bad form, mod authors. You should always try and include a readme with your mods containing at least a description of the mod, the author name, any credits, your license information and, if you’re looking for feedback, a preferred contact method (whether it’s a link to a forum thread, your email address, a username on a forum people can PM, etc.). Any sort of identifying ReadMe is better than none. Now that the non-category mode for NMM has the updated control system you can do some of the cool stuff that originally only the category-view could, like clicking the columns and sorting them by ascending and descending. Why is this handy? One example would be when you install a new mod and then can’t find it. Go into non-category view and sort the column by install date descending. Now you can see your mod list based on when you installed your mods. A number of bug fixes have also been implemented into this build. You can find the full changelog here. On the site front we’ve added a number of bug fixes for the sticky posts and nested commenting. You can now properly edit your replies without seeing the additional HTML that makes the forum posts a bit more understandable as replies. Mod authors replying to comments in their own mod threads now have the proper coloured borders that make their posts more noticeable and prominent. Replies are now ordered by date ascending to make a more logical and readable thread of replies and mod authors can now lock their sticky posts so they don’t get spammed by off-topic replies. We’ve added an additional 2 servers in the Salt Lake City area, bringing our total for file servers up to 12 plus 2 premium file servers. We’re very close to releasing an update to the Nexus site design which will begin with an update to the site header and file pages. Mod authors, you can find a mockup of the new page layout in this private thread. These aren’t massive, extensive visual changes. Much like you can still tell Microsoft Word is Microsoft Word whether you’re using the 2000, XP, 2007 or later versions, you’ll still recognise the sites. Lastly we’ve changed the Supporter membership, as promised, so that Supporters no longer see ads on the site. I’ve been working hard looking into alternative payment platforms besides Pay Pal for those people who have a chip on their shoulder (or who can’t actually use Pay Pal due to locational difficulties) but after lots of extensive searching I can tell you one thing; there’s a reason why Pay Pal are so dominant. They make it so easy; they don’t expect you to jump through ridiculous bureaucratic hoops just to be accepted or have ridiculous rules and their system integrates perfectly with almost everything out there, including our system. While some alternatives are out of reach simply because they’re not open to EU residents yet (Stripe) unfortunately some have ridiculous stipulations. Take for example Google Checkout, who have stipulated in their rules that you must use their payment button to direct people to their payment process. Our system isn’t designed to work with custom buttons so right now, we can’t use Google Checkout/Wallet. Pants on head stupid rules that serve absolutely no purpose. We’re looking at several payment gateways, but all of them will require extensive time to make them work with our system, which is time spent away from actually working on the sites. It would be a lot easier if you people would just used Pay Pal (if you can), but hell, I can’t force you! I’ll be sure to keep you updated on the payment gateway front if and or when I have any further news. Link to comment Share on other sites More sharing options...
Sartori75 Posted March 6, 2013 Share Posted March 6, 2013 (edited) In response to post #7505908. first :p"a lot of the mods I have installed do not have a readme included in the archive with the mod. This is bad form, mod authors."Totally agree on that one. Sorry guy shouldn't have used "reply" Edited March 6, 2013 by Sartori75 Link to comment Share on other sites More sharing options...
joshx336 Posted March 6, 2013 Share Posted March 6, 2013 Thanks for another much appreciated update Dark0ne!!! Link to comment Share on other sites More sharing options...
Extragorey Posted March 6, 2013 Share Posted March 6, 2013 Sounds good. Looking forward to the site update. But I have to ask, is it really necessary to have the first comment exactly the same as the posted article in every article that is created? It seems rather redundant, especially when you can edit the first comment and make it different from the actual article. Link to comment Share on other sites More sharing options...
joshx336 Posted March 6, 2013 Share Posted March 6, 2013 In response to post #7505960. It's his site..lol..He can post it as much as he wants :) Link to comment Share on other sites More sharing options...
Extragorey Posted March 6, 2013 Share Posted March 6, 2013 In response to post #7505960. #7505975 is also a reply to the same post. Sure josh, but that's how it works on every article. Even on ones I create. It's a bit weird having a duplicated version of the article that may or not be exactly the same. Link to comment Share on other sites More sharing options...
skyesfury Posted March 6, 2013 Share Posted March 6, 2013 I've found two things with the new NMM build already. I can't activate/deactivate mods with the Enter key anymore.When I delete a mod from my mod list in the Mods tab, non-categorized, it doesn't remove the mod from the list until restarting the application. I'll post more if I encounter them. Otherwise, good update. :) Link to comment Share on other sites More sharing options...
TairenSoul Posted March 6, 2013 Share Posted March 6, 2013 (edited) Not working for me at all. I get an error every time. ETA: Working now...odd, but good! Edited March 6, 2013 by TairenSoul Link to comment Share on other sites More sharing options...
Farlo Posted March 6, 2013 Share Posted March 6, 2013 In response to post #7505960. #7505975, #7506011 are all replies on the same post. I'm pretty sure he's not actually posting it twice. I think this has something to do with the backend of these posts and comments being tied to the forums. If I'm not mistaken this page pulls the thread information and throws a new skin on it using the first post as the actual article text. Link to comment Share on other sites More sharing options...
EsotericMonk Posted March 6, 2013 Share Posted March 6, 2013 In response to post #7505960. #7505975, #7506011, #7506286 are all replies on the same post. What sorcery is this? Link to comment Share on other sites More sharing options...
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