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Derok

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This idea was actually already played through in Oblivion several years ago. It was only a matter of time for it to be tried again in Skyrim.

 

The biggest benefit is it doesn't need all foot items hand-craftedly adapted anymore but will automatically force them into an according shape.

 

The drawback though is this stretching and warping of the geometry will never be even on par with hand-craftedly reshaped custom meshes.

 

And at least in Oblivion there was a yet even bigger drawback, in the fact that most animations of this game contain not only bone rotation but also bone position, and scale, for each frame, which basically has the power to revert any and all structural changes, anatomical or proportional you applied to your base game skeletons as soon as they play. The base game's humanoid shape was basically "baked" into every single Vanilla animation file, and most custom ones were created in a way following suit.

 

If that is not the case in Skyrim, then it definitely is at least a start. I for one still personally prefer custom-reshaped versions of the shoes and boots over anything else though. But that's just personal preference.

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