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Derok

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People usually say that, but the heavily armored arm is based on realistic archer armor and much of the ranger armor from the Monster Hunter game franchise.

 

And the back has actually received some more armoring.

Edited by Drohung
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I assume that the Unique Beast Races mod will support the vanilla armors already in skyrim, but will additional armors be including in the mod when it comes out or released separately by their respective authors.

 

Also, when can followers like me expect another update on the progression of this project.

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A single heavily armoured arm would severely unbalance you. In battle it would be cumbersome, and from a distance shooting with a bow would be difficult.

Just my two cents. I'd suggest decreasing the size of that arm armour, then it'll be right. :)

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The way I designed the armor, the armored arm is not meant to hinder your movement or unbalance you. It is based on some realistic archery designs and some designs from Monster Hunter. Also, Chitin is a light material. It would not be too heavy. (Of course, I have created a more armored variant of the armor, with some armoring on the body and left arm. I'll post it later)
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Also, when can followers like me expect another update on the progression of this project.

 

1: That needs a question mark.

 

2: | | |

V V V

 

http://i121.photobucket.com/albums/o237/ZeladisXoi/Base1.jpg

http://i121.photobucket.com/albums/o237/ZeladisXoi/khajf1ced.jpg

http://i121.photobucket.com/albums/o237/ZeladisXoi/Argom1.jpg

http://i121.photobucket.com/albums/o237/ZeladisXoi/Argof1ced.jpg

 

 

This is the bone structure (per instruction) now being used as the reference. Many textures are now obsolete; needing be redone, and I've yet to even begin to make the numerous modifications required to give the appearance of bones beneath the flesh, so what you see is what shape I have to work with whilst ensuring realism is somewhat kept.

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Also, when can followers like me expect another update on the progression of this project.

 

1: That needs a question mark.

 

2: | | |

V V V

 

http://i121.photobucket.com/albums/o237/ZeladisXoi/Base1.jpg

http://i121.photobucket.com/albums/o237/ZeladisXoi/khajf1ced.jpg

http://i121.photobucket.com/albums/o237/ZeladisXoi/Argom1.jpg

http://i121.photobucket.com/albums/o237/ZeladisXoi/Argof1ced.jpg

 

 

This is the bone structure (per instruction) now being used as the reference. Many textures are now obsolete; needing be redone, and I've yet to even begin to make the numerous modifications required to give the appearance of bones beneath the flesh, so what you see is what shape I have to work with whilst ensuring realism is somewhat kept.

 

Said that long ago, and saying again, ankles look too fat, just compare them on your model and that sketch

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Some days ago, I turned on my computer, and the hp logo, freezed on the screen, welcomed me. I'm unable to start my pc. That's not a good thing.

My hard disk probably got f*#@ed up. Now I use another computer, but I don't have my programs and UBR files. I will try a recover of my broken hard disk, but it costs around 150 euros, it's not a joke.

In a few weeks, optimistically I will able to use my old computer again.

And don't worry about the progress being slow, it's better than nothing.

I prefer to take all the time I want when I'm working on something.

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