Catman030 Posted September 8, 2014 Share Posted September 8, 2014 Before I even try I might as well not even bother. I've had a long day with this and shouldve realized this as soon as i thought of it. Changing the extended script changes the functions that can be accessed, so then therefore the functions will not be recognized by the compiler. Duh Link to comment Share on other sites More sharing options...
Gorsondor Posted September 8, 2014 Share Posted September 8, 2014 (edited) Before I even try I might as well not even bother. I've had a long day with this and shouldve realized this as soon as i thought of it. Changing the extended script changes the functions that can be accessed, so then therefore the functions will not be recognized by the compiler. Duh Agree, we've been at this all day with the Bloodskal enchant. Not that am giving up on it, just need a break from this. At least the "quality of life" improvements came through though. (Bug fixes) Edited September 8, 2014 by Karkron Link to comment Share on other sites More sharing options...
Catman030 Posted September 8, 2014 Share Posted September 8, 2014 (edited) Indeed, i'll give it some time and i'm sure we'll get it to work eventually. My brain is pretty fried at this point. Edit: Btw be sure to download the update again in a few minutes if you already have. I forgot to take out a little diagnostics message for when the damage boost activates. Edited September 8, 2014 by Catman030 Link to comment Share on other sites More sharing options...
Gorsondor Posted September 8, 2014 Share Posted September 8, 2014 Indeed, i'll give it some time and i'm sure we'll get it to work eventually. My brain is pretty fried at this point. Edit: Btw be sure to download the update again in a few minutes if you already have. I forgot to take out a little diagnostics message for when the damage boost activates. No problem. Link to comment Share on other sites More sharing options...
lofgren Posted September 8, 2014 Share Posted September 8, 2014 I think this will work. Scriptname MyBloodskalbladeScript extends ObjectReference Actor MyWielder Spell Property DLC2BloodskalBladeSpellHoriz auto Spell Property DLC2BloodskalBladeSpellVert auto weapon property MyBase auto Event OnEquipped(Actor akActor) if(akActor == Game.GetPlayer()) registerForAnimationEvent(akActor, "AttackPowerStanding_FXstart") registerForAnimationEvent(akActor, "AttackPowerRight_FXstart") registerForAnimationEvent(akActor, "AttackPowerLeft_FXstart") registerForAnimationEvent(akActor, "AttackPowerBackward_FXstart") registerForAnimationEvent(akActor, "AttackPowerForward_FXstart") endif endEvent Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer) if(akNewContainer as Actor) utility.wait(0.1) if (akNewContainer as Actor).isEquipped(MyBase) OnEquipped(akNewContainer as Actor) endif endif endEvent Event OnUnequipped(Actor akActor) unregisterForAnimationEvent(akActor, "AttackPowerStanding_FXstart") unregisterForAnimationEvent(akActor, "AttackPowerRight_FXstart") unregisterForAnimationEvent(akActor, "AttackPowerLeft_FXstart") unregisterForAnimationEvent(akActor, "AttackPowerBackward_FXstart") unregisterForAnimationEvent(akActor, "AttackPowerForward_FXstart") ENDEVENT Event OnAnimationEvent(ObjectReference akSource, string EventName) if (eventName == "AttackPowerRight_FXstart") || \ (eventName == "AttackPowerLeft_FXstart") || \ (eventName == "AttackPowerBackward_FXstart") DLC2BloodskalBladeSpellHoriz.cast(MyWielder) elseif (eventName == "AttackPowerStanding_FXstart") || \ (eventName == "AttackPowerForward_FXstart") DLC2BloodskalBladeSpellVert.cast(MyWielder) endif endEVENT Link to comment Share on other sites More sharing options...
Catman030 Posted September 8, 2014 Share Posted September 8, 2014 @iofgren, that actually looks pretty good. I'm in school right now but i'll give it a shot when i get home. Thanks for the script though, apreciate it:) Link to comment Share on other sites More sharing options...
Catman030 Posted September 8, 2014 Share Posted September 8, 2014 Karkron, i saw your comments with that guy on steam. Just out of curiosity did he delete any of your posts? Link to comment Share on other sites More sharing options...
Gorsondor Posted September 8, 2014 Share Posted September 8, 2014 (edited) Karkron, i saw your comments with that guy on steam. Just out of curiosity did he delete any of your posts? Nope. Idk why he deletes yours though, kinda strange if you ask me. Edited September 8, 2014 by Karkron Link to comment Share on other sites More sharing options...
Catman030 Posted September 8, 2014 Share Posted September 8, 2014 Its because I know that his mod is stolen. It's the one that hotemochick released, with just the shout and the sword glow. But whatever, I just wanted him to know that he wouldn't get away with stealing so easily, in case he had any thoughts about touching my mod. Link to comment Share on other sites More sharing options...
Catman030 Posted September 8, 2014 Share Posted September 8, 2014 Btw i just tried that script with no success Link to comment Share on other sites More sharing options...
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