Jump to content

baten

Recommended Posts

You will get a small number of errors when loading anything in CK - it's something that just happens. However, if you're wanting to load something into CK that uses assets (files) from DLC such as Hearthfire (as the mod in question seems to use) then you'll need to tell CK to allow the use of DLC files otherwise it'll get confused when calling for files that it's not aware of.

 

To do this you just need to:

 

1) Open Skyrims main directory (where TESV.exe is)

2) Open "SkyrimEditor.ini" file with any text editor (such as notepad or GetDiz)

3) Scroll right down to the [ARCHIVE] section and locate the line: SResourceArchiveList2=

4) Manually add / type "HearthFires.bsa" - without quotation marks - into the line.

 

To clarify, my line currently looks like: SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa

 

...and after the addition: SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, HearthFires.bsa

 

5) Save the file then re-try to load that mod again into Creation Kit.

 

I believe this should work, but if you still get errors then to be sure of things then when selecting which mods CK will load tick HearthFires.bsa and the mod you wish to edit (ensuring that the latter is set as active file so it can be edited).

 

Hope that helps.

 

worked for me when trying to edit dawnguard related files ^^ so i just added Dawnguad.bsa to the line and now CK wont crash anymore.

Link to comment
Share on other sites

  • 2 months later...
  • Replies 51
  • Created
  • Last Reply

Top Posters In This Topic

  • 3 weeks later...
  • 5 months later...
  • 1 month later...

I find how to fix this problem.

 

Open SkyrimEditor.ini

Put in [General] > sLanguage=(your language)

 

Example:

[General]

sLanguage=RUSSIAN

Thank you. So, so, so, much!

Link to comment
Share on other sites

  • 6 months later...
  • 2 weeks later...
  • 1 month later...

Adding of the bsa's, sLanguage=ENGLISH and editing SkyrimEditor.ini did not work for me to get rid of the "BGSLocalizedString.cpp" file and CTD error. That error was the one that also included "Line: 2871" in it. But I found something that did work.

 

I found an obscure tip on a forum (http://forums.bethsoft.com/topic/1400601-so-dawn-guard-is-out-for-pc/) referring to the extraction of scripts as a possible solution to string errors. Because CK was loading Dawnguard at the time of the CTD, I went into the Dawnguard.bsa file and extracted just the script files into my “\Data\scripts” folder. When I reopened CK and reloaded my project, only the usual “Yes to all” errors came up. No CTD, and the project loaded fully.

 

In trying to figure out just which script was the culprit, I then deleted batches of a dozen of those newly extracted scripts, reloading my project in the CK between each batch, until all Dawnguard scripts had been removed. Unfortunately (fortunately), my project still loaded, and reloaded, to completion through the removal of all the extracted scripts. There must be a string file written somewhere, but I no longer get the "BGSLocalizedString.cpp" error.

Link to comment
Share on other sites

  • 4 months later...

Hey there!

maybe someone here can help me with my problem:

 

first of all please be patient, i'm a real ultra moding noob :D

 

so i tried to mod the Lakeview Extended - Mod (http://skyrim.nexusmods.com/mods/31380), a great mod, but i wanted to change some things to give it "a personal note" :tongue:

but whn i try to open it, my CK give me a bunch of erros till it crashes.

 

i already asked the Modder if he has any ideas how to fix it, but he has no idea :confused:

so i ask you.

these are the erros i get:

 

1) MASTERFILE: LOCALIZATION: Lookup failed for ID: 0x00010ADF from

dtring file: STRINGS/Update_ENGLISH.DLSTRINGS

canceling this cause:

2) Assert

File: C:\_Skyrim\Code\TESV\TES Shared\misc\BGSLocalizedString.cpp

Line: 2871

LOCALIZATION: Error opening or reading string file.

cancel:

3) Assert

File: C:\_Skyrim\Code\TESV\TES Shared\misc\BGSLocalizedString.cpp

Line: 2883

Failed to allocate entry array.

again canceling:

4) Assert

File: c:\_skyrim\code\tesv\bssystem\BSTSmartPointer.h

Line: 167

Null pointer

canceling this allways causes a Creation Kit crash...

i hope anyone can help me, but remember, I'm a noob :geek:

Old post, but thanks! That solved my problem.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...