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Questing too fast?


engapol

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Questing does go by too fast because they have this weird idea that the protagonist needs to become a god or something in every major quest. It's a classic case of being WAY too ambitious for their own good. I find myself starting a lot of quests and then prudently stopping before getting too far along.

 

There are level restrictions to certain quests (like level 30 for Boethia's quest). I can understand wanting to gain levels (which is why I've modded my game to level up 10 time faster).

 

Levels don't really matter as far as most quests go. I actually did the whole main quest line at level 4 once. Lame. Elder Scrolls just doesn't have a good system for skills.

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gsmanners, on 22 Apr 2013 - 01:51, said:

There are level restrictions to certain quests (like level 30 for Boethia's quest). I can understand wanting to gain levels (which is why I've modded my game to level up 10 time faster).

Haha ok I didn't know that but thats also a reason why I never saw It because my game is over after I am lvl25 usually because there is nothing more to do.

Total lame IF you made your own gear and no quest item or artifact can ever be better then yours and you cant be killed because it is total OP thats the point I always must stop playing.

Edited by Vanadinit
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my current character level is 54 with

questline completed:
destroy the dark brotherhood

pretty much everything on solstheim except neloth's experiments quests

halfway of civil war questline

thats it, and i haven't even returned the horn of jurgen yet

not fast traveling really makes a difference for me, i get to enjoy the game more now

and don't worry about reaching lv 81, just as previous poster said you wont get to lvl 81 without willing to look for enemy and practice skills that is not yout play style

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Lately, I've been playing one or two holds, and nothing else. It's really easy to do with the Live Another Life mod. You just start where you want and then just play there. My Argonian in the Rift started out in Blackreach and then just explored everywhere in the Rift. After doing everything there is to do (aside from the Thieves Guild and a bunch of small quests), he's up at level 66, Thane of Riften, etc.

 

I also have a Wood Elf playing Winterhold/The Pale. Started out in Dawnstar by boat and joined the Mages Guild. That's been fun. For Eastmarch, I think I'll have to combine that with Solstheim to keep it interesting.

 

I think playing it bit by bit makes it quite a lot more fun.

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download a mod that'll let you double the exp you get from skills.

I would like the opposite, I already have a modification who turn of xp for the player level completely for non combat skills.

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Number one Stop with the fast traveling

 

Number two use more skill perks to train in. If one just sticks perks in Alteration and Restoration and nothing else. You can stand in one spot and level just casting an Alteration or a Restoration spell over and over.

 

Number three get mods that add more things. Frostfall for example. Install it and max the difficulty out for your character. You can die with prolong Exposure and Hunger. There is also a setting the degrades your wood axe overtime, and can not fast travel with out a wood axe in your inventory.

 

Don't like footing it? Buy a horse.

 

Grab Deadly Dragons, increase the spawn times in settings and make the difficulty insane, on top of making the game difficulty to masters.

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Number four: Don't do stupid quests that encourage you to fast travel (like the Thieves Guild, Dark Brotherhood, Civil War, the main quest). That's the thing about this game. They purposely design the quests to either force you to travel horrifically long distances between each objective (to pad out their time played numbers for marketing reasons), and then they wonder why people demand to be able to fast travel. Well duh.

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