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progress in behavior files(almost done!)


theru

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PROJECT DONE!

 

UPDATED! i succeded create my behavior file an attach it to the normal behavior, not editing old vanilla behavior files at all!

 

added as a seperate to master file, so no harm done on vanilla behavior files :D

 

pics and images and project folder are in the bottom of this text

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this is what it will look like applying things in behavor tool

http://i41.tinypic.com/dctpcp.png

 

 

new behavor file loads up just fine in creationkit

 

http://i42.tinypic.com/mrr22w.png

 

 

 

http://i41.tinypic.com/14m9l6t.png

hardcore test applying behavor to a new character

 

 

 

http://i43.tinypic.com/2a5k4k9.png

 

 

http://i40.tinypic.com/34y8t3l.png

 

 

http://www.youtube.com/watch?v=zuGnD4gdTrc&context=C460bfd9ADvjVQa1PpcFPMVKjpj1gNyu3CRiaM7HE57e2IcSUUixU=

 

http://www.youtube.com/watch?v=Kn009A9VH9c&context=C41d5130ADvjVQa1PpcFPMVKjpj1gNyjbUxu_poUtYUGT3-DXHDU4=

 

 

 

 

 

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i recreated skyrim skeleton to fit into behavor tool

skinned aswell

 

 

http://www.2shared.com/file/muVCNITP/skeleton.html?

 

 

 

TEXT tutorial VERSION released including folder setup,plugin and release vesion

simplified

 

http://skyrim.nexusmods.com/downloads/file.php?id=13376

 

 

 

VIDEO TUTORIAL IS UP!

its 3 parts

 

go here

 

http://skyrim.nexusmods.com/downloads/file.php?id=13376

 

and videos

Edited by theru
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lol @ striptease.hkx

 

if this pans out that... really is pretty amazing considering the limitations we've been assuming we were under.

 

The stuff you're linking is linked to some creepy download site, and it doesn't look like stuff I'd want to mess with at this stage anyways, but looking forward to something like a video of a new animation in game! even if it's random weird movements :D

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lol @ striptease.hkx

 

if this pans out that... really is pretty amazing considering the limitations we've been assuming we were under.

 

The stuff you're linking is linked to some creepy download site, and it doesn't look like stuff I'd want to mess with at this stage anyways, but looking forward to something like a video of a new animation in game! even if it's random weird movements :D

 

 

I was hoping for a vid showing striptease.hkx lol

 

2shared is not the worst download site. just be careful and click the correct link to get the download. they set it up to be misleading so you click an ad instead.

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2shared isnt so creepy, just click on correct button =P i like that site cus they upload my stuff pretty fast i dont need to w8 a day to get my stuff up on the internet =P other sites are to flashy and to slow for my taste
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Can new animations for new combat moves be added?

 

1. Unarmed Attacks

2. More Weapon Attacks

3. Some Grappling moves

 

 

sure what i did to get animations in there was that just used tutorial animation file that come with the behavior tool, renamed them, applied it to my behavior file(add my skeleton if u want) testing animation in behavior tool wont work since old animation isnt mapped with skyrim bones.

export the project, replace old animation file to new animation file i created with havok tool corresponding to skyrim, named them same as the old animationfile

 

this way, u have new event name, new animations linked togheter, and dont forget to add some trigger on the event section on behavior tool before exporting, or the character will be still in creationkit when clicking on the animation

 

on a sidenote if u want to try load up bethsedas project

if u extract animation bsa

 

u will find folder

 

character/ inside this folder

 

1atperson animation(additional include folders)

animations(actual name is Animations)

behavior(actual name Behaviors)

character assets (actual name CharacterAssets)

character assets female(additional include folders)

characters(actual name Characters)

charactersfemale(additional include folders)

 

defaultmale.hkx (defaultmale.hkp)

defaultfemale,hkx(defaultfemale.hkp)

 

default files are actualy the project main files and should be renamed to hkp instead of hkx

and since they got exported theres some changes in them that arent in normal havok behavior project main file

u might need some hexedit the version in default files to alow behavior tool load it up

 

 

u will get some error trying loading their project up, behavior tool might freeze.

 

i dont know yet how to just add event names with this tool to an orginal behavior file, i looking into it ,theres might be some chance converting master file to fit into this version of behavior tool.

Edited by theru
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Can u upload a video to show u added a new combat move? I would really apreciate this.

 

I would like to see some Shield Attacks Anims where u can hold the shield on Left or Right hand how u want, can this be done?

Throw What u have in Left or Right hand? (Throw Weapon, Shield)

Edited by MikeDavis
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Can u upload a video to show u added a new combat move? I would really apreciate this.

 

I would like to see some Shield Attacks Anims where u can hold the shield on Left or Right hand how u want, can this be done?

Throw What u have in Left or Right hand? (Throw Weapon, Shield)

 

im currently working on doing new behavior file, included in esp, along with a tutorial

aswell as a skeleton structure on the folder setup with project

 

as now im not doing any animations since im getting this to work,

 

 

if u like certain animation post it here

http://forums.nexusmods.com/index.php?/forum/422-skyrim-mod-requests/

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