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Do You Think the Delayed Creation Kit Will Have a Long Term Negative Effect on Modding?


mmaniacBG

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It should be obvious by now that Bethesda are purposefully delaying the release of the Creation Kit to disallow direct competition between free mods and the first 15$ of their DLC. Considering that the Creation Kit was originally developed for Skyrim's Creation Engine, and Fallout 4 uses an upgraded version of the same Engine, there is no way it should take them longer to transfer their work to Fallout 4.

 

I think the main reason that Skyrim's modding community grew so much from their previous titles was the early release of that kit - about 4 months after the release of Skyrim and 4 months before the first DLC. It came out just at the time when most people had just finished with the majority of the content of the main game. (and Fallout 4 is tiny compared to Skyrim) It also gave players something to do while waiting for the first DLC and promoted modders to create content for the game.

 

In contrast, Fallout 4 will have a very significant gap between the time when most people have had enough of the game and the release of the Creation Kit. Moreover,it will most likely come just before the first significant DLC and may not receive as much attention as a result.

 

How big of an effect do you think this will have on both the number of modders that stick around until then and the time they will dedicate to the game after the modding tools have finally been released?

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None.

 

If modders want to mod a game, they will mod it. Just because people are done with the game, and the kit is late by few extra months doesn't mean they will leave modding, in fact, I'm seeing the opposite, more are waiting, some like me already planning their projects and some already making the bare bones. And it better this way since you saw most of the game and know it by now before adding mods, it more patched since it will be easier to mod.

 

Skyrim grew well because it sold well, the early coming of the kit has nothing to do with it.

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While I agree with the fact that they may be purposely delaying it, I think the lasting effect from delaying it will be not be very significant. I think the delay will probably temporarily hurt the total number of people playing the game (if it was possible to obtain such numbers) as people complete most of the content in the default game and the first smaller DLCs. I think if the Fallout 4 modding community keeps up the current pace once it comes out, it will pass Skyrim as the number one game on this site within the relatively near future.

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Citation needed.

Come on... :D

Do you really think it should be taking them more than 6 months to test the upgrade for an existing tool for their own upgraded version of the engine? How long did it take for modders to release FO4Edit, which is based on TES5Edit? 1 month, while playing the game and not getting paid... The creators of that tool even mentioned that the new engine is not much different from Skyrim's.

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Citation needed.

Come on... :D

Do you really think it should be taking them more than 6 months to test the upgrade for an existing tool for their own upgraded version of the engine? How long did it take for modders to release FO4Edit, which is based on TES5Edit? 1 month, while playing the game and not getting paid... The creators of that tool even mentioned that the new engine is not much different from Skyrim's.

But it not even fully coded, didn't not changed at all and you can't do much in it.

 

The GECK is said to be changed drastically, so maybe that has something to do with it, or the delay, or balancing it out with dlc dates. Or heck, all of that.

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It should be obvious by now that Bethesda are purposefully delaying the release of the Creation Kit to disallow direct competition between free mods and the first 15$ of their DLC. Considering that the Creation Kit was originally developed for Skyrim's Creation Engine, and Fallout 4 uses an upgraded version of the same Engine, there is no way it should take them longer to transfer their work to Fallout 4.

 

I think the main reason that Skyrim's modding community grew so much from their previous titles was the early release of that kit - about 4 months after the release of Skyrim and 4 months before the first DLC. It came out just at the time when most people had just finished with the majority of the content of the main game. (and Fallout 4 is tiny compared to Skyrim) It also gave players something to do while waiting for the first DLC and promoted modders to create content for the game.

 

In contrast, Fallout 4 will have a very significant gap between the time when most people have had enough of the game and the release of the Creation Kit. Moreover,it will most likely come just before the first significant DLC and may not receive as much attention as a result.

 

How big of an effect do you think this will have on both the number of modders that stick around until then and the time they will dedicate to the game after the modding tools have finally been released?

it is more obvious that they are delaying it until they get closer to a final version of the base game and some DLC out. Which makes sense before letting others do what they want with it. Most mods break with major patches, so Beth does not let you mod with it's tools until they are past the estimated changes for that point.

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Citation needed.

Come on... :D

Do you really think it should be taking them more than 6 months to test the upgrade for an existing tool for their own upgraded version of the engine? How long did it take for modders to release FO4Edit, which is based on TES5Edit? 1 month, while playing the game and not getting paid... The creators of that tool even mentioned that the new engine is not much different from Skyrim's.

But it not even fully coded, didn't not changed at all and you can't do much in it.

 

The GECK is said to be changed drastically, so maybe that has something to do with it, or the delay, or balancing it out with dlc dates. Or heck, all of that.

If they really wanted to prove that they promoted modding, more than any other company, they would have developed it before launch and released it with the game. You know, like XCOM, that came out 2 weeks ago. But they know that if they released it before their DLC the purchases of the season pass would plummet. They didn't have this problem with their previous games...

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