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Dracula420

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Everything posted by Dracula420

  1. SkyUI 2.2 works with the SSE. FYI it only covers the inventory, magic and bartering menus but since those are the ones you see the most its a good start that will at least let you play confortably without the vanilla UI making your eyes bleed
  2. i tried the latest version of skyui with the SSE most of it works but the sytem menu you need to save with crashes every time
  3. i wish i knew how to edit scripts without breaking them but scripting is a bit beyond me.
  4. version 2.2 of skyui works with the SSE. 2.2 was the last version that did not require skse to function. it does not cover all the menus but it covers your inventory magic and bartering menus so the main stuff is taken care of.
  5. actually i compared some of the textures from 2011 skyrim, the HD texture pack and the SSE; and the SSE version seem to be the original textures before bethesda downscales them for public use. they did not just scale up the old textures it seems.
  6. from what i read its going to be release about a week after the SSE goes live but that may be delayed if they need to fix things last minute.
  7. my first thought was "OH GOD THE UI. MY EYES!" shorty after it was "Those godrays are beautiful and....wait, my graphics card has never made that particular sound before...."
  8. it already has just click the check for updates button in NMM and make it rescan your games. :)
  9. i was going to type a well thought out response but i just realized frostfall and campfire are already out so.....yeah.....laters. seriously tho OP i am having the same problem. i decide to mod the world a bit differently with this version and to try to keep thinks a bit simpler since my PC can barely run the game lol. i went with Open cities rather then waiting for JK's Skyrim to be redone (if that even happens). and i am finding i like having to version to mess with.
  10. no problem i saw a post about it in the skyui comments and thought i would share the news. maybe a mod should sticky this so people stop asking about it lol.
  11. i am just glad it is being worked on at all. thank you behippo and tell your partners i said thanks too. must be a massive tedious undertaking to get those working. i only hope somebody with your level of expertise takes over SkyUI since its developer has already stated that they are not going to work on it anymore. i suspect some one like you guys or arthmoor will take over that tho.
  12. things that add new models wont work until the models have been updated slightly far as i know, and cell edits are not going very well without the new CK (which is why Inigo does not work yet) but in general yes if it does not add animations or require SKSE it MIGHT work. basic script replacers seem to be working too. like the one that makes woodcutting infinite, the one that replaces the mining script to be skill based, the mod that makes transmute work on silver first. technically the scripting language has not changed. once the CK is release most of these will be easy conversions.
  13. SkyUI 2.2 is the last version that DID NOT require SKSE to function. you still get a message saying skse was not detected but everything still works. is just the basics tho, only the barter menu, inventory, and magic menus will work. but at least it gets rid of the that awful console UI and ultimately that's what SkyUI was for originally. @DennyHaze yes you have to go to the skyui nexus page and download the older 2.2 version and install it manually. just drage the interface folder into your skyrim SE data folder and your done
  14. SkyUI 2.2 works with the SSE as well as the lockpick pro by kenmod
  15. so yeah no need for a port (yet) EDIT: it will only affect the magic menu, inventory menu and barter menu. the trade menu (between companions or when given a gift) is still normal and the favorites menu is still the nontabbed, nonskyui version. BUT this is still better then nothing and makes the ui bareable if not perfect. And no this version does NOT REQUIRE SKSE but it will still look for it and alert you that its not there. you can safely ignore the message.
  16. some parts of skyui work just fine oddly enough. i have screenshots of the favorites, inventory and magic menu to prove it. everything involved with the system menu and MCM causes instant CTD's tho.
  17. No Wild Fruit Harverst - http://www.nexusmods.com/fallout4/mods/3927/? this switches the wild fruit with its plantable variant for farming. it wont help with things like carrot flowers or the stuf that not already farmable but at least its a start
  18. ok i was starting a new charater to cheat my pants off with and test settlement stuff for fun and i had this crazy idea for radstorms while watching the nuke go off in the beginning. would it be possible to take the wave of dust and smoke from the beginning, slow it down and retexture it to look like a radstorm "rolling in" from the glowing sea? this would be as the transition to radstorms not as part of the games intro (obviously). i plan to post this on the true storms page as well but i wanted to put this idea out here. happy modding :)
  19. lol i didnt make the mod. i was just pointing it out. talk to the mod author, they might be able to make what your looking for.
  20. spectacle island. it can be seen from the castle across the water. it needs to be cleared of enemies first but it the biggest settelment available and with automatron out you can build a mister handy to farm for you, a sentry bot to act as provisioner to the castle (idk how that works but it does. if immersion is your thing use a hover thruster insted and pretend they just skim over the water) and keep other settlers away entirely. i use the personal craftable vertibird mod to make my transport on and off the island, i limit myself to only traveling to certain places i know it can land safely at or places i built a helipad at. i also use the "scrap dead things" and "spring cleaning" mods to ged rid of a lot of stuff like leaf piles, bushes, and the wrecked house so i could start over semi fresh. its the biggest sttlement in the game so far so it has the most freedom to build in. i have a 3 story cement bunker, with a helipad on top, and my only other companions are the 7 semi tamed death claws i keep around for security. :smile:
  21. try using the number keys with the new dialog mod: http://www.nexusmods.com/fallout4/mods/619/? i had the same problem. this interface works with the current version of the game and seems compadible with everything. also it comes in many languages too if you need them. with this you can button mash a number without fear of shooting someone. :smile: which is hilarious because your character will say some sarcastic stuff sometimes when you skip a lot of dialog. my female character called codsworth a stupid robot when i skip some of his dialog. XD
  22. i like this idea too. the vertibirds should have more commands while in air, like circling a location when you get there instead of landing right away. you could always tell them to land when your ready :)
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