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Posts posted by Deleted1217574User
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So, I guess when I first read your post, I missed where you said you wanted it to be one room =/ Is it alright if it's multiple? 'Cause I think what I have so far, which is five rooms, is pretty cool.
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Hi everyone.
I was wondering what mod contains the robe/hood that the character in the image is wearing:
http://img3.imagesha...nrobescreen.jpg
Any help would be greatly appreciated.
It also looks like it could be a Daedric war-robe, from, uh... Ya know... That one mod.... I think either Tegeal's Robe Pack or OOO adds something with that similar texture. Or it could be the Vermillion robe, been a while since I ran that one.
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Alright, well that's all I need, simply 'cause I'm shooting for some... "Tastefully" placed corpses.
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Eh, if that's what you mean by real-time, then I dunno. I guess not. Though, I dunno if there's a PVP aspect in the game or not. It really does get redundant quickly, and is more or less the old "make it look pretty" tactic, with the less-than-negligible aspect of the Source engine. When I first started the thread, I was taken in by the very high quality graphics, and fairly in-depth environment, but I quickly grew tired of it. I'd still say it's worth a shot though. Coincidentally, I first saw the ads here on the Nexus.
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So wait, then what is Brotherhood? I just assumed it was like, the title of ACIII?
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Thanks, I'll try it! And it will actually save the Havoked items in those positions, it's not just a demo sort of thing?
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dose fcom cover all of mmm and francheros cuse when i had thos mods be for ther were maltbal peses to them and ech one of thes mods wher biger then this fcom
Erm... If I understand your question... Then yes. See, all that the download for FCOM itself is is the files that unify everything. All the actual resources (meshes, textures, etc.) are part of the individual mod downloads. FCOM just unifies it all.
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There should be a file included in the CM download that provides step-by-step instructions.
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If you need something done that doesn't involve either creating new models and textures and/or scripting, I can do it! Anything using only vanilla resources or uploaded modders' resources. I hope that this will help ease up some of the work being set upon the more experienced modders, and it's the least I can do for the community here that's done so much for me.
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So then it's impossible to position them? Is it possible to force-rotate them in the CS, so that you can at least have some control? Otherwise, they seem to jump in the air when you load a cell with a "dead" NPC in it, which messes up the placement.
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Is there a way to add in a static corpse, for a necromancy or DB mod or something? I tried creating an NPC with 0 hp, but it's impossible to really position. I know you can come across "dead" skeletons, how do you do this with corpses?
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Alright, will do, for the enchantments. I would have Arquen give it to you, but again, I'm not quite sure how to do that =/
This is COBL. I'm going to go ahead and make the mod dependent on it, unless you strongly object. There are so many other mods that require it, I consider it to be almost essential. It adds lots of extra content, including an alchemy set that you don't have to pick up, things from other games, a clock, and a few other things.
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Ah, I see now! Must have just not shown up earlier =/ Thanks a lot, though!
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It's really an MMO, similar to WoW in that you can quest on your own, or group up to tackle dungeons with a party and whatnot. Entirely real time -- It isn't even auto-attack, you click to attack, press a key to cast spells, hold space to block. I haven't gotten out of the starting town yet, so I don't know if there's even an open-world or anything to explore, but you can hop on boats to different dungeons on different quests, as stated solo or grouped. Actually, it reminds me a lot of Dragon Age, both graphically and in terms of gameplay, just with more people.
The biggest problem (in my opinion) is character selection. Not even creation, but selection. Basically, you choose from one of three (two more to come) characters that have a different fighting style. There's a mage, a DPS, and a sword-and-shield character. While you can choose things like hair style, eye color, and expression (And also chest size on the women =/ =D) You can't change the sex of your character. So, essentially, you'll see large packs of three different people running around, all with slight variations. It works well enough, though.
There are also a couple balance issues, which are to expected as I think it only moved past Beta a month ago. For example, the mage character has a "magic shield" that protects you from damage, until it is worn away, at which point you begin taking actual health damage. However, it doesn't wear away very easily, and recovers over a short amount of time. I had a friend who reached level 10 without his health ever once dropping below maximum. I've yet to see any other similar issues, yet I'd be surprised if they aren't there.
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Just curious, as you can see, I just hit my 500th post (this being my 501st) and I still don't have the member title option unlocked. What gives? I thought it opened up at 500.
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Seconded! I've always thought it would be nice to tie up Bethesda's loose ends. Unfortunately, all this is beyond my limited realm of ability, but I'd certainly appreciate anyone that would be interested in making this!
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Alright, can do! A couple things.
-What enchantments do you want on the weapons?
-Is it okay if it's COBL dependent, for the alchemy table?
-I'm not sure if I can do the Dark Guardian thing, since I'm not very good with setting up NPC's. I'll see what I can do, though.
-Have you completed the entire DB questline? Since it is the Listener's quarters, it stands to reason that you should have to have a key or something in order to get in, so I was thinking of leaving the key in the Night Mother's crypt. However, that's slightly problematic if you've already been there once, since you can't revisit.
-Also, I can't really say expect to have this done tonight. Making a new room, and making it good can and usually does take a while, plus I must devote a third of my day to the misery that is public school, so I don't have a ton of time. However, I will absolutely have it done by the end of the weekend, if not sooner.
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I can do any of the three, haha, take your pick =)
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It definitely does! Page bookmarked, and kudos given. Or tried to at least. Apparently I've already given you kudos in the past, haha.
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I suppose there probably could be... Tell me what you want in it and I'll see what I can do. I can't create new models or anything though, so it'll have to be using either vanilla resources or modders' resources.
<div><br></div><div>Sorry for the double post... Strange things happen when it tells me I'm bypassing my post limit for the minute.</div>
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I suppose there probably could be... Tell me what you want in it and I'll see what I can do. I can't create new models or anything though, so it'll have to be using either vanilla resources or modders' resources.
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My computer's pretty decent. Never experience an ounce of lag running Oblivion on highest settings with tons of mods. Are there mods for AC, or is it just the performance boost?
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I just started playing 2 a couple weeks ago and love it, never played 1 XD
I didn't know they'd made a 3rd. Is it worth waiting for PC, or do they do okay on the consoles? My copy of ACII is for the 360, and I like it pretty well.
Adding 3 more dark brotherhood npcs for cheyhindall sanctuary
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