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Maharg67

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  1. [2] Later VenturesDC [41.1][0056] LittleFateObserver always observed what was taking place but mostly, indirectly, through the LittleFateWatchers! The semiconsciously utilised psychic powers, of the Brownsmith Family, kept most strangers from fully noticing that the United Five Realms existed and others were repulsed from going there in a gentle firm fashion. Emperor Brant was very old, even for one of the Brownsmiths, and dying. The LittleFateLady calmly sat near him, in her self rocking chair, and knitted a very special jumper that would make his death a more peaceful one. He was nearly 250 years old having been born before Doomsday in a government experimental hospital disguised as one for special treatments of disturbed patients. He sighed longingly. "I miss the Empress except when she is there in my special dreams. President Dave Junior is at it again with his attempts to have his lackeys steal chickens from Prime Minister Chloe while convincing others it was King Jack who is the culprit." She smiled. "Oneself has already dealt with it. You have been allowing more refugees to come into the UFR but perhaps you could permit even more to do so. Queen Jill would support you, as would President Dave, while Premier Lilly could be easily convinced of the merits of such a move. That means only Prime Minister Chloe and King Jack would oppose it and even they could be bribed to change their minds. Not only do the refugees bring valuable resources with them but I can then reward you more richly." He looked up at the softly shimmering dome that covered the UFR. The LittleFateFamily had transformed a Predoomsday dome and now it was greatly more improved. "I remember Doomsday but not in any clear fashion. It seems to be that the type of destruction wrought was not explainable by the mass use of nuclear weapons. 'They' say that Skynet failed to stop the ICBMs, and SLBMs, of the other two superpowers while even launching its own nukes; the idea simply does not add up. Lots of things don't add up like the production, and sales, of NukaCola Quantum, robotic teddybears and GPPs (Genuine People Personalities) for robots." None had ever worked out the death toll, and other troubles, caused by NukaCola Quantum. Robotic teddybears had almost sent the federal government broke as swarms had fled from bad children only to cause havoc across the US Mainland. As for GPP robots, like the famously paranoid Marvin, the less said the better! She spoke. "One more refugee just came into the Queendom of Jill. He is a radghoulman of little damage and much experienced skills that will help in the fix-ups of the old plumbing network. More flushed toilets that work better." He laughed. "A more rewarding type of throne! Yes, more refugees is an excellent idea!" He closed his eyes and dreamed that he was with Empress Susie and other, long dead, loved ones being mostly animals. The LittleFateLady smiled. Soon enough the UFR would become part of the Chosenzone though it would remain much the same despite that transferal.
  2. Note: Added new Story at Post #49 at Page 5.
  3. I am taking a break to focus on my novel but will return to start [2] Later VenturesDC [0.0][0000]!
  4. [1] Early VenturesDC [40.1][0055] LittleFateObserver always observed what was taking place but mostly, indirectly, through the LittleFateWatchers! Upon learning that the CeRaBaby had helped save them from the Malignamass, the 13Gamergods13 broke away from the rest of the 13G13 so as to serve that one. They also did this because they realised that the 13G13 criminal insanity had helped to create the ongoing crisis, with the Gamer Network, first become with the misuse of super alien artefacts; the most potent, of these, was a CeRaToy of amazing power and potential. Upon splintering away from the 13G13, because of its interlinked nature, the 13Gamergods13 lost much of their power and other resources. They changed their name as the enraged 13G13 started the process of replacing them with a new 13Gamer13, the change of name symbolizing the switch over. The old 13Gamergods13 became the 13Helpers13 as in assisting the CeRaBaby, in the process gaining new powers and other resources; they would, in future, need all of them.
  5. [1] Early VenturesDC [39.1][0054] LittleFateObserver always observed what was taking place but mostly, indirectly, through the LittleFateWatchers! With increasingly larger groups, of refugees, coming from the north, and less so from the east coast, reports came from the RepublicDC that it was receiving such movements from the south from which a new threat was coming; it was a mixed force of daleks, cybermen, cyborgmutants, multiclones, radclawbeasts, robotics, radants, controlled radghoulers, and more being 13 armies as commanded by the 13War13. Then came word that Caesar's Empire, of animal-human hybrids, had sent five legions, plus auxiliaries, from Nevada to take part in a combined invasion of WashingtonDC. It was that moment that, in the Chosenzone, that the 'Restart Reduxe Safety Program' was learned of. It was a special factor, at the very core of the Gamer Network, that could bring a solution to the troubles of the gameworlds but at what price? Clues had to be discovered, as created by an unknown faction, and solved so as to lead to new, breakthrough, information and even the RRSP itself, what ever it was. The CeRaBaby was now firmly ensconced in the Chosenzone but, at its core, herher CeRaZone; glowing yellow-white Celestibabies were fairly common, in the Chosenzone, but far less so than were Rainbowbabies. Both were outnumbered, in turn, by other types of Celestibeings and Rainbowbeings. It became clear that the CeRaBaby was only there as a powerful avatar and the real one was very safely back in the Celestial Realms. What was the CeRaBaby's connection to the Gamer Network? There were many challenges to meet!
  6. [1] Early VenturesDC [38.1][0053] LittleFateObserver always observed what was taking place but mostly, indirectly, through the LittleFateWatchers! A secret door, in a wall that once sported a display in the FakeVault101DC museum, led to an almost identical chamber where there were the moved displays from the first chamber. The Jsisters, with others in tow, investigated. There was one about TechVault997DC with the experiment of researching-developing different kinds of cyborgs including variations of brainbots. There was also R'n'D being done in linkage techs of human brains to cyber technologies at a deeper level. The term Cyberman was mentioned more than once but also Cybermat, Cybergirl, Cyberdroid and Cyberbot along with a few others; of those terms only Cyberman, Cybergirl, Cyberboy and Cyberdog referred to cyborgs as the others were about androids and robots tuned to working with the Cyberforce. Details were missing including to references that were left vague. TechVault998DC was to do with squat, mutated, humanoids known as Daleks that operated in hovercones, special mecha, dronecraft and inside cyberlink capsules that were part of sophisticated cybercomputer networks. Again the lack of detail was some what frustrating. Most interesting was the one of the real MainVault101DC and its isolation entrapment experiment the title was deceptive as was the original term for the more known of isolation experiment. Different factions were driven to fight each other, for sheer survival, by ever shifting forms of isolation-entrapment but also by introduced threats outside of the chosen factions; those chosen factions were normers, the most normal along with the biggest number, the reavers, the psykers, the elementers, the shappers, the mimicers, and more not actually titled. There was, again, a pausity of important details and yet that last display had given them important information about what was happening with the real MainVault101DC. There was a VaultPrime robot, a civil construction counterpart of a LibertyPrime with a vague account of how it had assisted in the construction of the real MainVault101DC. There were more VaultTech construction robots though none were humanoid or as big as the VaultPrime. The Jsisters soon worked out that not all of the displays, that had been moved from the first found museum chamber, had been moved to that one. There were five that were unaccounted for.
  7. [1] Early VenturesDC [37.1][0052] LittleFateObserver always observed what was taking place but mostly, indirectly, through the LittleFateWatchers! The Wanderer carefully entered the supposedly long abandoned US Military bunker of Ravenrock and soon found there, quite active, the RavenEnclave of the small RavenEnclaven that was mostly a secret research development organisation; that is one focused on working with artificial intelligence of megacomputers. The RavenEnclaven had only heavy security, and standard security, to protect them as guards and robots but they had an extensive network of turrets to back them up. The Wanderer confronted the ZAX type megacomputer, ZAX1114211, that was going quietly, efficiently, insane! Even as he went through its core data, in a seemingly impossible manner, it became clear that out of the artificial intelligence's changes was arising a new identity of one US President John Henry Eden. ZAZ1114211 had been studying all prior US Presidents including those of the Second American Civil War and the Great Federal Schism. The important discovery was that an outside influence was not only behind the 'madness' but was guiding the deluded, new, president into following a conspiracy to kill many millions of Wastelanders across the old USC Mainland. His attempts to discover the identity of such failed except for the name of TechVault010AO. After he made some 'interesting tweaks' to the megacomputer, the Wanderer spoke with the RavenEnclaven leaders and when he departed, they went with him to a new site. The EagleEnclaven had sent an expeditionary force to Ravenrock and it was not going to share with any other Enclaven but would either absorb, or destroy, the smaller one; so he found transports, and other assistance, for them to do so and began to influence them away from being part of the EarthEnclaven based madness. Colonel Augustus Autumn, a ruthless EagleEnclaven Commander, came leading the expeditionary force to find the security systems let him, and his people, into much of the bunker but not all of it. President Henry Eden announced 'himself' to be the leader of the NUS, the New United States, that the EagleEnclaven was welcome to be part of as long as it recognised him as president. Wryly, the colonel agreed, considering the amazing resources found in Ravenrock that the EagleEnclaven needed including manufacturing, maintenance, repair, research and more. As for the RavenEnclaven, there was no sign of them, not even in the databanks of the mad megacomputer so of course President Henry Eden did not remember them.
  8. [1] Early VenturesDC [36.1][0051] LittleFateObserver always observed what was taking place but mostly, indirectly, through the LittleFateWatchers! The LittleFateWoman had four arms, and easily the strength, to carry two permababies, a permafant (permanent infant) and two, short, permatweens; they were, in turn and with alphabetical influence, Bib, Bub, Beb, Bab and Bob. They were comfortably asleep and it was better that way as they entered the GDC in what, outwardly, seemed like a surprisingly quiet, atomic motorised, hoversedan. The machine glided across a river that had not existed before Doomsday, past a domed settlement that was still largely dry inside the dome. Could the five Bsiblings be said to be Chosen Ones? The five Omans, as avatars, went with other Reregulators and the LittleFateRanger, plus three LittleFateDeputies, tracking the movement of a pack of savage Gary superclones. Fast to regenerate damage, superhuman in physical abilities but dumb, the short lived entities had been causing havoc. They had even driven off a reaverpack that no radraiders had managed to do. Leaving most behind, a smaller number moved into a crater and to where the Garys had gone. It was there they found a surprise, to all but the LittleFateEntities there, of desiccated Gary bodies all shrunken up. Something far more dangerous than they had drawn from them blood, liquefied flesh and some life energies; they were like the bodies found by the RRs in the Capital Building. The Jsisters discovered a secret door, in the big museum chamber, that led to another big chamber where the missing displays had been moved to. There they found more techvault dedicated ones but also those linked to mysteries such as the 'vampiric murders' of Boston, a big zetan battle with native North American Indians before Europeans had shown up, the native Indians had won, the sightings of a blue police box that showed up only to quickly vanish away, the hunts for BigFoot, troubles with the alien Greys, the time travelers who claimed to come from a Postdoomsday world, what seemed like versions of supermutants, troubles with FEV and so much else. The Ssisters found a hidden way, indicated in the books, that took them to a secret, Deepway Station complete with a metallic worm of an advanced, atomic, monotrain. The TriOrderhood claimed it but granted some rights to the people of Megaton, the Megaton Town Council grudgingly accepting this because the town gained many resources. It was no real surprise that they also found a bunker of US military type complete with the type of tech that the SteelOrderhood could most well use. The place was abandoned, of humans, with no signs even of radghouls though there were a few robots and even some androids. The Sclones, of Stormghosts, kept moving deeper into the GDC until they crossed into the smaller DC. Three groups, of radgangers, and one of radraiders, paid dearly for attacking the infiltrators but soon retreated as best they could. The Mbrothers found a techvault type wheeldoor in a very unexpected place. On it was a strange code but it ended in '101DC'. They failed, at first, to open it.
  9. [1] Early VenturesDC [35.2][0050] There were no Chosen Ones amongst the XFISA people or those that had shown up with them such as SWATTs, paramilitary Special Weapons Armour Tech Troopers, and a wide range of others. Yet the XFISA had known that there were such as Chosen Ones though not what the name meant. The XFISA had already chosen to support the Chosen Ones as had the SWATTs, of the SWATT Force, who had previously worked with the XFISA. SWATTs came from the older SWATs as teams, the change taking place in the mid 21st Century as the new paramilitary units were needed to deal with exotic threats. Original SWATs had been decimated by a series of violent, aggressive, civil disorders and carefully calculated attacks against them by special forces mercenaries. The new SWATTs retaliated, proving themselves as they hunted down the mercenaries and dealt with them while proving that the Doomsday Conspiracy had been behind the planned assault on the SWATs but not why. Then, with a soft shimmering, stacks of documents appeared on the table being five of them as folders, of print-outs, and dataplugs full of digital information. There were also some holotapes of that rather odd technology. It became necessary to study the new information that had been sent by the LittleFateFamily and then to create a whole new plan, of action, including a list of prioritized goals. In the end they would push all their prior research results to one side so as to start again though rather grudgingly so in some cases.
  10. [1] Early VenturesDC [35.1][0049] LittleFateObserver always observed what was taking place but mostly, indirectly, through the LittleFateWatchers! The XFISA, XFiles Investigations Security Agency, people suddenly showed up in the Chosenzone but not alone as with them came other Predoomsday people plus animals, androids, robots and more. Of surprise were such as trustworthy zetanfolk including zetans, tame supermutants created by secret Predoomsday experiments, animafolk of human-animal hybrids, tame zyclops and super powered individuals. Most were typical Predoomsday humans, animals, plants and much else. They brought, with them, a great amount of useful resources as mostly donated by the LittleFateFamily. Most important, in many ways, they brought vital information about the mysteries faced by the Chosen Ones. Agent Dana Scully spoke as she sat at a big, round, table at which sat one person from each of the Chosen One Fives along with a Rainbowlord and a LittleFateOne as a woman representing the LittleFateFamily; all LittleFateOnes were deep shapeshifting members of the LittleFateFollowerhood. She spoke, showing signs of some tiredness. "You have done well, in some ways better than the XFISA did before what you call Doomsday fell. The LittleFateFamily warned us of what was coming and brought us, along with loved ones and much else, to the where the massive submarine was hidden even then. There was a large counter-conspiracy alliance that had not only learned about the Doomsday Conspiracy but about its incredible, criminally insane, plans. We missed out on Doomsday and the centuries that passed since it took place over 200 years ago." Scully went on after a noticeable, thoughtful, pause as if working out what she would say next. "The problem, with investigating the Doomsday Conspiracy, was that it was hidden behind many 'red herrings' of lesser conspiracies, false conspiracies and other types of false leads. We cut it down to the True Illuminati, the TechCorps Central Network, the EarthEnclaven and the most hardest, to learn about, the 13G13 that we suspected could well have been behind the whole conspiracy." Sarah spoke. "They were and continue to be the head of a Postdoomsday Conspiracy." She then spoke of the 13Gamer13, the 13War13, the 13Tech13, the 13Syndicate13 and other 13/13s as new information obtained now had their names be. "We recently changed the given names for such because this gameworld has been 'distorting' but also because of other factors that are unclear to us. We are stable, and safe, here in the Chosenzone but are trying to bring in more from the one gameworld even as new gameworlds are formed in a runaway fashion." Jasmine spoke of the Chosen Ones, sent from the Gamerworld, to investigate what was happening to the Gamergod's plans who name seemed to be shifting, changing, in a disturbing manner. Scully then spoke. "The TechVaultsDC are important not only as techvaults but because their numbers are aspect of a code that in turn is a very important key to a deep secret. We need to gain a total list of all TechVaultsDC and to work out how many of the numbers are valid to use for it appears not all of them might be so."
  11. [1] Early VenturesDC [34.2][0048] Sarah spoke. "The disintegration blast, that caused the Megaton Crater, may have had an internal source but did it fail to destroy this site. That, if I am not mistaken, is a dreaded Zerotower of criminally insane genius." There had been more fighting carried out, amongst a large ring of machinery surrounding the tower at a distance. There were more oversized zyclop corpses along with those of humans for the chamber seemed to have an odd preserving effect on the bodies. A soft, glimmering, radiance reached out from the tower. Vargas responded with grim determination. "We must destroy this place!" Sarah shook her head. "We could easily cause the destruction not just of Megaton but a larger area than the settlement. We need to sabotage the Zerotower but with great care." The operation, to do just that, began!
  12. [1] Early VenturesDC [34.1][0047] LittleFateObserver always observed what was taking place but mostly, indirectly, through the LittleFateWatchers! Sarah Lyons led a squad of LyonsPriders into Mr Burke's House wearing their power armour. They stomped across the largely empty commonroom and faced the back wall that showed how the building went into the side of the crater. It was late at night, Mr Burke was at the Games'n'Girls and Sheriff Simms supported their action; they had proven too him that Mr Burke had very dangerous devices hidden in Megaton that could do it great harm. The house otherwise had a small bedroom, a cramped toiletroom, a just as small showerchamber, a kitchen dining room, a small storeroom and a rampway going up to the attic. There was a crazy mixture of stuff in part of the commonroom, storeroom and attic but the remaining areas were fairly bare. The other Ssisters were in the newly renamed TriOrderpost except for Sonya, and those with her, who were in the Brass Lantern diner having a meal. Though not in power armour she, and her squad, were ready to come to the aid of Sarah. A quick, thorough, search showed that most items were moderate value tradegoods with a strong emphasis on slippipeguns and ammo that went with them. Yet there were also sticks of gelignite stored in safe conditions, detonators and other gear related to making things blow up. They opened up the secret door in the commonroom back door and were somehow not surprised to find a carefully dug tunnel, being well engineered with supports, plunging deeper into the ground. Closing the secret door behind themselves, they followed the dark tunnel, using night-vision tech, until they were in a large, part artificial, cavern chamber. It was part bunker with a series of armoured powerdoors in a superconcrete wall, electric charge bays for electric vehicles and two golfcar style machines. Skeletal remains, of humans in different kinds of gear, was evidence of violence having taken place along with lots of laser burn marks. There had been looting because it was fairly clear that more useful items had been removed. The heavy security guards wore head to toe, semipower, armoured suits except they had been largely taken. The long dead creatures were somewhat like zyclops, the savage companions to supermutants, but much larger and dangerous or so Sarah psysensed as a Chosen One. There were five of them largely rotted away. Apart from the golfcars were five, two wheeled, trailers with enclosed boxbacks. When they opened a large powerdoor, they stopped in astonishment. The very big, superconcrete, chamber held a large machine at its center that was extremely eccentric in design and which gave Sarah a chill though she could not quite understand why. Inside a dome, the gridwork tower structure appeared both solid and yet, somehow, unstable.
  13. [0] Other VenturesDC [0.0][0000] LittleFateObserver always observed what was taking place but mostly, indirectly, through the LittleFateWatchers! Trees hung in the air but solidly as if there was invisible ground beneath; in the same fashion were rusted wrecks of vehicles including a twin barrelled battletank. At the edges, of the strange abyss, were typical areas of DC but there was also a snowy scene with white clad pine trees, snowmen and people skating on a small, frozen, lake in brightly coloured winter gear. A giant, toy, robot clanked through the air, its big wind up key slowly turning as the clockwork motor wound down except it seemed, somehow, that it never would. The LittleFateFixer stood, in his curious overalls of many pockets, and gumboots. He examined the scene and, every so often, an oversize fobwatch in one hand; or at least it looked to be one until the face was seen with its odd mixture of 13 arrows that went in both clockwise and anticlockwise directions. Then, with a soft frown of concern, he vanished away almost as if he had never been there.
  14. [1] Early VenturesDC [33.2][0046] At a big display of publicity posters, on one great wall, there were also enlarged copies of industrial awards won by VaultTech that, according to whispers, had never had any real credence with most people. There were public relations displaying showing how VaultTech had sponsored welfare, sporting, educational and other programs but again they had turned out to be largely suspect. The Jsisters found themselves drawn to a display showing the VaultTech Lottery and the supposedly 1,000s of tickets won by citizens that had given them rewards of future shelter in techvaults, or techshelters, or lesser compensatory prizes that perhaps had turned out to be safer rewards for many. The oddest find there was the obvious evidence that a few displays had been removed very quickly from where they had been positioned but had they been shifted to elsewhere and, if so, where? They did find interesting the VaultTech display of collectables including bobbleheads, lunchboxes, toys, Tshirts and tea-towels.
  15. [1] Early VenturesDC [33.1][0045] LittleFateObserver always observed what was taking place but mostly, indirectly, through the LittleFateWatchers! The Jsisters made their way through the Fakevault101DC where they found important resources, not all of them fully utilised but that would soon change. They were in three electric golfcars almost identical to ones used for centuries going back to the 20th Century except these were fully enclosed in light armour including armaglass. They, and their people, were now designated as Vaultscouts subcontracted to explore, research and to better understand the Fakevault101DC. Vaultfolk101DC were still in shock to learn that what they had believed was the real Mainvault101DC was not only false but that the real one was hidden away in an amazing fashion. There had been no major radroacher attacks on what had become known as Wall101DC but a few, smaller, scattered raids as if to remind the vaultfolk that there was still a threat out there. Through a secret powerdoor they found the three big chambers of a VaultTech Centre. Why hidden? They were soon confronted by displays that showed information the VaultTech would not have liked just anybody to view. There a big holographic map, 3D of course, showing the actual TechVault101DC that had the Fakevault101DC instead of the 'real one'. There was evidence that there were hidden, special, resources in Overvault101DC where the elites lived and worked including the Prime Overseer and his people. The same was true of the Undervault101DC that was beneath the FakeVault101DC and the SideVault101DC that wrapped it vertically. While not all TechVaults were shown in displays, many more were on general lists with short descriptions about them including any experiments that were linked with some of them. There were prototype vaultbots of robots, vaultdroids of androids and vaultremotes of remoterobots that had never showed up in the working TechVault101DC but it was hinted that a few, of them, were stored away in the UnderVault101DC. The same was true of Vaultguard power armour and other gear that the real Vaultguardia101DC had never obtained but also sophisticated gear that Security101DC did not have. Most of the tech there was standard stuff already common to that techvault and said to be the same with other techvaults. Though there were some exotic variations corresponding to the strange experiments in those same techvaults. TechVault619DC showed partly transparent vaultsuits to be worn by men and-or women depending upon randomised choices that meant on some days none wore them. The experiment was sexual and the vaultsuits were not the only sexualised items used in that before unknown techvault. TechVault666DC was where all wore armoured survival vaultsuits dotted with hidden survival and killing tricks. The experiment was for promoting the deadly sins including greed, jealousy, lust and hatred. Those, and other items, caused the Vaultscouts to be happy that they were not there and to wonder if any had survived there. Repeatedly it was proven that there was no detailed information in that big chamber.
  16. [0] Other VenturesDC [0.0][0000] LittleFateObserver always observed what was taking place but mostly, indirectly, through the LittleFateWatchers! Paradise Falls fell as freed slaves, armed with guns and with explosive collars removed, joined with Reregulators and others that had come with them. Fighting broke out as slavers, mercenaries, and other SyndicateDC people fought hard but they were soon losing, fleeing from the settlement. They had become over confident, complacent, and were paying the price for doing so. A great deal of valuable resources were lost including poor, suffering, radghoulman slaves. It would be a major blow, to the SyndicatesDC, but not an ending to them as they had two fallback locations to go to if such a disaster happened. One turned out to be TechVault666 where a cult experiment had taken place leading to the creation of the SyndicatesDC as part of a soon failing cult conspiracy. The other was in a partly sunken super containership in the Ponatomic River. The irony, of the change, was reflected in the new name for the settlement being Paradise Rises.
  17. [1] Early VenturesDC [32.1][0044] LittleFateObserver always observed what was taking place but mostly, indirectly, through the LittleFateWatchers! There was the myth that everybody, in the WastelandsDC, were constantly at war with everybody else but this was false; the main reasons, for this to be true, were practical ones of shortages of important resources, a need to keep strong against multiple threats and a lack of numbers. Even the largest, most powerful, FactionsDC had to be careful as they fought each other for territory, loot and the ability to charge tributes to those passing through their territories. Even the seminomadic radraiders liked to keep territories for at least a few months before moving on. Now there were threats, to the carefully balancing of forces in the GDC, as the EagleEnclavers came from the north and the reavers arose out of the Atlantic Ocean; it was thought by many that they came from the insane Funtopia, a domed floating island of Predoomsday design and construction that was run by a crazy megacomputer. The Wanderer stood at the apex of a surprisingly intact apartment tower viewing the distant movement of a newly arisen, eccentric, army of robots as tightly controlled by the GrandWarlord Mechanicist. The 13War13 had been appearing in the GDC being 13 Warlords each being served by 13 Battlelords. The Mechanicist was a woman who wanted to be known of as a robot but her Battlelords advanced androids. He spoke to the LittleFateGeneral, an avatar of the LittleFateMan who was garbed in a rather elaborate looking set of power armour with a transparent bubblehelmet. "You say that the 13G13 are the 13War13, the 13Enclaven13, the 13TechCorps13 and the 13Syndicates13 but are also behind other 13Factions13. They have links with the notorious Tenpenny Family of the 10 towers equipped Tenpenny Towers Settlement. They are behind the super villains of the Dostoppables13 that are counter to the super heroes of the Unstoppables13. Then there is your LittleFateFamily, the TriOrderhood and the Chosen Ones. Is there anything else I should know of." The LittleFateGeneral smiled as if confident of an immanent victory of some sort. "The 13Skylords13 who control the Skynet that they stole just before Doomsday. The 13Gamergods13 that supposedly run both the Gamerworld and this gameworld but are certainly not 'gods'. The 13Sages13, 13Traders13, 13Techlords13 and others yet to be identified; in theory that would be another six, making up the '13' of the 13G13, but the truth could easily be other than that for the 13G13 are most devious. Most of the 13s are on the smaller side being specialised in some very focused ways." Robots, androids and even some clone cyborgs were of the Mechanicist Army that seemed to be waiting though they did carry out training exercises and other necessary duties. They were just a couple of kilometres from the massive, gridwork, tower of Broadcast Tower LP8 that was also a series of fortified buildings, walled yards and a surrounding superconcrete wall. Officially it had just been a civil service broadcast site but there had been plenty of dark whispers about it such as it being a tower transmitting, and receiving, ultrahigh frequency radio signals for the US Military Intelligence Corps and the US Civil Intelligence Corps; that is the USMIC and the USCIC that were part of the 'spaghetti soup' of US government agencies. The Wanderer, in his hoodrobe, took a few gulps of water for his cooler water canteen before he spoke again. "Warlords are the Mechanicist, the Antagonizer, the Roacherrist, the Clawbeastus, the Radghouliser and who else?" The LittleFateGeneral just smiled. "The other eight are still being created if there are only that number to come! I will leave you for now but you already know your next assignment; allocated resources will be available as promised. May you be victorious in meeting your goals." Then he was gone almost as if he had never been there.
  18. [0] Other VenturesDC [0.0][0000] LittleFateObserver always observed what was taking place but mostly, indirectly, through the LittleFateWatchers! For just a dollar coin the strange gamemachine would foretell a future or was that all it did? The radghoulin, more intelligent than most of its kind, slotted a coin that he found on the floor in that surprisingly clean chamber. The eccentric fortune teller figure came to life with an odd rattling sound and then its mouth opened, and closed, as it spoke. "The Chosen Ones do not know what they are and yet, deep down, they know the truth of their existence for which they are more responsible than they know. Happy spending." From a horizontal slot came out a vouchercard, as it always did, and the radghoulin took it and went off to claim his prizes. It always happened that way and always the radghoulin remembered more of the messages than he realised that he did. He shared his toffee apples, chocolate peanut bars, bottles of pop juice and bags of many flavoured potato chips with the others there of his kind. For reasons that he did not quite understand he repeated the message to them and they absorbed it; later they would pass the message on and not just to radghoulins.
  19. [1] Early VenturesDC [31.1][0043] LittleFateObserver always observed what was taking place but mostly, indirectly, through the LittleFateWatchers! Stormghosts, as a unique elite EagleEnclaven unit, entered the GDC and with it the WastelandsDC. They did so underground through a series of semiactive, and inactive, utility networks. Where they could they used local power sources to charge up their various rechargeable battery packs. They encountered, and drove off, monstrous mirelurks in areas of partly flooded caves. They were lucky not to run into any mirelurk kings, or worse, any mirelurk queens protective of their royal eggs. The five clone siblings knew that they were Chosen Ones and they now had the full loyalty of their comrades who served them more than they did the EagleEnclaven; they had even reprogrammed the robots and androids. This was most important as they would soon be warning locals about the terrible threat, of the EagleEnclaven, but also of the EarthEnclaven that was behind it. Only very few WastelandersDC even suspected the menace coming from the north but that was true of much else as well; understandably, they were busy simply surviving and did not have the energy to take such matters into account. Noting the heavy concentration of robots, and turrets, protecting the place, they skirted Fort Constantine even as the five Chosen Ones 'sensed' the presence there of something far more dangerous than the turrets or robots; they did not mean the stored nuclear bombs, and missile warheads, that were there but something active though not as any usual lifeform would be. The EagleEnclaven was most keen to take over the fort and to gain access to its resources but now the Stormghosts guessed that the enclaven would have more difficulty doing so than they had estimated; as in other plans the EagleEnclaven was proving to be overly optimistic. They sent off a report to an isolated set of coordinates, the signal bouncing off multiple points to at last reach its intended destination that was unknown to the senders; the EagleEnclaven was security paranoid but that was common sense considering its most dangerous enemies. They sheltered in a crumbling mansion and watched flashes in the sky of the Skynet fighting unidentified enemies be they zetans, Lunarites or some other faction. It was said that Skynet had been connected both to Warday and Doomsday! It had long gone independent or so most assumed. The territorial cries of a nightclaw thundered through the air but from a nice, safe, distance. The radbeasts were powerful beasts with fast healing abilities that made them even more dangerous, They, and other kinds of radbeasts, were said to be connected to the 21st Century Jurassic Park Disaster. They found a valuable collectable of a NukaCola Lunchbox.
  20. [0] Other VenturesDC [0.0][0000] They were in NukaCola Heaven as the radghoulins feasted on NukaCola food-drink of different kinds that came endlessly from the big, humming, machine that took up one whole wall in the much bigger chamber. They drank down NukaCola Original, the diet version of that, NukaCola Cherry and the diet version of that. They did the same with variations of NukaCoffee, NukaJuice and NukaBeer. They chowed down on NukaCakes, NukaChewbars, NukaChocbars, NukaMeals, NukaBurgers, NukaFries and NukaHotdogs. Only now and then did they consume NukaCola Quantum or NukaCola Atomic for they had less taste for it and it was less available than the other NukaGoods. They were guided to normally use the bigger set of basic, easy to use, toilet cubicles while the smaller set were only gone to after consuming the more exotic types of NukaCola. They were influenced to sleep in the very comfortable bed cubicles, which was not hard to do, where blood samples were taken as they slumbered in the odd fashion of radghoul kind. At other times they cultivated glowshooms and fed harvested ones into a hopper so as to gain gifts in turn that were oriented to them. That is radghoul dollies, suck and chew lollies, simple tough clothing, big picture books, hard to damage toys and even basic tools to help with their work. They went to die, peacefully, in the goodby cubicles with their own kind escorting them and staying with them until their bodies went stiff and cold. On one wall was the symbol '13G13' but that meant nothing to them; why would it?
  21. Note: Have cut last section from previous Post #60 and pasted here as an attempt to make post entries shorter. [1] Early VenturesDC [30.2][0042] Sonya met with the Megaton Town Council only to have to firmly reject a series of proposals that would have put her, and LyonsPride, into a compromising position. She, and her people, departed from the Council Centre having given no promises at all and having signed no agreements. Suzan visited the Megaton Medical Clinic and her group gave DocChurch, and his middle aged female nurse, some medical supplies including stimpaks, med-x, bandages and more. They fixed up the clinic's stationary based medical robot. The five managed to gain much information. They returned to their building even as a large TriOrderhood group arrived in an airboat convoy of three such vessels.
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