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Maharg67

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  1. Notes here under some possibly efficient order! PLAYERS OF STEEL; STEEL PLAYERS WOMEN Shandy, Sherry, Shimmy, Shorey, Shurly MEN Charles Le'Nerd, Gavag, Machomuch, Professor Sagesmart, Rattanboy ANIMAL CYBORGS Amphibioto, Dogmet, Gunclawdus, Stanley, Wingfastus ROBOTS Batmanbot, Cybergirlie, MrCarryon, See3pio, Trieyebot ELEMENTALS Airius, Fireini, Earthus, Electria, Waterari ANDROIDS Gunslingerjo, DocSmith, TechiSue, Junglejane, Sherlockmar BROTHERSISTERHOOD OF STEEL - Brothers of Steel (Brothersisterhood) - Sisters of Steel (Brothersisterhood) Misfits of Steel Mutants of Steel Outcasts of Steel Robots of Steel (what else would they be made of?) CSDC, Crime SyndicatesDC Syndicates Council DC - Assassins - Mercenaries (military) - Paramercenaries (paramilitary-security) - Slavers - Smugglers - Corruptors - Thieves - Spies - Miscellaneous Reregulators DC U6N, United Six Nations of the Leader Family Kingdom of King Joe Queendom of Queen Nancy Commonwealth of Prime Minister Pattie Republic of President Dave Collective of Premier Karl Commune of Hippy Guru Sandy Also Neutral Zone of Guardian Bruce United Settlements Union DC, the USUDC (the name was meant to heavily emphasis the need for true unification). - Minuteman Service, of the USUDC. being a militia service with a regular core surrounded by part time irregulars and more casual volunteers. Often ended up helping to deal with emergencies such as fires, floods, cats up in trees, radroach infestations, assisting USUDC law enforcers and lonely widows. - Law Network of the USUDC as sheriffs, marshals, rangers etc. USUDC Settlements Megaton Fivetowertown Railtown Rivetcity Techvaults - Techshelter001DC (Display Visitors Museum Techshelter liked to Techvault001C) - Techvault001DC (Display Visitors Museum Techvault liked to Techshelter001C) - Techvault083DC (supermutants etc.) - Techvault101DC (isolation experiment etc.) - Beyond DC!? NEC, New English Commonwealth TriquaInstitute Umbcorp (Umbrella Corporation) Ghoulash Empire NRU, New Republics Union. NCR, New Calibraskan Republic NVR, New Virginian Republic Others!?
  2. Note: name of an estate changed from 'Fantasney' to 'Dizzyfun'. [31.1] Focus on the Crazed Dizzyfun Amusement Estate [0043] The CW13+ had greatly expanded with each of the original thirteen now having 13 special named followers along with lesser, focused followers, minions and others. ProffClever began researching more deeply the crazy Dizzyfun Entertainment Family and its Dizzyfun Urban Estate; he had the assistance of female, neuter and male ScholarClevers13+. Even so it was soon apparent that while there was a mass of public relations type information on the family, and its endeavors, there was not much else to find; yet the latter was full of dark secrets more than just hinted at, broken taboos, crazy experiments and barely concealed crimes. The XDISA, Xenodata Investigation Security Agency, first came to light for the CW13+; they had been investigating the strange family and its no less crazy followers, JungleJane, and her 13 JungleJills, carefully scouted the areas closer to the estate using all sorts of clever tricks of technologies, and powers, to do so; stealth robes were but one of them. KimPoss, and her KimProbs, reconnoitered out further from them only to find typical type activity taking place in that area of the estates. Paracrates had been landing in the estates but to no great extent. So far no Gliderfolk had done so! TinkerJess and her 13 TinkerJills worked to refine techtricks to infiltrate-attack the target estate. They worked with TechiDJ and the 13 Techicadets. Others, of the CW13+, helped with preparations for the coming assault and-or carried on with other work. It was to turn out that further strengthening of their estate security-defense capacities was to prove most fortunate.
  3. Note: In #43 changed writing to the following. Four, of the new five Chosen15s, became large, general, forces backing up other Chosen15s while also doing their general duties; the Specialliers15+ serve-supported other Chosens15+.
  4. [30.1] Too Close to the Crazed Dizzyfun Amusement Estate [0042] The BlackWidower came now with 13 female BlackWidows and the RedWidow came with 13 male RedWidowers. Together, along with cloned followers of Widowettes, robots, androids and animals, they moved slowly towards what looked like an insanely twisted theme park. Clown androids grinned to show rows of sharp fangs, ballerinas wore blood stained outfits while big animal humanoid figures were anything but adorable. Locals had been abducted by roving bands of autorobotic mascots and plastic skinned humans with eyes full of pain, fear and despair. The last came in not so amusing funny costumes including hats and guns except the hats remained fixed to their heads no matter how much they tilted them and the guns were soon proven to be deadly. In his black mourner's outfit, or that is what it looked like, the BlackWidower spoke. "Mind enslaved humans to which merciful death must be given unless a better solution is found." The RedWidow, in her red mourner's outfit, shook her head. "They have spotted us and gunturrets are popping up out of the ground; though they look quite comical, I doubt that they are so." Pie projectiles were hurled at the newcomers only to explode savagely in mid air. All hunkered down including body-armoured animals. Spurts came of terrible burning acid that thankfully fell way short. The Widow/ers returned fire and blasted down the human slaves, twisted androids and distorted robots while blowing up turrets. They withdrew, in a careful disciplined fashion, until the strange entities abruptly ceased to attack. The CW13+ would need to deal, in future, with that Fantasney Estate of that famously infamous family.
  5. [29.1] In and Out of the Chosenzone [0041] There arose the Guardiers15+ who would rapidly expand so that, in practice, they were in much larger numbers. They became the basic paramilitary force of the Chosen15s. Then, quickly, followed the Workiers15+ (blue collar workers), Serviers15+ (white collar workers), Specialliers15+ (miscellaneous specialists) and Troopiers15+ (military). Four, of the new five Chosen15s, became large, general, forces backing up other Chosen15s while also doing their general duties; the Specialliers15+ serve-supported other Chosens15+. As increasingly more refugees went into the Chosenzone, after being carefully 'filtered' for safety-security reasons, others were departing from it as those serving Chosen15s or as volunteers seeking to join other factions. Of the latter, most flowed into the MultiOrderhood that greatly needed them but other factions were far from forgotten. Dark whispers, began to emerge, of the first appearances of the new 13Warforces13 as led by the 13Warlords13 as it became apparent that the Killforce was one of the 13Warforces13 as led by a monstrous cyborg warlord. Intense fighting broke out in the Grand Crater left behind by an extremely destructive superweapon. It had exposed artificial networks, cavesystems, bunkers and much else. At its bottom was a large, bowl shaped, lake infested with strange mutations. As locals fought to keep control, of their home territories, enemies kept coming up from below and helpful reinforcements also began to arrive.
  6. [28.1] Some More Changes in Centropolis and Beyond [0040] All of the Watchiers15+ withdrew into the Chosenzone to observe better, and more safely, from there or at least for the foreseeable future. The Spiers15+ began to follow a major Gliderfolk movement that paused every so often only to have more gliderpacks join them from the sky. The great convoy grew in size now using vehicles as taken from gliderpacks and even glidercraft made from parts of them. The Watchiers15+ also observed them as they apparently went on a rather erratic course and yet neither the Spiers15+ or the Watchiers15+ were quite convinced that this was the case. Drug boosted raiders fought Reavers in the High Philosphics Skyblocks of mixed cost apartments. Observers saw raider bodies falling through the air, as they were hurled screaming from balconies or bridges. Yet the Reavers did not kill all but stole away children, animals, even some plants, along with other items to take with them when they left. It was obvious that the Reavers were out to both warn and intimidate raiders along with others; it worked! Oddly enough Reavers did not bother to attack easier targets as they left that for less dangerous ones that also came from apparently nowhere. Along with Crazers, Borgers, Icers and other elite attackers they took on raiders, gangers, survivalists and other factions deemed dangerous enough for them to target. Marauders took on 'easier' targets that were not truly easy; Marauders were soon being joined by similar factions. Local factional alliances began to form, sometimes being made up of traditional enemies, out of fear and need of survival. Still the 13Warlords13 did not return though many wondered about the relationship between them, and the Savage Aggressors as they began to be called, if there was one.
  7. [27.1] Some Changes in Centropolis and Beyond [0039] Gliderpacks came gracefully down from the sky and landed in formations of 13 being made up of one large, three medium and nine small; even the 'small' ones were very big. They landed carefully in well chosen locations and soon adapted the gliderpacks, themselves, into smallish settlements. Often other gliderpack formations would join previously landed ones so that Gliderfolk settlements grew in size and strength. Gliderfolk emerged from the gliderpacks as colour coded humanoids of slim power armoured suits. At least half were of a central hierarchy of golden, more silvers and even more coppers. Specialist castes were green, black, yellow, blue, purple and red. While golds, silvers, coppers were focused on command and generalist work with secondary specialisations, green were environmental restorers, black were security focused, yellow were civil servants, blue were labour workers, purple was miscellaneous and red were special responders. The Gliderfolk were very open about that and other facts about themselves; were they telling the truth, the whole truth and nothing but the truth. At first the Gliderfolk kept largely to themselves though they did trade with those who visited their settlements and even gave aid to those who clearly needed it; they could not be deceived by those trying to trick them or so it proved to be as warnings spread across the Wastelands. They had no apparent link to the paracrates!
  8. Note: Changed, in 8,1 and 9.1, Malignamaster to Malignaster because, with out realising it, I made that change anyway. Note: Capitalizing the term reaver to be Reaver. [26.1] Ninjamans, Truth and Recruitment of Reavers [0038] The Reavers that had encountered the Ninjamans, in the Centropolis Bargain Mart, turned out to be a rogue group of clones, they were all clones, escaped from control of the Clonelordica, of Clonelords, that they knew very little about; this made sense as they could not pass on secrets that they did not have. Reavers spoke of the CelestiFateBoy that had come to them and had stripped them of the malignant influence that the Clonelordica controlled them through. It had been he who had sent them to the Centropolis Bargain Mart to encounter the Ninjamans and to launch fake attacks upon them. So it was that they became the first of the Ninjavers with changes not just in name but in appearance so that they would not be mistaken for the increasingly infamous Reavers. MultiOrderhood people had come to the Centropolis Bargain Mart in large enough numbers to guard it, to fairly use the resources there, to set up a large outpost there. Yet the CBM, as it began to be called, had some surprises, and even secrets, to be revealed but that was often the way with Centropolis. The Watchiers+15 observed others observing the CBM but from a safe distance; clearly there were other factions that had learned about the location and its valuable resources but nobody attacked, at least not for the moment. The Ninjamans, and their Ninjafollowers including the Ninjavers, set out to carry out missions more tuned to their skills and experiences.
  9. [26.1] Centropolis: the Relative Calm Before the Storm [0038] The 13Warlords13, serving the 13War13, had vanished away but many suspected that they would be returning, likely much stronger, better organised, and perhaps even improved in their strategies; not that the majority, of locals, wanted this to happen but they rightly feared it doing so. The Longafangs, the positive alternative mercenary corporation to the Fangalongs, set out to back up other forces of the newly created, named, CentroAlliance. That is the MultiOrderhood, RepublicDC, the USDC and the recently joined GuildsDC. The CentroAlliance was still being solidified, organised and generally worked upon. There was still ongoing trouble, made worse in place by the paracrates with what were being called ragecrystal influencers. Not that all paracrates came with those but instead had other kinds of influences; that is such as calming, healing, sleeping, arousing and boosting but also paracrates that had no exotic crystal devices at all. Attempts to truly understand, what the crystals devices were, failed at first. Were they part of a testing program involving Wastelanders? That is until certain celestials became involved in the investigations who had some surprise revelations! Meanwhile gangers, raiders, fanatical survivalists, cannibals, rogue fighting robots and other nasties continued to carry out violence at their typical level, and patchwork fashion, across Centropolis and beyond.
  10. [25.1] PrideCitadelDC, the Finding of the First of its Deep Inner Secrets [0037] A Prideguard Patrol strode along a very deep basement level of the PrideCitadelDC as lit only by emergency fluroflat lighting, making their way past basic utilities along with signs of items long salvaged by the PrideOrderhood of the MultiOrderhood. Such patrols were sent, randomly, into the lowest of the accessible levels where four past groups had previously vanished. They went as heavily amoured, armed, Prideguards of defensive aggressive training and with them were large, body-armoured, patroldogs and body-armoured packdogs with large, quick release, panniers; both types, of cyborgdogs, could fight if necessary. Quite a few Priders were cyborgs, mostly because of injuries sustained in past action or accidents. Why the very well hidden, secret door, had become open was unknown at the time but the Prideguards carefully went through a fairly wide hallway and into a large autorobotic storeroom full of goodies. There were multiple kinds of power armour suits, robots, tools, instruments, weapons, kits, computers, very small vehicles, ammo, food rations, medicines, uniforms, body-armour, camping equipment, spare parts and more than that. Very soon other Priders had arrived at the scene as eight more, identical to the first, storerooms were found. Then there were three storerooms full of more technologically sophisticated, advanced, gear and items related to them. Yet it was the 13th storeroom that held the most interest, supertech, items of all kinds and related ones to go with them. Who, what, had opened that secret door so that the patrol would find it? The Prideguard Patrols were randomised just before they set out from their deep level outposts so how had the secret door opener known they would be going that way? They could have been secretly observing, somehow, but no unproven assumptions were being made by Pridecommand. A new, large, outpost was founded down there to guard the very useful, and promising, discovery but also to solve the various mysteries hinted at there such as experimental prototypes previously unknown to the MultiOrderhood. New exploration survey taskteams were sent down into the levels that had been thought to be thoroughly searched and understood. Prideguard Patrols were doubled in number!
  11. Note: Watchers15+ changed to Watchiers15+ to make the name more distinctive. [24.1] Fighting Over Some Gifts From the Highsky!? [0036] The gangers assumed that the five paracrates (parachute crates) were their property because they had landed in an area claimed by them. The irony was that the other ganger gang made the very same argument for their owning the prizes. So far it had been a stalemate with neither side daring to expose themselves too much for they had to stay strong enough to survive in the longer term; that is they had to have enough vital assets to do so including themselves as individuals. The Smart Fighters were far more disciplined, than the Skull Biters, and were not addicted to aggression inducing drugs as their traditional enemies were. Both groups were only small numbers of their gangs sent out as scavenging fighting parties. Slippipeguns were commonly used but also basic, bolt-action, rifles along with crossbows and even bows. A very few even fired off break open shotguns, most of them being single barrelled types easier to get a hold of and to maintain. One, of the Watchiers15+, observed through her mindeye and took into account how slowly-steadily the gangers lost their objectivity, their cool aloofness, and became increasingly driven to have the prizes at any cost. That is most of them were so effected, to varied degrees, and the leader of the Smart Fighters realised what was going on, managing to drag his far more disciplined people away. Once they were gone the Skull Biters swarmed the paracrates and were soon opening them up. Drugged as they were, as their enemies had not been, the Skull Biters began to savagely fight each other over their contents. When the last, of the Skull Biters, was dead or dying, the Smart Fighter leader went to the paracrates. He found the red flashing crystal topped devices and smashed them, with some difficulty, and the crazy influence ended. There was something deeply wrong with the dying Skull Biters, as in damaged brains, so the Smart Fighters mercy killed them. So angry was Redabert, the Smart Fighters' leader, that he did something most odd for one of his kind; he sent warnings not just to allied gangers but to anybody who would heed them and pass them on. Except that other such incidents had occurred, at the sites of other landed paracrates, and so there were many such warnings now circulating through Centropolis.
  12. [23.1] Gifts From the Highsky!? [0035] The very large parachutes, always of duel coloured stripes of different colours, carried down from the highsky quite large, sealed up, hard wooden crates. At first they came in fewer numbers more scattered, as different sized clusters, across the supercontinent though they were most focused on Centropolis. They would slowly-steadily grow in numbers and impact. Copper grey striped ones had hilotech of midtech manufactured lotech such as hand-tools, melee weapons, foldable handcarts, blankets, tents, coils of rope, backpacks, food rations, medical items, Silver grey ones, being fewer in number than copper grey parachuted crates, carried good quality midtech such as power tools, guns, foldable electric scooters, handlasers, compact coffeemakers, solar power panels and so much else. Gold grey ones were fewer in number than the silver grey ones and much less so than the copper grey ones. These carried hitech such as robots, advanced guns, laserblazers, holographic projectors, solidstate portable computers and so much else of the kind. Yet more common than any of those were grey white striped ones full of basic, useful, supplies of food, building materials, fertiliser, antitoxic treatment liquid, gunpowder, cement, water and more. Red white striped ones carried lotech-midtech arms and armaments along with related items. Green white striped parachutes carried crates full of substances designed to clean up the Wastelands, to make them healthier and safer. Blue white parachutes carried crates had in them water purifying tech and purified water. As the numbers, of parachute crates, continued to fall from the highsky, the variety of colour coded parachutes grew as did the contents of their crates. What made the parachute crates odd was that they were often witnessed to be going 'against the wind' or carrying out seemingly impossible maneuvers for such as they. There were a very few reports of the objects seeming to materialise in mid air, just inside the atmosphere, with the parachutes being already deployed.
  13. [22.2] Spiers15+ In Cratertown [0034] Tanz scowled. "Different branch of the family and one feuding with my own so there is no chance that is going to happen. Where I go, and what I do, is none of your business." Uriel almost smiled. "You will sell us your legitimate merchandise and hand over, for free, stolen items." It seemed that Tanz would go along with the deal, that he could not refuse! Three days later his dead body was found, with a neat bullet hole in the head, in a cave chamber once full of stolen goods. With him were six dead cronies as dark minded as himself. They had been caught trying to smuggle those items out of Cratertown and had all been killed so quickly that they had been taken totally by surprise. In the end Moriarty had gained nothing at all for the loss of a great deal of resources along with the loss of his own life.
  14. [22.1] Spiers15+ In Cratertown [0033] Cratertown was an important member of the SUDC, the Settlements Union DC, and yet it was also whispered to be far more than that. Beneath, and to one side, of the crater was a moderately large subway station occupied by Subwayers of the Subways Alliance, who were deciding whether they wanted to form a treaty with the SUDC; it seemed most likely that they would do so for it would be a win win for both sides. 10 Spiers15+ came into the town, along with followers who had shapeshifted into humans, ghoulmans, animals and robots. The Spiers15+ were 10 humans in travel hoodrobes over practical, tough wearing, travel gear. Leaving all but five human followers behind, five Spiers entered the Games'N'Girls Saloon. Uriel stood before Tanz Moriarty who was intimidated by the hulking male figure though he tried hard to pretend otherwise. Tanz sneered up at the newcomer. "What do you want?" Uriel sighed with a strong touch of melodramatic patience. "You broke your contract with the TVBellies while both refusing to pay them what you owe them and keeping them here against their will. What you don't know is they have paid for protection and now here we are. If you do not wish to die, along with your cronies, you will pay over to us $500 as Emergency Issue Dollars and another $1,000 in a mix of prize bottlecaps, valid vending vouchers, secured small ingots, or other general recognised currencies or useful tradegoods. Valuable information will also count. We will be generous in our assessments of the value of what you offer. We will buy this establishment off you, along with its contents, for over twice what it is actually worth." Moriarty made some quick calculations and he shrugged. "A big threat is coming from the north so you can have this place, this business, in exchange for what ever you offer. I have a master conman's sense that your offer will truly be generous and both my family and I want out of Cratertown. Even I staid I got more profitable operations than this to focus on." Uriel shook his head. "We want you, and your family, out of Cratertown and not selling overpriced guns, and ammo, to desperate people. The same goes for your other merchandise such as alcohol, drugs and hard pornography. We are not the only ones to grow tired of you for the Cratertown Leadership Council, the Cratertown Business Council, the Cratertown Employees Council, the Cratertown Temple of Morality and the majority of town citizens all want you to depart. You have bullied, cheated and otherwise caused too much trouble. Bordertown is not too far away; the Moriarty Family already has establishments there so why not go there?"
  15. [21.2] TVBellies Surviving But Not Thriving [0031] The bloated monster, Tanz Moriarty, sat in his oversized armchair with a seminaked showgirl on his lap but in this case she was a mid level android. As much as he looked like a lazy old fool, he was an extremely dangerous individual who looked forward to a rising career in the Moriarty crime family. Either side of him was a very though looking bodyguard being a ghoulman man and a human woman. Both had body-armour and lots of weapons including powerful guns. At that moment an odd shiver went through the whole chamber causing people to pause until it was quickly gone; there had been other such incidents in Cratertown, and a large area around it including other settlements, so people had gotten used to them. Galaxy3D Broadcasting Service played as a 3Dradio channel in the background but not too loud so as not to interfere with the listening pleasure of those watching the TVBellys' show!
  16. [21.1] TVBellies Surviving But Not Thriving [0030] Jaded, damaged, dangerous TVBellies had once, as portly androids, entertained children with the 3DTVs on their bellies but now three of them showed 'adult 3Dmovies' to a mostly male adult audience. It took place in a chamber in the Cratertown Games'N'Girls Saloon also offering other goods and services, though not always openly. Outside of the Cratertown Dome, but inside the Cratertown Ringwall, the establishment was run by Tanz Moriarty for the notorious Moriarty Family who were linked to the SyndicatesDC based in the settlement of Paradiseville. Half naked showgirls danced on the two stages, opposite each other, shedding more clothing as they went. Sometimes they were replaced by showboys but mostly there were females strip dancing. Cutekill, once named Cutekiss, sat comfortably in a guarded semiconscious state, as the other two TVBellies there did. The other three TVBellies were taking a break in a cramped chamber where the group's companions were waiting, including humans and animals. On his Belly3DTV contorted naked bodies as one man and two women. Unbeknown by the audience, he and his two friends were 3Drecording them. Such recordings equaled information that could be valuable for selling, or trading, though the TVBellies were careful in what information they sold, or traded, to whom. In a close antechamber a prostitute was having sex with a client. In this case it was a showgirl earning extra money on the side, of her main job, with a male customer.
  17. [20.1] CW13 Extend to CW13+ [0029] DocHoliday gained 12 NurseHolidays to assist him being outwardly very attractive, professional, young women in dull white jumpsuits with special offwhite body-armour over top that. This was the first step in the CW13 becoming the C13+. As the 13 strong TeamHoliday, they started to assist sick-injured Wastelanders and in the process began to save lives that otherwise would have been lost. There had always, since Doomsday and before, been strange illnesses in the Wastelands but more recently an unknown faction had been deliberately spreading dangerous viruses, bacteria and parasites; surprisingly they were not too lethal as if those behind the pandemic wanted local folk to be weakened so that they could be conquered rather than all killed. The TeamHoliday became assisted by their own people, by local volunteers and MultiOrderhood people coming in from outside. Bullet proof tents, and prefabricated structures, were soon filled with activity while armoured hover ambulances went out to pick up new patients. Much medicine was being used, some of it very advanced, while accommodation was set up for those who came. A warm wind came from the west, bringing with it a mild stink of the Deathlands where it was said that the 'restless dead' were ever active though not all were dangerous. It was confirmed that the Priders' base had been attacked by a large Killforce of killdroids and killbots, the ones that had forced them to withdraw to the Chosenzone as they had later done to the Andromans. It was decided that the Killforces were controlled by another, more dangerous, faction but their identity remained a mystery; could it be the Malignagods controlling the Killforces somehow? At that time the elements controlling the killdroids, and the Deathlands, were not linked together by the the alliance.
  18. [19.2] Andromans Make a Disturbing Discovery [0029] By the time the attackers got past the outer defensive layer, many of them had been destroyed and the inner layer proved to be even trickier, slowing down the deadly invaders by a great deal. Finally they reached their target zone to find that at least half, of the resources that they had sought being often the most valuable stuff, were gone along with the Adroman Forces. Which was when a well placed series of clean nukes went off and destroyed the centre and the all of the remaining killdroid-killbot fighting forces there. For the Andromans had learned that there was far more to those particular androids than was normal to the androids normally created on such worlds as that; no, it was if they were possessed by something both very strange and unnaturally disturbing. This information had not been in the notes of the chief scientist though reviewing them showed that he had been nervous, about the killdroids, for reasons that he could not explain. With the destruction, of the killdroids, the possessing entities had suffered the same fate which is why the centre had been sacrificed.
  19. [19.1] Andromans Make a Disturbing Discovery [0028] AndroAlphana spoke as an android woman. "One major result, of the intensive research in developing new types of androids, came up with the deadly killdroids. Their only real function seems to carry out death, and destruction, as tightly organised, fast moving, Killforces of different sizes. They adapt, they self-repair, they manufacture their own kind, they learn, they have their own form of cunning and their are other reasons that they are so very dangerous. There are variations of them but most are of the standard, multipurpose, kind. Despite their name, they can do far more than just kill. They have a strange fear, and loathing, of other kinds of advanced androids which would include us." "Yet none are here, in this complex, having departed some decades ago doing so in a surprisingly speed and quiet fashion. They took only some resources with them. I calculate that they, despite all of their deadly nature, were fleeing from a threat greater than themselves. What ever departed, after they did, left less evidence behind about themselves and took more resources with them. The only reason we gained data, on the killdroids, was the note taking of a chief scientist." The other nine Andromans, there, had been carefully listening in their light power armour. With them were other androids, some robots and even robotic animals. AndroBetas spoke. "I suggest that this centre be stripped of its remaining secrets, and resources, except that left to help turn it into our homebase away from the Chosenzone. The rest should be sent to the Chosenhome of the Chosenzone. Perhaps we could invite trusted others to join us here." Even before the alarms began to shriek, they all deepsensed approaching, increasing, danger. They set out at once to both create preparations to slow down that threat and to begin the exodus to the Chosenzone. Now they planned to take as many resources with them as they could in such a short time which meant leaving much behind. They focused on sending away smart androids and robots for their sake. Killdroids, backed up by brutal killbot robots, struck the first layer of delaying defences. Weapon turrets, basic robots, rigged explosives, EMP mines, false paths, drop elevators, and more did slow down the attack. Massive heavy killdroids came to bolster standard ones and the killbots blasted away with heavy hitting weaponry.
  20. [18.2] First Battle of the PrideCitadelDC [0027] Chosens15+ being active there and-or in the Chosenzone. It took time before the two, newcomer, groups began to pick up very valuable information even as the battle kept on being waged at a fairly low level of intensity. The battle ended as the enemy forces abruptly withdrew, doing so without any warning or any clear reason why they had done so. Except that the LittleFateGeneral had worked out the truth as he stood on top of a cracked guardtower, of advanced hitech design but of great damage, and looked out over the Ponatomic River along with much of that area of the supercity. In a celestial stealthsuit he was not really visible at all or detectable by other means or at least by noncelestial ones. The 13Warlords13 had discovered, the hard way, that they would have to spend a good deal more resources to gain truly effective fighting forces even if they were to more secretly build more elite alternatives. Nor did the 13Warlords13 want any more of their Fangalongs stolen away to become Longafangs.
  21. [18.1] First Battle of the PrideCitadelDC [0026] Enemy artillery shells, and rocket-shells, struck the heavily armoured shell of the PrideCitadelDC and made little impact especially with the shielding fields active just over it. Except that now the Priders were forced to protect their own homebase, withdrawing their forces from other areas so as to do so. Not that it went all one way as counter artillery fire hit tagged enemy positions and wiped out their cannons. So the enemy got quickly into the habit of firing a few shots than moving their big guns before firing again. The Techtronic Orderhood had greatly improved the citadel's capacities as had the Steeyzyn Orderhood that focused on researching, developing further and using the remarkable steeyzyn smart alloys. The shell was reinforced with thick steeyzyn plating, buffering and other means. Techtronic netsystems had counter-fire quickly picking off enemy squads attempting to take explosives to the homebase outer defences. Enemy Fangalong Mercenaries came in patchwork power armour 'decorated' with spikes, miniature skulls and other garish additions that were not as impressive, to others, as they were supposed to be. A mixture of humans, ghoulmans, mutantmans and manmutants, they were prone to falling into kill zone like traps only to fall to hard hitting, non lethal, weapons that sent them running though a few happily surrendered when given the chance to. The lowly thug-mercenaries had been treated like expendable filth from the start and now were treated with far greater respect as they joined the Auxiliary Mercenary Order, the AMO. Their old gear was fixed up, even upgraded, or simply replaced with better items. They were trained, paid, equipped and treated better. Unofficially they became the Longafangs. As steeyzn power armoured Pridetroopers fought over Five Lanes Plaza, driving back Fangalongs towards the Mickey Moose Amusement Park, warmachines became burning wrecks as did large battle robots. Robotic computer cores were rescued, by either side, and taken off for further use. Flakguns brought down basic enemy helicopters of the old fashioned kind that had exposed rotors. The majority, of enemy forces, were put together as cheaply as possible as in resources cost. Why this was so was far from clear because it could have been either a matter of attitude, of the 13Warlords13, or they were having problems putting together a well working military force; a few, in the Orderhood, figured on other answers such as the open development of one set of forces and the secret one of other units except that such answers just begged more questions. Then came, onto that region of that world, the Watchers15+ and the Spiers15+, who came to observe what just was going on and to infiltrate to discover the same at closer hand. Now there were 12
  22. [17.1] Yet More Additions to the Chosenzone [0025] As it happened it appeared to be common sense, as it should do, that the Chosenleaders15+ came into the Chosenhome, of the Chosenzone, to take up high central command of the Chosens15+ but also to advise the Rainboa. There were now six Chosens15+ active on that world and in the Chosenzone as anchored to it while four were only active in the Chosenzone. The Chosencity, of Chosenburg, began to rise quite close to the Chosenhome and then there was the Chosencitadel as well along with other new, large scale, features of the Chosenzone. The Rainboachild created a great big statue of Rainboamum that she loved along with the Rainboababy. The first Rainboalords came out of the Rainboacastle and with them many more, lesser ranking, Rainboamans along with other Rainboa Entities. It was revealed that at the transdimensional heart, of the Rainboacastle, existed the Rainboahome. It was an amazing domain that got more exotic the deeper one got into it until, at the Rainboacore, no mortals could go there at all.
  23. DocHoliday, JungleJane, RedWidow, BlackWidower, TechiDJ, KimPoss, ProffClever, SharpshotJoe, CaptainHeroic, TinkerJess, AbleAdam, CasperGhoul and MachoManly. [16.1] CW13 Goes Trouble Shooting In An Amusement Park [0024] CasperGhoul fired off a multiple lensbarrelled gattlinglaser and wraiths, of dangerously angry phantoms, were burned out of existence but mercy was given to them so that, as soul based entities, they were free to move on. The big old Family Funtime Amusement Park shook just a little from the great ferris wheel at its center to the rides corner, the fast food corner, the exhibits corner and the other 'corners'. Why had so many visitors, staff, and others in the amusement park became harmless ghosts, annoying phantoms or dangerous wraiths was a mystery except that the Family Friendly Amusement Corporation had brought a cheap version of a protective dome which was a big clue. DocHoliday did some medical work on a wounded ghoulman being one of those who had been ghoulified instead of being ghostified. From his amazing, traditional, black doctor's bag came healing wonders but he himself was a gifted healer who preferred to heal life than to damage, or even kill, it. This was despite him being a most deadly fighter. JungleJane, a rather scantily clad junglegirl, threw a softly glowing thornknife that wiped out two wraiths, one having been just behind the other. Then she began to staff fight with her quarterstaff. BlackWidower struck down some foes with a blast of sticky black webbing that destroyed them even as it brought them down. As was typical, the RedWidow was close to him as she fired off venomdarts from her spiderdartgun. ProffClever spoke out as he scanned a visitors' information booth with a strange looking instrument box. "An extremely angry, wraith like entity, is at least close to the ferris wheel's base. Perhaps it is below ground." Somehow it was no surprise when the first of the shambling zombies showed up as wraith possessed, reanimated, corpses. The wraiths were enslaved by the terrible entity itself. A trickle, of long dead humans and pet dogs, soon became a thicker flood but were all clumsy, slow moving, targets. They fell quickly to well aimed firepower with SharpshotJoe using his supersnipergun with deadly intent. As a zombie was killed, so was the wraith inside it. CaptainHeroic frowned softly. "The Family Friendly Corporations carried out hard crimes based on greed and negligence or was that the real truth? Some stories hinted at this being an experiment." Whether the results had been intentional, or accidental, they had been terrible! The fighting carried on and then there were no more zombies or any other kind of attack but the CW13 were not foolish enough to relax; it came to them that the hidden one had so far been testing them and nastier surprises were coming their way far too soon.
  24. [15.1] The Chosens15+ Being Busy [0023] The Coreservers15+, and Coresupporters15+, were joined in the Chosenhome/Chosenzone by the Corecarers15+ who focused their efforts on caring directly for the the Rainboa and its special companions, of which there were plenty enough. So there were now nine Chosens15+ active on that world and-or in the dimensionally removed Chosenzone. The Prider field base came under sudden attack by an army of battlerobots of robots and combatdroids of androids with robotic drones providing air support. Arty rocket-shells were soon raining down on the base as large robotic battletanks struck at the base in waves. Reluctantly, the Priders were forced to withdraw into the Chosenzone but from there would soon be focusing on a new, more secure, field base. They had been outnumbered, and outgunned, by the android-robotic force that had seemed to strike out of nowhere as a more conventional type military force striking at special forces. The obvious androids, of combatdroids, were not like those that had looked like National Guardsmen and neither were the robots like those that the fake National Guardsmen had played out some kind of 'capture the enemy' game with. No, these were quite new to that world or so it seemed to be at the time. The Reregulators continued to work with their new mansion estate base but detected troubling activity of units spying on them. A very large, neighboring, mansion-estate was soon proving to be the basis of some kind of threat yet to be properly defined. The Ninjamans remained at the Centropolis Bargain Mart complex with the reavers showing up, just now and then, so that they could be again bribed to go away yet again. The Andromans, out in the city, infiltrated a great underground research development prototype production centre focused on a wide range of androids from the most basic to the highly sophisticated. The centre had long ago been abandoned, with many of its resources being taken away by those departing, but most of it was nicely intact and it had plenty of remaining resources. The amazing androids, of Andromans, took over the Centropolis Android Research Development Prototype Production Centre, the CARDPPC. It had, officially been run by the FFRC, Family Friendly Research Corporation, that had had a bad reputation with many before Doomsday as did all of the FFCs, the Family Friendly Corporations. The Technomages, away from the Chosenzone, began to do important repair work on facets of the Centropolis Autorobotic Service Support Network, the CASSN or CASSuN as pronounced as a word. In turn the CASSuN would better serve support the peoples of the cityscape including the Chosens15+ and their allies.
  25. [14.2] Ninjamans Strike It Hard and Fast [0022] As for the newly rediscovered shopping complex, it would prove to be problematic in its own right as it was a great trove of useful, to vitally useful, resources. The other five Ninjamans, and the rest of their group, joined the smaller group at the Centropolis Bargain Mart. From the supercomputer network-system, of the big complex, they gained maps, inventories and other valuable data. Realising that they had found a 'gold mine' of resources, they set out to call for varied kinds of reinforcements. That is for those who were better suited to securing, managing and using such a find to serve many people with out exploiting them.
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