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Quetzlsacatanango

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Everything posted by Quetzlsacatanango

  1. I rigged a human to SM skeleton with a few accessories to try to make a Lord Humungus. It is in Qs Critters Resource, "homunculus" file.
  2. I'm guessing the location is from a mod that is an esp, not an esm. Make it an esm and you will be good to go.
  3. Speedy's resources has all the letters, and numbers I think, in neon form.
  4. I see a lot has changed since I have been occupied... wowee. Regarding this, though... Import the fallout skeleton and parent it to this body. When you go to export, you will find out if there are any vertices weighted to those mystery bones. They will be highlighted for you. You might be able to get away with picking the analogous bone from the fallout skeleton, in the vertex group menu, and assigning those vertices the applicable group. But you will probably be better off importing a fallout body, and parenting the FO skeleton to both old and new bodies, and then copying the weights from the existing FO body to the CBBE unweighted vertices. After export, you may find that the animation looks like crap, in which case you will want to copy all the weights (or at least the problem areas) from the FO body (or do it by hand if that's your thing). I assume you would want to keep the fallout heads, in which case you may need to work on the CBBE textures to minimize the mismatch. Other than that, as long as you keep the neck vertices in the same position with the proper weight, fallout head should work fine. Same deal with hands. You are right about the clothes, there would have to be a whole new conversion for all the clothes and armor to work with this body. PEACE
  5. Delete all the skin parts in nifskope, then in geck make it take up every single biped slot.
  6. I think one of the themes of Fallout is that America, or any nation, is more than a government. It's people, traditions, principles, like you said. Some set of common values. Claiming to be, or even being, the continuance of some previous government does not make one legitimate in absence of those things. NCR is *a* republic, but as far as I know has no "manifest destiny" to expand to the Atlantic coast and restore the United States to what it once was. As far as I know there is no faction in the game or even the lore that matches that criteria. Besides, as you mentioned, perhaps the Enclave. I agree that they don't respect what we think of as "American" principles. But in the game lore, the US was a more fascist place, pre-war, than what it has been in our real world. So you could make the case that they are trying to restore the US to what it was pre-war, questionable ethics and all. I think all other in game factions see the US as something from the past and are leaving it that way.
  7. One of the hair texture files (_hl maybe? I forget) is set up to mask off color changes. So when you move the slider it will not affect the masked off areas. There are some modded hairs that have attached hats and headbands, and the like, so look at the textures on those for examples.
  8. What I used to do is just memorize the keystrokes to get to the process. For example, on my box it was something like ctrl-alt-del (to bring up task manager) "f" key (to take me to falloutnv.exe) tab tab (to get me to the end process button) space (to click the button)
  9. http://newvegas.nexusmods.com/mods/42087 Made this a while ago. No voice or new dialog though.
  10. The texture has to live under data\textures, so if it is somewhere else it will do that.
  11. Too many plugins maybe. Disable one or two and see if the problem goes away.
  12. I would assume you need it in order for dismemberment to work.
  13. Compare the nitristrips for the vest to the one for the suit. NV doesn't use nitexturingproperty so far as I know. It uses bsshaderpplightingproperty. Also your vest doesn't have any dismemberskininstance I don't know if either or both of these would cause a crash but that's where I'd start.
  14. Look under bsshaderpplightingproperty and find shader flags. shadow_map should be ticked for rigged meshes.
  15. Pretty sure that only applies to NPCs, and it's regardless of whether they are a custom race or not.
  16. I have one with some banana hammock undies and some, uh, gravity effects.
  17. What was different about the missing version? I don't know what version I have but it seems likely I have meshes from it.
  18. http://newvegas.nexusmods.com/mods/46911 Here you go.
  19. AFAIK, you can not set the player essential, nor resurrect via script. So you would need to do something like check the player's health, and set it back to some minimum amount unless their head condition is 0, or something like that. But choosing that minimum health amount is hard. Say you pick 20, but the player then gets hit by a grenade, or a fat man...it will hit them for more that 20 hp and they will still die. You could try that plus some combo of toggling godmode and paralysis... you will have to give it some trial and error to get the effect you want. Once you decide how you want to handle that problem, the rest is pretty straightforward.
  20. It was a DLC so it added all kinds of things like dialogs, navmesh infos, etc, so In the end I just reverted to an earlier version that didn't have the problem. There was not much changed. It would be nice if there was an active 'clean masters' option that could strip out references to unwanted esms.
  21. OWB's insanity is its strength, not its weakness.
  22. So I was working on a mod and I must have loaded a master file I didn't intend to, and then proceeded to actually use something from it (probably placed a static). Clean Masters won't work, because I did actually use it. How do I find out what I used from this master file so I can remove it and then safely clean masters/manually remove the esm? None of the filters in fnvedit seem to do this, but it seems like it would be easy enough if one knows the right buttons to press. Thanks
  23. Change the old lady races to have the body type you want them to have. Won't help if you have a skimpified armor replacer of course.
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