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Everything posted by TheRomans
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Have not tried it yet, thanks
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Does anyone know where to get TES4files (deleted Nexus file 8489)? Or has that tool been depreciated?
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What is the practical difference between a a spell level list LL#something100 and LL#somethinglvl100 the names seems to suggest one might be for NPCs that scale with the PC and the other for fixed level. They both have ascending layers of lists, but I cannot tell offhand looking at their components in the CS what their different uses are. I am creating some NPCs that scale with the Player and adding appropriate spell LL to them
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There are more than one. Search Oblivion mods for 'uncapper' and you will find a few versions. I use Elys uncapper version .98
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I have noticed that NPCs in a practice melee package sometimes practice ranged instead. Is there a way to prevent this other that simply removing the practice melee package from their AI? I do not want companions wearing out their bows and using up the magicka charge in them. I have previously removed any practice ranged packages from them.
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Help - OCOv2 orc skin and ear colour mismatch
TheRomans replied to drorgazmo's topic in Oblivion's Discussion
I had recently seen something about this posted but I cannot find it again. -
Use F1 look in its rightmost tab (misc player character stats) for murders: and note the EXACT number use the console modpcmiscstat 32 -(that exact number) to make it 0. remember the negative sign - and do not reduce it to below 0, that register does not play well with a negative value.
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Basically only one .esp, the last loading, that edits the same "object" will take effect. Wrye Bash finds .esps that edit the same object, and then duplicates these edits into a single .esp, called the Bashed Patch, which you put at the end of your load order.
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Trouble with Reclaiming Sancre Tor mod
TheRomans replied to zymurgy65's topic in Oblivion's Mod troubleshooting
I do not see anything about it on the walk thru page https://reclaimingsancretor.fandom.com/wiki/The_Earth_Warrior Edit Did not find anything about it in the support thread http://tesalliance.org/forums/index.php?/topic/4420-reclaiming-sancre-tor-support-thread-ii/ -
It should be fixed by the optional UOP Vampire Aging & Face Fix.esp that comes with the UOP
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Body Replacer with a big butt?
TheRomans replied to GlassFedDockterr's topic in Oblivion's Discussion
The is a common one that includes large buttocks as well as breasts, including, IIRC, a variant of HGEC. Look for the acronym DMRA -
Dropped items fall through the ground
TheRomans replied to Tinien's topic in Oblivion's Mod troubleshooting
It is an inherit engine limitation in all 3d games, It has to do with the mathematics of millions of iterations of the calculation of "is there a surface?" and "is there an intersection of surfaces?". The probability is sometimes inversely proportional the the number of vertices and polygons in meshes, but adding more vertices and thus polygons slows performance on the graphics card. If you have have a powerful system, using high resolution mesh mods may reduce the amount of glitching through surfaces. here is a youtube video describing the problem -
I believe that the Engine Bug Fixes mod also addresses this.
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