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Posts
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Everything posted by TheRomans
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there is: Companion Share and Recruit mod https://www.nexusmods.com/oblivion/mods/3066/?
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HDR always looks too bright to me
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The mod esp unlocks the NPC's body/hand animations during conversation. The description an comments also have pointers for INI setting to move the center of focus and to zoom out or in.
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I have not found any, just compilations of the more common console commands. Even the Construction Set Wiki does not list them all in one place two pages at USESP http://www.uesp.net/wiki/Oblivion:Console_Command_Tutorial http://www.uesp.net/wiki/Oblivion:Console Construction set Wiki http://cs.elderscrolls.com/index.php?title=Constwiki/index.php/Main_Page Fairly thorough list at CS Wiki http://cs.elderscrolls.com/index.php?title=Category:Console_Functions List of console functions that have no editor script counterpart: http://cs.elderscrolls.com/index.php?title=Category:Console_Functions
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If the guards are from the vanilla game, It would be part of the the basic game. You would have to make a mod editing each guard to remove its enable parent, or disable the enable parent reference, disabling everything linked to it, with might include towns, objects, etc. If the guards are from a mod, then you could edit that mod, or disable the parent reference from that mod.
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They are likely controlled by an "Enable Parent" reference. A group of references will be linked to an enable parent whose enable/disable status controls all the others.
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There are a couple of mods that add further preset voice phrases to the Player Character Elz - More Voice http://www.nexusmods.com/oblivion/mods/38585/? My Voice Extender http://www.nexusmods.com/oblivion/mods/29067/?
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Repairing Battlehorn Castle Mod
TheRomans replied to Hanker109's topic in Oblivion's Mod troubleshooting
Did you reset the load order after edited the file? When I used the CS it moves the edited DLC to the end of the load order. If you also have the Unofficial Official Mod Patch for Battlehorn, or maybe some other plugin (maybe Battlehorn Enhanced?) that needs to load after it in the order, but is loading before it, this could cause your crash. -
The sundered Keep has a home like that http://www.nexusmods.com/oblivion/mods/37587/?
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So far as I know there is no way to undo a quest stage in Oblivion by console command or script. Theoretically it could be done by directly editing a savegame file, but I do not know if anyone knows how to do that edit, or even find the quest stage completed lines in a savegame file.
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1. they need to have repair hammers in inventory to repair stuff 2. to repair enchanted items they must have at least journeyman armorer skill 3. mods list/load order. I have heard of at least one mod which may break this script function See this mod which can fix 1 & 2 for you http://www.nexusmods.com/oblivion/mods/44511/?
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Hi - I'm new and I'm just feeling my way around!
TheRomans replied to Borderboy's topic in Oblivion's Discussion
The Oblivion Animation Fixer, if installed, will be in a folder named OAF_v1_2 inside your (Oblivion) Saves folder. -
Oblivion CS Local Map Generation Crashes
TheRomans replied to Slangens's topic in Oblivion's Mod troubleshooting
Are you using the Construction Set Extender, an OBSE plugin which make the CS more stable as well as improving the interfaces? http://www.nexusmods.com/oblivion/mods/36370/? -
the Talk with your hands mod http://www.nexusmods.com/oblivion/mods/14669/? unlock the NPCs animations when a NPC is talking with you, AND reading both the description and the posts for the mod, you will find instructions for INI setting to change both the distance and the center of view focus when in conversation, so you do not have to zoom in on the face
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The rainbow texture on distant landscape usually occurs when the game is set to small or medium textures, and only large textures are available in the mod's LOD. Test by changing your video setting to large and see in the textures are then correct. Then decide is you want to run large textures hereafter, live with the rainbow texture, or ditch the mod. Mods labeled HD or something similar with typically only have large textures supplied.
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Getting the form ID from when it is in your inventory or a container will not work for that. That form ID is the Base ID, the ID you need for a player.moveto is the RefID that is assigned to it WHEN you drop it into the world, so you would have to get it from a save when you were next to it on the ground, and then you would know where it is anyway. Most places you dropped it would anyway reset after 72 hours without the PC reentering the cell, and the item will have been removed from the game.To get another one using the player.additem with the base ID or coc yourself to the testinghall and get another one.
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There a several versions of Kvatch Aftermath out there, I run a self modified v 6.9. (the last one before the CUO/CURP resource pack was required). It sounds like the quest that topic goes to is the Enemy at the Gates (editor ID: kvaCountsMissions). "Unwanted guests" sounds like the topic sending you to clear "Dasek Moor". Note that in some of the older versions of this mod (including 6.9) some of the scripts to advance this quest's stage s (typically ones after you have completed a mission) do not work reliably, and you need to use the console to keep track of the stages and sometimes advance it with the console.
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Check the description and the comments for Talk with your Hands http://www.nexusmods.com/oblivion/mods/14669/? to see INI settings you can can manipulate to change the zoom and center of focus during conversations. The mod itself unlocks conversation animation for the NPC with whom you converse.
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Gates to Aesgaard and The Lost Spires
TheRomans replied to diokno44's topic in Oblivion's Mod troubleshooting
Could be an archive invalidation problem. -
Removing Mod Quest Items from Inventory
TheRomans replied to kvzolar's topic in Oblivion's Mod troubleshooting
Form ID finder http://www.nexusmods.com/oblivion/mods/16704/? will give you the ref ID, (as well as the base ID and a raft of other information) on items, objects, and NPCs. Requires OBSE. -
Hooray!!!!!, Thank you
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My tracked files tab is working today. :thumbsup:
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I have tried most of what I could think of. Cleaning all cookies including the ones for the previous separate websites, turning preferences on and off, cutting my number of track files down by 20% (but it was already lower than when it had worked a times previously). Setting my default tab to other than tracked files allows all the other tabs to load, but tracked files will shill not load. There were 0 changes or updates to my browser or its settings or to my operating system and its settings between when the tracked files tab worked and it did not., other than antivirus updates. All the other nexus games pages loaded file with the tracked files set as the default tab, but then I am not tracking any files on any other game. I am sending in my log on info.
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It does not appear to be browser or cookie related, because it occurs on IE8 and the Current FireFox, two different computers at different locations, but both running win XP pro 32 bit. Both have been logged out and logged back in. I suspect some sort of time out or flood control issue on the tracked files feed, because of the number of files I am tracking, or maybe some sort of corrupted data on one is causing it to hang the feed (I did find one where the last updated date was invalid, giving instead the unix default date of January 1, 1970). I am going to cut down my number of tracked files, putting those unlikely to be updated into a bookmarks folder instead that I will check once a week, and then see if it feeds. If that does not work then I will send it to you next week.
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It is definitely something to do with tracked files. When I reset my preferences to a different feed, then all the other tabs will load, but not tracked files. I am going to do some further experimenting, like untracking files then retracking them to see if that clears it up, and if that does not work, send it to you next week.