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BlahBlahDEEBlahBlah

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Everything posted by BlahBlahDEEBlahBlah

  1. WHat do your AI data and Ai Package tabs look like now? Edit: Stats maybe too, as could be a âthis thing is way too strong fir me to fight itâ.
  2. Mounted Raiders. Ala Ruff Riders: https://www.nexusmods.com/fallout4/mods/30324? ...what? The question was asked, this was my honest suggestion. ;)
  3. Aggro radius can sometimes have a weird, unintentional and bug-like (I swear, I cannot explain why it would, so I call it bug) effect on an NPCs reaction to Neutral NPCâs, too (even if same faction). (Just throwing it out there)
  4. Clearing and letting the CK redo the iniâs can also help CK load times sometimes. Goodness knows why, though, heh. But yeah, Iâm totally of the mind that CK does sneaky self edits to the iniâs sometimes. Again goodness knows why, but I swear it does. :/
  5. Thereâs a couple things to look at I can think of. 1 is packages with the flag weapon out (or it wasnât something like that). Second might be to stick a trigger/primitive around them and linkref them to it with one of the keywords of the âhold positionâ something-or-other, or maybe a âpreferred positionâ something-or-other.
  6. We turned it a round a bit this time, and gave the Raiders a chance to ride around on some not-so-nice dogs. :smile: Ruff Riders - Mounted Enemies of the Commonwealth https://www.nexusmods.com/fallout4/mods/30324?
  7. I get the idea, I really do, but all I can think of is... <gets into a room in a house, thinks safe, gets shoot over and over again with no idea where bullets are coming from and no way out, by a super mutant two rooms away, and then rage quits> :P Definitely be a slower game...yeah. Could really appeal to some, for sure...maybe especially sneakers? Side note: There is that one vanilla perk that does something similar for the player in VATS, iirc. Not to discount the comment request, just happened to remember it. :)
  8. Shoot, at that point, could just use a perk book, with whatever nif you decide, then change activation text to whatever, and choose your perk from the drop down.
  9. There is a script function for Fire. ...at least itâs in there, could always be a carry over from Skyrim that doesnât actually work, but itâs definitely in there. ...and thereâs always F4SE.
  10. Either one of you happen to also do any ini edits for your camera? Maybe something afoul there? Otherwise, probably best just to bug it on whatever page the mod is from that is causing it (if youâve narrowed it down).
  11. Outfit Studio is probably a good place to start, with mashups and such. NifSkope after that. Can get you going pretty quick with those 2. :) Iâm going under the assumption that you already know how to model from the wording above, but if not, start dipping into 3DS or Blender.
  12. Possible flipped the bones on export. Whether itâs my (users) fault or OS, I donât know, but it does happen. I usually try to export a few times again to see if itâll fix itself, but if not Iâll take a vanilla one and compare and edit as necessary. Itâs lame, but it just seems to be one of those things. <shrug> ...at least thatâs what it looks like to me.
  13. Ah, ulyeah, then thatâs all about an attach point and, I think, addon index. No wieghting needed, I believe.
  14. Guess easy enough to find out. Just have to check the vanilla one for either a child connect point setup or a skininstance (Ie: weighting) on the trishape (probably bssubindextrishape). Havenât looked at a flashlight (by the way, are meaning for like for the Minerâs Helmet or PA or something) in a while, for sure, heh.
  15. Attach point issue maybe? (Donât quite remember if those were straight attach point dependent or needed weighting also)
  16. Might give a check in your iniâs to see if aeomthing went wacky there with the font.
  17. Also, yeah, Pra, I very much remember the trouble they had with Easy City Downs. There is a LOT of stuff going on at that location in vanilla...both they and I were very much not surprised by it having issues. Iâd wish you good luck on it, though. :)
  18. They donât be mention it because you shouldnât have to do it that way. Iâm not sure what issue is, but for sure, linking the mapmarker to the workbench is not a normal step. Try comparing to Open Stands, a VERY basic settlement I did as a teaching tool/proof of concept.
  19. (Seriously, I think the Forums or the iPhone have gotten worse about certain characters...makes particular things horrible to understand... âââââ ...mer, see?!) ...sorry. :(
  20. Thereâs a lame way to do it, can throw the pertinent base items into a formlist and give the formlist a recipe. ...but, yeah thatâs a pretty lame way too. Honestly, Iâd just tell them to use one of those âscrapingâ mods...less headache for you and compatibility.
  21. It probably needs weighting, yeah, which I would turn to Outfit Studio to do. They have a lot of tutorials for it (Outfit Studio comes with Body Slide), so should be fine. Probably would copy the jetpack weights...though, honestly 100% sure what that is...but I think a backpack type thing...? So Iâm only guessing itâll be on the back of the PA...maybe?
  22. Might be able to get away with directing it to a blank nif in the first person nif field in the ARMA. Probably wasnÃât filled out or added the wrong one in thatÃâs 1st person field). (Pretty much what BigAndFlabby said) Edit: Oh, wait, itâs an esl (in from CC)...so may have to do an actual patch for it (whichâd Be easier than converting it to esp...âcause I donât think we can edit eslâs directly and have to convert them...? Havenât tried to work with them yet...going by memory of 2nd hand comments...). Means, if Ivremember correctky that they act like tiny esmâs and can be mastered to, youâd load it in CK with double left click, do your edits, and then save to a new esp which will make the esl its Master.
  23. IIRC, big âifâ, itâs in th the nif of the animation marker (not the workbench)? Camera node or something similar...possibly something-something-ref even.
  24. What that person said, itâs all about behavior. Would have to edit their behavior (and add animations and such, of course), and there are very *very* few people who know how to do that/have the correct tools. I, myself, would love to be able to do it...but the skill (and tools) just isnât coming to me.
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