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Herculine

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Everything posted by Herculine

  1. Now it's happening to other Partners as well...
  2. I logged in to the "sample Nexus" and did a bit of navigating. The visual differences and things being in different places on the pages will certainly take quite a bit of getting used to. I'm not wild about the new look; for some reason that I have no examples ready to illustrate, it just looks like a big advert to me. However, all the functionality I am accustomed to is still there, so I really have no complaint other than the aesthetics. Thanks for the advanced warning; if I had one day been met with the new look unexpectedly, I likely would have thought that I was on the wrong site.
  3. Without studying a 240-plugin load order, off hand would anybody know... ...what would make Jiub from the Partners Unlimited 1.0 version of CM Partners 2.8 randomly shrink? I've restarted the game several times and he does this every time. Any help would be greatly appreciated.
  4. Does anyone know how to get the King's Bounty games (Legend & Armored Princess) to run in windowed mode on Windows 7? I tried editing the only setting I could find in the game configuration document, but it still runs full-screen.
  5. I don't mean to sound snarky, but it's kinda hard to mod for a game that hasn't been released yet.
  6. ^THIS. Whether you prefer an unscaled static world or, like me, actually prefer the Oblivion style, having a Construction Set will give us the ability to change whatever we don't like about Skyrim to something that we prefer. It won't happen overnight, but eventually there will be overhauls, conversions, monster mods and everything else. This community has always done so and likely always will. In all honesty, from Morrowind on, it's been mods that have really made these games for me. I mean no disrespect to the devs, but I'm sure it will be the same with Skyrim.
  7. There should be a button on the GECKO GUI to manually point it to your Oblivion directory.
  8. There's at least one that can be found here on Sorcha's site. I think it does not alter all the races, but the changes it applies could be added to the remaining races easily enough with the CS.
  9. So it likely was never finished either way? That's a shame. Thanks for the response.http://www.thenexusforums.com/public/style_emoticons/dark/sad.gif
  10. I've found multiple links and downloads of Rafer: Sands of an Era, which is described as a demo for a full version of the mod called Rafer: Complete. Yet any links I try to follow for the finished version turn up dead ends. Does anyone know where the finished version can be downloaded rather than the demo?
  11. Well, Morrowind and Oblivion are two entirely different beasts. I certainly agree that for Oblivion converting plugins into master files is a very risky business. If a modder doesn't know what they are doing, their new master file is very likely to make most of the landscape disappear, among other issues. Morrowind, however, is a bit more forgiving and there is more room to experiment. Themisive, I'm not disputing anything you've said. Those programs you've mentioned can totally ruin a game install if the modder does not know what they are doing. It has only been recently that I've begun to learn to use these utilities correctly where Morrowind is concerned. I totally agree that newcomers should be cautious with these and always make backups of their game installations before they begin to experiment.
  12. I think mods that mainly add large numbers of NPCs, like CM Partners or MCA for example, actually work better as master files because it helps bypass the infamous Morrowind doubling issues.
  13. I recently started playing Morrowind again from the beginning, and after reaching level 3 I noticed that in the inventories of several NPCs there is what appears to be a silver spoon and it is named "there is no spoon". Does anyone know what mod adds this or what it is the placeholder for? I have over 200 mods installed so it would save me a tremendous amount of time in the CS if somebody knows the answer already. Thanks in advance!
  14. A Google search will do wonders, but this blog might also be helpful; many links there.
  15. I agree with Themisive to a certain extent. I use MGE and the FPS optimizer but I can attest that it is a bad idea to try to make them do too much and to use them with too many mods, particularly mods you are unfamiliar with and especially those huge Morrowind overhaul mod compilations that have become so popular this last year or so. LegoMan, again I know that this doesn't really answer your question, but I'm unfamiliar with the editing program you mention and would recommend using the TES3CS from Bethesda instead.
  16. I was actually feeling like mine was inadequate and that I need to DL a few more big mods...
  17. This might not be at all helpful, but I just wanted to share my similar experience... I've spent the last two or three weeks of my gaming time experimenting with Morrowind and about 200 mods. I've read that you're supposed to clean them, so I tried with MWEdit and it made the plugin unusable. I finally decided that it was just better to use the "dirty" files and now my game is running fine. My best advice is to focus on using TEStool to merge all the objects and dialogs, then use WryeMash to merge the leveled lists and sort the load order. Honestly, if the files are "dirty" it really doesn't seem to have a noticeable impact on my game.
  18. I'm not saying they're unplayable when they're initially released. I'm just saying that at some point they look at it and make a decision that, while the product still contains many flaws, they've fixed enough of them to go ahead and release it. After all, they can always fix the rest later on, and while they're at it they can make some more money selling additional expansions with content that they should or could have included in the original game to begin with. It's a money-making industry. This stuff is planned.
  19. ...but just for the record, I'm not trying to be a Bethesda-hater here. I love these games -- playing them and modding them -- which is why I hang around here. It's not just Bethesda or Obsidian. Over the last couple of years any PC game I've purchased has been less than impressive until it's aged a bit, undergone several official patches and been modded by the community. Bio-Ware does the same thing to us with the Mass Effect and Dragon Age franchises, for example. I'm just calling them like I see them.
  20. Ah... but Bethesda made Morrowind, Oblivion and Fallout 3, did they not? Am I the only one who sees a pattern? Does anyone really expect Skyrim to be any different? After four or five patches, three to five DLCs and about a year's worth of community-made content, including unofficial patches and bugfixes, it will likely then be worth coming off some hard-earned cash for. And that's not even getting into the money we'll need to spend to upgrade our rigs so we can play it at a decent framerate without switching off all the graphics trimmings...
  21. After having experienced FALLOUT: NEW VEGAS thus far, I think I'll just wait about two years while they release all their updates, patches, DLCs and what have you, then I'll buy the SKYRIM GOTY.
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