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euph

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Everything posted by euph

  1. This week, I got a pishing email supposedly from the Nexus, and got someone in the US trying to access my account. I don't see any options to report these incidents. It would be nice to have somewhere to report when hacking/pishing attempts are made, instead of having to "wait" until our accounts are actually hacked.
  2. Right now even if we block someone, they only get blocked on the forum. There's absolutely no way to block people on the mod pages unless they are an author. This isn't the first time a block function is being requested (there were others before me), and it won't be the last. Users should be able to block other users on the mod pages.
  3. Do what I did and just block it with UBlock Origin. No more banner.
  4. It's now blocked as spam. "Click it away", you say... only for the banner to return like a bad smell on the next time I open the site. Thanks, no thanks. Feel free to close the thread.
  5. Yes, of course. Vortex doesn't have to detect ("see") the game to inject ("load") mods and/or the game itself. Bye.
  6. We did noise when we could, and it changed basically nothing. This is, by now, just beating a dead horse, has been discussed to death and back 3 times and nothing will change. Time to accept this and move on.
  7. Yes, but the recompile changed it from VS2015 to VS2019. That translates into different libraries and addresses being generated. Sure, you can find a name, but can you find the proper address that needs to be called to "see", inject, and run the game? That's the core of the issue: changes in the libraries and the addresses. This update breaks a bit more than is "immediately visible to the eye", so to say. As for the Steam version, I have no idea if the name changed, I use GOG. A post above says that the space was removed between "fallout" and "3". Perhaps something else to look into, because if you're looking for "fallout 3" instead of "fallout3", it won't work it seems.
  8. Are you guys having fun ignoring that the game's exe was recompiled with VS2019 (thus, changing addresses), and trying to put the blame on the user? What next? If we have GOG version, we're pirating? It's seriously exasperating to see the user being consistently blamed for everything.
  9. The Steam version of Fallout 3 was recompiled with VS2019. FOSE + mods/plugins dependent on it are broken, as is TTW. I suggest that Vortex gets updated to work with these libraries. For users who don't want to wait for the fix, get the older version of the game if you can, or get the GOG version.
  10. The reason why FOSE stopped working is that the VS libraries were changed from 2017 to 2019 (I suspect that's why Vortex doesn't see it either, but I'm not sure. I don't use it). FOSE and every single mod/plugin dependent on it are broken, TTW is broken, and who knows what else is broken because the libraries changed. Those of us on GOG are immune to the carnage.
  11. FF14 = Final Fantasy 14 Online. Open the game's mod page and enjoy the collection of "D pics" shoved on your face, whether you like it or not.
  12. Have you been to the FF14 Online mod page? No? If you think titties and skimpy suits are bad, I suggest you go over there to see how things are. Had me thinking I was in LL instead of Nexus.
  13. I'm confused about this comment: 1 - I'm a Premium. I don't see annoying banners and ads. 2 - What in the world does uBlock, or the whole comment you made, have to to with the topic?
  14. Apparently, the future of modding is something akin to "win these goods if you feed us mods!" :down: :wallbash: :sick:
  15. @M48A5 - you might want to modify that R word a bit. The mods are a tad touchy about that word...
  16. Yeah, I see the quotes too. I just find that answering isn't worth my time. Sc****e egal.
  17. 214 mods gone from my list of downloads, and that's not counting the old (and I mean OLD) mods that were deleted before all this started back in 2019. The numbers must be interesting. @LeelooMinai - you still pay attention to that person? I blocked long ago.
  18. I just had to add a number of names to my blacklist to be able to read this thread without children throwing tantrums over a ridiculous number of pages, or trolls doing their thing. Anyway... Like I said before, both on the GMAD before I lost access, and here, I haven't had mods here for a while due to a lack of time to take care of mods "for the public". I have plenty of mods spanning various games, however, if I'm ever to host them anywhere, it will not be on Nexus. According to the games' EULA, they're my IP, and I'm not giving my IP to Nexus. When I look at it as a mod user, I basically use the Nexus for Bethesda games and little else. Most other games have their own sites to host mods (stardew valley, rimworld, RAFT - to name a couple) and I get my mods from there. I have a collection of discord servers where I also get mods. For those mods I use, whose authors are leaving/left the Nexus, I joined their servers/sites. I'm on the MA side, and no amount of word salads, whining or trolling will change my mind.
  19. Their ToS is vague, badly worded and contradicts itself. I've been on the Nexus since 2009 and I've seen how much it has changed... and it's not for the better. Take it as you will. You need to register to Moddingham because it has adult content. It's dagoba's site after all.
  20. Didn't know Dagoba had a site up. I'm also hoping that NSFW manages to pull through with their plans for hosting.
  21. It's not a delusion at all as we are literally working with mod authors on the new system as part of the internal testing going on right now (which is also referenced in the news post even). As we're making progress, we'll be adding more mod authors to the testing group and their input is and will be shaping the collections feature. We do not claim ownership of any mods you upload to our site. Anything alluding to the contrary is completely false. Please stop making such claims or we'll have to moderate against it. I suggest you guys talk to your lawyer(s) or something, because your ToS is contradicting itself. One sentence says you don't claim ownership, the other says you have infinite rights over user content and do what you want with it (aka, claim ownership). If this doesn't apply to mods, you should say so clearly.
  22. I left "public" modding some time ago (simply have no time to give support to mods), though I still have recent posts in the GMAD from when all this blew up (before I lost access). People should see what I do to my weapons. They would rip their hair so hard that the scalp would come attached to it. For example, I changed the Beretta 92FS to energy + cells, same with the G36, and made them nice and OP so that those lvl 100+ NPC (I have a mod to make enemies scale to my level every time I load cells) can't rely on being a sponge. I also made the FS explosive, and the G36 has plasma (turned them into legendaries). I think I can already hear the screeching of their tortured souls over what I did to my weapons. :laugh:
  23. You can find her mods at Bethesda or at her Discord.
  24. That depends entirely on which engine you're modding. I started with C languages and LUA back in the Neverwinter Nights times (well, if I'm completely honest, I started with Sinclair Basic, for the ZX Spectrum). I learned some Papyrus for Gamebryo (Creation Engine nowadays), but didn't go far because it's horrid. I'm a Game/World Designer (actual dev irl) so, I don't really work directly with coding (not my thing to be honest, I hate coding. However, I still need to have some understanding of it, or talking to the engineers is impossible) but I'd say, start with C languages, java, XML and so on. A lot of unity mods are a mix of json and XML, for example. Others are in C++, or all of those 3 combined. This is just a couple of examples of what's out there. Start with the basics and work your way into more complex languages. There are plenty of free courses around on the internet for you to check out. If you can, get the free version of Unity and go through their tutorials and mini courses. They're pretty good to start out as well, and Unity is by now, one of the main engines out there. Also, you'll have the advantage of faffing around with an actual engine, and building things from scratch (to a certain degree. However, if you want to focus on coding, just grab some of the free assets and code away).
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