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twowolves80

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Everything posted by twowolves80

  1. Enhanced Character Edit? Or Racemenu? You can go to the new website, click the drop down on the left and select the game, then enter Character in the search bar, and you should get some results.
  2. Perfect. Best way is to go visit the shadowstones, then head into either Embershard or Riverwood Trader (to save in an interior space). A clean save is needed because it doesn't have any of the scripts in the beginning of the game messed with by mods. That intro sequence is the most heavily-scripted part of the game, and tinkering with it can have disastrous consequences. Hence, the clean save. Scripts have finished, you're free to move about the country. lol Mods you install after that point don't have to worry about messing up a script.
  3. Awesome. And you have a clean save if nothing else. Glad it's all fixed. Here's hoping it runs nice and smooth.
  4. Did you clean the masters yet? How about WryeBash? Everything spiffy?
  5. lol That's fine. It won't harm anything. I'm the same way with WryeBash and making sure everything is green.
  6. Anytime you want to start with fresh ones, just verify your cache through Steam (be sure to back up your inis, first). You should also be using BethINI.
  7. It makes an error in the base files, not the "mods" (in this case the plugins known as Update.esm and the DLCs) made from the base files.
  8. Timescale Fix? Or a sky rotation speed adjustment? Sky rotation speed is too fast, even with setting the timescale in the command console to 10. Is there a way to slow the sky speed down without affecting time speed? Or is it hard baked into the timescale? Is there a mod that addresses this? I just happened to notice this again with stars flying through the sky. The first time was when I saw shadows speeding across the ground. And that was at default. Wasn't sure where to put this because it's not a mod request, and I'm not asking for a mod that exists I can't remember. So feel free to move this wherever, moderators, with apologies.
  9. First, clean your masters. Update.esm, and all the DLCs. NEVER clean the Skyrim.esm file. Now, Dawnguard, you have to clean twice [insert lengthy technical reason as to why this has to be cleaned twice that I don't fully understand but something about errors being generated when you adopt children if you don't]. Open up TESVEdit. When the box pops up asking you which plugins you want to load, right click and Select None. Then, tick only the Update.esm plugin. Hit Okay. Let it load. When it's done--it will tell you at the bottom in the right panel--right click Update.esm, select Apply Filter For Cleaning. Let it run. When it's done, right click it and select Remove Identical-To-Masters. Let it run. When it's done, right click it and select Undelete and Disable References. Let it run. When it's done, close out and save when prompted. Rinse and repeat for each of the DLCs, Dawnguard twice. Don't do them all at once to try to save time or you will generate errors. You have to do them one at a time. Then, go to WryeBash, are there are a lot of orange boxes? If so, those aren't missing, they're just not in the order that the mod author had them at the time of creation. Cleaning will instantly make a difference in smoothness--I just did it early on in my save game, so...meh. It's more prone to breakage, but I'm not adding anything further this playthrough unless it's an update or a patch. Just a risk. To fix those, you simply open TESVEdit (leave WryeBash open--it will auto update itself once you click on the window when you're done), right-click when it asks which mods you would like to load, Select None. Then, select only the mod that is orange in WryeBash. One at a time. Don't try loading them all at once to cut corners because it can and will cause errors. Skyrim's game engine is like Grandpa's old Buick he kept in the garage--ran really nice and looked great, but don't give it too much gas or it might break. lol Once it's loaded, then you right click the mod in the left pane, and look down towards the bottom. Sort Masters. It will look like nothing happened. The way you know it did is when you close out--it should prompt you to save. If it doesn't make sure you selected the correct mod. That's it. It will be green in WryeBash. You do have a clean save, too, right? This basically means (and yes, in a, "it suuuuuucks omg I'm going to kill twowolves that rotten little #$%^..." type of way) you have to sit through the initial intro with zero mods (a clean data folder, in other words). Nothing. Has to be completely vanilla. You do have one of those, right? *crickets chirp as your glare deepens* I...see...okay. Well, lucky for you, I have a clean save you can use. Yep. Just throw this in the ol' save file folder, and call it whatever you like, and presto--clean save activated! It's a mediafire link and if you're concerned about security, just right click it once you download it and select Scan With [insert name of your AV suite--I use BitDefender]. It will show as a character named Sasha the Mouse, I believe. This should get you started pretty well. Happy Modding! :smile:
  10. Oh, thank God, it works. lol Gave me back my original color from Improved Eyes Skyrim. Just got my endorsement. :D
  11. Oh, dude, that's perfect. Man, I hate google. I kept trying to find one in SE and got nothing. Thanks! Let's see how it looks. Will update with pics in a moment. Also, no, getting rid of those files is a very bad idea. It went from bad to worse. Looks like she's cracked out and been up for five days straight. lmao Let me put my backup back in the folder. Edit: I just thought of something. I could reinstall CBBE and check the no vampire eyes option in the FOMOD again. I just have to back up the current femalebody.nifs.
  12. I'm sorry. Improved Eyes Skyrim. Just so we're clear, there's nothing wrong with this mod, it's just that since the character got vamped, the eyes switched to those butt-ugly glowing eyes, and I want the original eyes back from that mod. The sunken faces...meh. Looks okay on her, and gives her a slightly more elvish appearance. But those eyes...they have to go. I'm a Star Wars fan, and all, but I don't want my Skyrim character looking like a Jawa. lmao *cue Figrin D'an and the Modal Nodes* Edit: Can I just delete the eyesfemalevampire_serana.nif and the eyesmalevampire_serana.nif out of the Data\meshes\actors\character\character assets folder and be good to go? Or do I have to get rid of the eyesfemalechargen.tri and eyesmalechargen.tri, too? I'm not good enough at tinkering with this stuff, so...yeah.
  13. lol You lost me. Do what with the what now? So...I use Immersive Eyes. Which means I have to copy the eye texture I want (#28) and paste it into...? I don't want everyone having the same eye color.
  14. So it sounds like scripting is screwed up in--in your save game. The load order stuff is hard-baked into the save. Try using a clean save. I would also try running WryeBash--the orange boxes can and should be fixed. Very easy to do. I don't think your game was going to stay very stable unless you were using LOOT, Serina. That is one of the tools you have to use to make sure things are set before starting your clean save. So I think this would have happened sooner or later, anyway, though I am sorry it caused you a mess.
  15. So...how was it broken then? Give us some symptoms.
  16. Are there any Special Edition mods out there to restore the vampire eyes to the normal eyes? Really find the glowing eyes annoying and Jawa-like. I find a wealth of Oldrim mods, and a host of authors who all say they're porting their mods over, but nothing has been ported.
  17. First of all, if LOOT destroyed your load order, it means your pre-LOOT load order was already broken. There's no two ways around it. But remember, Don't Panic. Now that LOOT has sorted your mods into the proper location, your save games are probably borked, but not the game itself. Now you run WryeBash, which will help eliminate the errors caused by finally sorting your mod order. WryeBash is one of the few tools out there that accurately checks the accuracy of LOOT. lol If that makes sense. You'll most likely get a bunch of errors from orange boxes--don't panic. They are very easily fixed using TESVEdit, and once those are fixed, you should be a lot better off. Besides, it's a learning experience for you since you've never used LOOT before. Have you cleaned your masters? That's another very critical aspect of Skyrim playing, whether it's Oldrim or SE. Have you ever perused the STEP site? Another great resource (if nothing else, a list of cool mods you may have never come across and will want to add to your game). It has an INI editing section second-to-none. I know, I know. It really sucks when you break a game--it happens even to Elianora, I guarantee it. Now, if you can't rescue it for whatever reason, do what I did--make a list of mods that are the same ones you will download over and over for your game. Put them in correct install order per STEP's guidelines (i.e., bug fixes first, then UI mods, then...etc.). Then, when you break your game, you will have your list ready and it will take you half the time because you already know what options you want, where everything goes, and what ini tweaks to made, and you'll be able to repeat it over and over, faster and faster. You, uh...fail to mention how it broke your game--what kind of errors is LOOT showing? The more info you give us, the faster and easier we can help you out to get around this. And rememerber: :smile:
  18. See? And even using Outfit Studio does nothing...I wonder if it got jacked up in the porting over? Hmm...maybe this does warrant posting on that page with a link to this thread for clarity.
  19. Now, we sit back and wait...lol I'm almost wondering if it's a skeleton issue?
  20. I have some photos I'll put up later of the character, as promised, on my images page here on the Nexus. Not too bad for an hour or two of work. I still can't figure out why the z-axis information is showing a change in Outfit Studio, but not in the nif data that the game engine is reading. One should automatically change the other, otherwise, Outfit Studio wouldn't work. Hmm...I doubt I'd get a response from Caliente, or Nazenn if I post it on their mod pages.
  21. Not since the last playthrough, and I don't think it was one of those mods I had to convert. I almost wonder if it's something in the mod itself that is jiggy? Hmm...may have to open it up in the CK later...
  22. lol I had a sinking feeling you were going to suggest I need to convert it over. I don't get it, though. It worked last time out of the box. Hmm...now I suppose you'll tell me next that I have to learn to apply sliders to it. No one said there'd be learning involved! Sheesh! What if I just want to be lazy and phone it in? lol :P
  23. lol Yes. That is one of my favorite mods, too--such a small mod that adds a dramatic difference to the game. That, and NeoValen's awesome mod, Skyrim Coin Replacer Redux. Is there a way to add more things to the Batch Build dialogue box that pops up? It will ask you what outfits you want to build--how do we add more to that? Maybe if I could batch build the outfit to the body shape, it would function...which requires, what, saving the outfit as a project? See, this is where I lose coherency in Outfit Studio/BodySlide. Seems a bit much to wrap my brain around, but I'll get it...eventually. lol
  24. In Outfit Studio, you have the option of exporting to NIF, with or without the reference body. Basically, from what I've gathered, it's a placeholder for the outfit you're adjusting. But including it allows you to alter the body for that specific outfit (so it appears in game with the altered reference body, for example) so anyone who wears that outfit will have that body show up. You can set reference by right clicking the object in the object pane on the right in Outfit Studio and selecting Set Reference. I don't know...I have a love-hate relationship with Outfit Studio. lol
  25. Well, on Apachii's site, the author says that it's built for the Curvy CBBE body, not the petite, so that's why Apachii is acting odd, which is fine because I'll just use a different hair style (#2 looks just as good as #3). I'll definitely have to post pics of the finished character, whose working name currently is Arwyn Bow-Song (a half-elf from Cyrodil). As for the cloak...I didn't have a problem with it in the last iteration, and that was a RS Children Overhaul play through. Both files were set with the cloak on the shoulders, with a NIF reference. It shouldn't be floating. There has to be a way to adjust the z-position and make it stick. Either that, or once I again, I've somehow stumbled into the bug from last time where the reference body is a lot bigger than the body in game, but I don't think so. She has piercings that don't float, and the Cubic Hairs Renewal doesn't float, either (and is a much more realistic option than the painted-on look of putting hair on the skin texture map). I mean, where is it getting it's position reference information from? I don't get it. Both files where it should be generating the data from, it's not. And hi, to you, too! lol We seem to keep running into each other! :P Between the two of us, we may get this forum thread cleaned up! lol
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