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fftfan

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Everything posted by fftfan

  1. I just wanted to express agreement & support for this, well said. I am convinced that all of my concerns personally are well addressed here.
  2. Great to know! I'm planning to likely get premium over the next month or so, may be likely to use PayPal
  3. Anything that can be bought today will likely be outdated by the time TES 6 releases(unless it's going to be a rush job with half the development length compared to Skyrim/Fallout 4). I expect it around 2024 to 2026, probably 2024 is what is the planned release year since it'll be The Elder Scrolls' 30th anniversary but wouldn't be surprising if they ended up needing longer if they're going to try to do a proper TES. I would say 2026 is the probable cutoff since by then it'll be at the end of the next generation or maybe 2027 if PS5 isn't going to release till 2021 rather than next year but that seems unlikely as it already seems like the current gen is wrapping up soon and rumors point to 2020. About 6 years seems to be the norm for console generations, with the PS3/Xbox 360 being an exception. 7 years ago the GTX 600 series were released, today the entry level GTX 1650 beats the high end GTX 680 from back then so I wouldn't be too surprised if the entry level card in 2026 beats the best stuff from today. People say Moore's Law is dead but I attribute that mainly to lack of competition and it seems like Intel is going to try to seriously compete with their GPUs. High end specs from today likely will still play TES 6 but probably at low settings and similarly to current low end specs, being a possible limiting factor as to how many mods/which mods can be installed without too much performance loss or adding to instability. I wonder if that might be a sign that Creation Club isn't selling spectacularly?
  4. That is what I expect also. Starfield will probably release Fall 2021, get 2 years support. TES VI 2024 for the 30th anniversary of The Elder Scrolls, will be incomplete like an early access game but with promise of significant post launch support. No further mention has been made for 76 modding/private servers since before the game launched AFAIK where it was used as a selling point, I expect that either we will hear about it at E3 next week or it's very likely been cancelled if absolutely no mention is made of it. I think it's reasonable to expect that if it's still in fact coming that some comments should be made during E3, Todd usually does a bunch of interviews during E3 so somebody should be likely to ask about it(unless they are told by PR it's strictly off limits to ask about. Interviewers get briefed beforehand so as to avoid anything too controversial or will make the company look bad). Final Fantasy XV had promised a Level Editor/CK type program before launch only to cancel it later, conveniently for them they only mentioned this after people already would have bought XV on PC for it. Though Square-Enix is known to be dishonest, much more so than Bethesda. Right now I feel uncertain if TES VI will have modding support. My expectation will depend in part on if they will keep their word about 76 modding support. It also depends how they handle it, it'd be bitter for people who bought the game if they say "sorry there won't be any modding support for 76 anymore but here is Nuclear Winter Battle Royale mode instead" but in a way it'd almost be worse if it's just never brought up again and they assume people will forget. I don't like 76, have not and probably will not buy the game(might consider it only if full modding support and self-hostable private servers are actually released and are decent) but I am waiting to see if they will keep their word about that.
  5. I would say that the best solution is a Mod List. If you choose a reputable one it will give you a great curated list of mods as well as an explanation on the overall installation procedure including how to get everything to work well together. I'm fairly new to Skyrim but it appears to have a high need for Merging & Conflict Resolution Patches as well as require some advanced usage of the various mod tools including xEdit, zEdit, Wrye Bash, etc. The best way to get into this as someone new & previously unfamiliar is to follow a detailed guide that includes this part of the procedure. You can learn a ton by following a guide and it can otherwise be pretty hard since making it all work will usually require some specific knowledge on the more complex mods, avoiding problematic mods, both of which you won't already have when coming in as a new player. I use Lexy's LOTD SSE: https://wiki.nexusmods.com/index.php/User:Darkladylexy/Lexys_LOTD_SE But since this is for Legendary Edition there is an (older)version of the same guide for that here: https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended_Legacy_of_The_Dragonborn I wish I could list some more known good guides but all of the ones I know of are for Special Edition. I'm a latecomer to Skyrim and just went with SSE. Additionally, though it might be simply because I have played the game much more, but I find Fallout 4 quite a bit easier to get into and manage as a mod user. I use BiRaitBec's Modlist on Fallout 4, from there I just added lots of settlement stuff. I have been able to get by without merging plugins or other advanced stuff, I generally just use xEdit for almost everything. I hear it's kind of normal, LE has more limitations due to being 32bit and SSE having other engine fixes too I believe. You might want to consider Skyrim Special Edition. It's commonly on sale, I had to buy it due to never bothering with the DLCs on the original but I paid like $5 or something in a Steam Sale last summer. 254 plugins since there are 256 total slots but [00] is reserved for base game, [FF] is reserved for dynamic references generated in game though the number you can add reduced by 4 more for the slots used by Update.esm and the DLCs. This tends to be problematic since for instance my Skyrim SE install before merging had 580 plugins and my Fallout 4 install has 350 plugins. What is on the newer games is the new Light Plugin. They reserved [FE] slot so it's one fewer slot for ESP/ESMs but you can have multiple light plugins with ~2000 or fewer records each.
  6. I only hope for continued moddability and that the engine won't be a 1:1 duplicate of Fallout 4 (Which has been used for a lot of fun mods but there are a lot of technical limitations & issues). I hope for mods like Sim Settlements to be possible on a TES VI/FO5 with fewer of the worst Gamebryo issues and tech getting an overall update. The engine is otherwise going to look very dated in what probably will be 2024 or 2025 and it may not attract as many modders if there will not be any new possibilities compared to now. Realistic expectations: There will be some form of multiplayer or at least co op and the game will be basically Skyrim Lite x Fallout 76. It will probably not have multiplayer elements to quite the same extent as 76 but most likely a cross between Souls and Borderlands. BL style co op with other players invading, towns might be populated with players rather than NPCs, or there may be fewer NPCs who are all for specific purpose like quest giver/merchant. 10 or fewer skills linked to 3 trees(combat/magic/stealth). MMORPG styled story/world design more akin to 76/ESO than previous TES games. Games as a Service, someone had mentioned that TES will have 30th anniversary on 2024 so TESVI may release then. I believe it if they go Games as a Service, it could be released incomplete and have expansions later. Maybe we get High Rock and later Hammerfell/other provinces are added over the next couple years. The timeline also fits for Starfield to get a 2021 release then about 2 years of support if that may be Games as a Service.
  7. Are we able to have the game use different drives simultaneously? Like having Fallout 4 installed on one SSD with a pretty much vanilla Data Folder, MO2/Vortex on another SSD with all mods installed through it? Pretty interesting questions IMO. I expect results might be quite disappointing if some of the game data were on an HDD as the read speed would likely hold things back(assuming this is something that can generally work perfectly fine, using multiple storage drives) but this could be interesting if we could separately use the read speeds of 2 SSDs. I do migrate some of the contents in the MO2/Downloads folder that aren't going to be needed frequently, like mainstay mods that won't get uninstalled and aren't likely to need to be reinstalled. I'm curious, how does that work?
  8. I feel exactly the same. It feels like with these games that there is no creativity or passion whatsoever, with such games no one involved cares even slightly to try to create something great. They are happy to do nothing more than copy/paste the exact same template, even though the template itself is mediocre at best. I used to want to go into Game Development but not anymore since my views on what games should be and what development should aim for could not be further apart from the people who make ME Andromeda, Anthem, everything else EA/Activision/Ubisoft/etc. As a result I buy far fewer games from the AAA giants and increasingly stick to Nintendo / modding / replaying older games. The only AAA I genuinely anticipate outside of Nintendo right now is Cyberpunk 2077. I ignore everything else and only read up on them after the fact so I am getting to read about what people ended up thinking in conclusion about the games when they are finished rather than getting info from the marketing hype blitz. For me it's the excellent development studio CD Projekt RED. I can trust them to be fair to consumers, offer a great value, not shy away from innovation and to not forget that games are supposed to be fun.
  9. I fully agree with this. SLI could be cool but the reality is that the support for it is very poor overall, the vast majority do not take it into account at all since the number of players running SLI is so low.
  10. It'd be a good thing for me since I love Sim Settlements and I generally prefer TES setting over Fallout plus it's likely if they did this it should open up further possibilities for Kinggath / hopefully save him a bit of work since a lot of the code may work without needing changes(especially if the engine is also 99.99% the same as right now). I prefer Fallout 4 mainly because of Sim Settlements and other mods adding to settlement building. I do hope for this since it would mean that TES VI would definitely amount to something for me. Sim Settlements would make the game fun, even if the base game is just inferior Assassin's Creed in an inferior world to Skyrim and virtually no technical improvements(FO4 engine spliced with Skyrim, scaled up a bit for PS5/Xbox Whatever/2025-era PCs). I'm concerned if the game is too lazy / too mediocre that big name modders might not be interested in modding TES VI at all, when I think about TES VI I think about what modders will create.
  11. It's very CPU dependent, largely because of Shadows being handled exclusively by the CPU. Other games handle them on the GPU and it shows. They can have shadows with more complexity, much further range and with nowhere near as much impact on performance. Outside of these games there is little reason to go for 9600k over 9400f, it's just that Skyrim/Fallout 4 depends heavily on single core performance. You might need a better CPU than those perhaps for all the bells & whistles. For my own build I just chose a CPU that will do everything, can handle very high FPS like G-sync up to 144hz(Fallout/Skyrim can't have FPS that high though because of engine limitations/Physics), ready for upcoming games like Cyberpunk 2077, can do videos & 3D applications. I went with i9-9900k. I only care about Skyrim SE, Fallout 4, Cyberpunk 2077. Some others too but they're much easier to run anyways. Based on what you said, I would choose RTX 2070 for the sake of getting 8GB VRAM. I haven't played so much Skyrim but on Fallout 4 you can easily use up to 8GB or even run out sometimes if using every highest resolution texture pack you can get plus high quality new outfit/weapon mods. The other 2 should be generally adequate but based on what you said you may be similar to me in terms of mod preferences and easily use 8GB.
  12. I/O is quite interesting, it would explain a lot if that is the bottleneck facing 2080 Ti builds since a friend of mine runs 2080 Ti & Threadripper and still gets drops yet GPU is at less than 50% utilization/CPU even less(Game is on 1440p in their case). Anything that can help is worth investigating though IMO, if this has brought benefits for you then it's fascinating to me. Are you getting pretty reliable 60fps? I will be using Lexy LotD mod list. ENB not sure, probably the one they recommend. I'll probably give PRT a try since I love PRC on Fallout 4. I'd been mildly similar though not for as long and haven't been able to afford proper hardware until somewhat recently. Too true. I don't feel safe to expect anything at all from TES VI or any future Bethesda game, with Fallout 76 & Blades I am getting the feeling we might be left behind. This is what we have and probably have to just make the best of it. I expect Cyberpunk 2077 will be great, and I do hope for modding on there though in general I prefer fantasy settings like TES/Witcher. As far as TES/Fallout goes all I will count on are Skyrim/Oblivion/Morrowind + FO3/FNV/FO4, if any of Starfield/TESVI/Fallout 5 are indeed moddable & good then it's a bonus. I also really hope for engine improvements to be modded in somehow but I feel that probably at that point they would just develop their own game. If they're able to fix Gamebryo then they are no doubt possessing all of the knowledge required for developing a new indie game from the ground up. A Gamebryo Fixes megamod would look absolutely great on their resume though, if they wanted to go into game dev. If you do have some of the knowledge, I would suggest trying to contact SKSE devs &/or xEdit devs. Maybe they might know others who are interested in the same and may also have some of the knowledge A great topic for sure! It is very much worth investigating since these games will likely continue to be the modder's hotspots for years to come. Knowledge that helps 2080 ti users can also help people on future hardware. For suggestions, I will link what appears to me to be very good modlists for Skyrim SE & Fallout 4: Lexy's: Legacy of The Dragonborn Special Edition: My plan is to use this but select 4K texture options rather than 2K textures, and try higher settings for xLODGen/TexGen/DyndoLOD. Can be complicated but I feel it's simply due to Skyrim itself having more complexity involved in modding it plus the whole LE & SSE thing. Seems like there are a lot of SSE guides but this one does tackle conflict resolution, merging, etc so that made the decision easy.BiRaitBec Modlist: I love this, basically the definitive Fallout 4 guide & very easy. Works great for adding to it too, I mainly use settlement mods like the Sim Settlements stuff and I've had no issues doing so.I'm waiting for upgrades(2080 ti/ i9-9900k) to arrive so will be comment again when I get set up.
  13. Oh crap... I didn't even think of that. They can technically say "We support modding", but only in a way that benefits them. Now I'm worried. Creation Club authors probably already get to use the official editor so they will not be affected by the release or lack of one for a public CK, other than that there probably won't be much if any community knowledge or help to draw from. Unless perhaps xEdit can be made a full replacement for CK, including a render view for cell editing, NPC editing(faces/etc). I prefer xEdit for a lot of stuff but I think quite a bit still must be done in the CK. The official editor can probably do a lot more but due to NDA, they probably wouldn't be allowed to use it for anything to be released other than official projects through CC. Oh yeah that is true also. They could get by with the people they have now for Starfield. But likely for TES VI and even moreso for Fallout 5 it will be much harder to find new talent if there will not be a CK on any future games. They could contract out game developers who are unable to find work, though they likely would expect a lot more pay.
  14. GTX 1080 is great for 1440p, or 4K if you do not mod the game heavily/don't use ENB. 1080ti extra power will probably go unused unless you play on 4K or 1440p G-sync for above 60fps(can be difficult due to physics being tied to FPS). Depends on what resolution. Judging from this(i5 3570k / GTX 660 Ti 3GB / ASUS P8Z77-V / 8GB RAM / 4TB HDD's ) I figure 1080p or possibly lower. If 1080p, you can possibly get away with GTX 1060 6GB( Don't get the 3GB! ). It will do the job unless you are heavily modding the game's visuals & also running ENB. But it also matters if there are other games you want to play. 1060 will start to fall behind a bit on newer games, it will still work but you'll have to set to medium or maybe low when PS5 is out & games are tuned for it. It may end up being below minimum spec for games tuned for PS5 when PS4/X1 are no longer supported. PS5 is expected for end of 2020, games will probably be cross gen for the most part through to the end of 2021. Rumors are varied but it seems likely that PS5 will be 1070 or 1080 level with a Zen2 CPU. PS5 is supposed to be "up to 4K@60fps" though IMO likely will end up being 4K@30fps with drops or 1080p@60fps with better visuals. If other games/future games matter to you then I would suggest going for 1080 if you can or 1070, 1080 should be about par with PS5 at least. The biggest game on the way is Cyberpunk 2077, I feel sure it will set the standard for graphics similar to how Witcher 3 did so there is one strong reason to go a bit higher tier. An RTX 2070 might be worth considering if you are also looking forward to Cyberpunk. I would probably suggest i5-9600k. 9400f seems to be fairly close to i7-7700 locked(9400f is 6 core but this game engine doesn't appear to scale with higher core count). For me i7-7700 mostly works but in order to get reliable 60fps have to reduce shadows & shadow distance. If you want cheaper than 9600k I'd suggest considering a Ryzen. At any rate you will definitely want to get an SSD & 16GB RAM. For Skyrim & Fallout 4, the games just become unplayable when 50% or more of the time in game are loading screens. Same. It will certainly be enough unless you are going for 4K heavily modded plus ENB. 4GB VRAM does seem to be the minimum unless you don't plan to install any texture/outfit/weapon mods & just keeping the game stock. From what I hear you pretty much have to keep them very much in check, will want to keep an eye on VRAM usage with a program like MSI Afterburner. 6GB seems like a standard amount for an average mod user who will want some weapon/armor mods and some texture mods. If you like to go overboard then definitely want 8GB or maybe even 11GB, if you want to use every high quality 4K texture replacer you can find and also xLODGen/TexGen/DyndoLOD.
  15. That would be inline with AC Odyssey, which has basically 3 skill trees. Warrior, Hunter, Assassin. ACO is fun sometimes but I don't have any confidence in a Bethesda made AC clone(that won't even have climbing anyways). I think their plan is probably to have the game stand on its own without any form of modding and as a pure Character Action game(little to no RPG mechanics). They would need Dark Souls/Bloodborne level combat for it to carry a game even more streamlined than Skyrim and I see nothing to suggest this is attainable for BGS. Plus that would be if it was releasing right now, by the time it releases likely the bar will have gone up further. CDPR will have released Cyberpunk 2077 and probably already the next full game before or around the time that TES VI will be releasing(likely around 2025), FromSoft will continue to evolve their combat. I think Skyrim's success may be a part of the problem, it seems to me that due to the PS3/360 sales where mods weren't possible that BGS probably have concluded that the game would have done equally well without any mod support at all & from seeing the Games as a Service trends believing that microtransactions can fully replace it. Fallout 76 to me represents Bethesda betting all-in on this belief & trying to fully leave behind their earlier model. I didn't enjoy vanilla Skyrim but I do like modded Skyrim, modders have solved a lot of what I don't like about vanilla Skyrim. I will definitely not buy Elder Scrolls 6 if it will not be modifiable. Fallout 76 & Blades convince me that there is no appeal in their future games unless unrestricted modding support will be in. Without modding support in future games I will simply instead play other games like Cyberpunk 2077/future CDPR games, FromSoftware games, Obsidian games, Legend of Zelda, Fire Emblem, Persona. There are plenty of alternatives so I am prepared to not buy BGS games in the future, I passed on Fallout 76.
  16. I feel exactly the same but I fully expect these to be true except maybe Online. I believe that Fallout 76 represents a fundamental & most likely irreversible paradigm shift. Bethesda's actions suggest that they accomplished everything they set out to do with 76 and they are satisfied. I do not believe there will be a Creation Kit for TESVI/Fallout 5/Starfield, aside from authors in Creation Club who probably will use the official BGS Dev editor. No public release. I did not buy 76 and at this point I won't be buying the future games at release, they won't be considered until a CK is released. Without any form of modding, I don't care about the games. Agreed. I notice this also. I worry that TES VI will basically have Assassin's Creed style character development. Just perks, leveling, and "Uncommon/Rare/Epic/Legendary" style gear. No skills, or just throwing a couple perk points to unlock "Master".
  17. A true modding Hero! :wub: Thanks so much for xEdit!! :thumbsup: My own mod has hit multiple points where what I needed to do was going to be extremely difficult, extremely tedious maybe or even outright impossible in the Creation Kit, yet Elminster's xEdit was able to solve it like literal magic. I would have had to redo Navmesh multiple hundreds of times, the time for that would massively outweigh the time spent doing everything else. xEdit allowed the ability to copy Navmesh between Statics, something that is literally, 100% impossible to do in the Creation Kit. With Bethesda becoming increasingly unreliable or not caring anymore, perhaps the Modding Community will entirely rely on xEdit for TESVI & Fallout 5. Bethesda's recent decisions make me question whether we may even get a CK at all in future games. Right now it's probably safe to say that xEdit improves the game experience for millions of players by enabling the enhancement of or creation of many mods, thereby leading to many more files on Nexus & Bethesda Net for Xbox One players.
  18. Looks like Model rip, which is illegal. Very similar to from JoJo Eyes of Heaven/All-Star Battle. Can make your own but need a lot of different software & using them are all an art so 99.99% all self taught. Like sculpting & painting IRL, dozens/hundreds of hours to complete a project depending on the complexity of the project and level of quality aimed for. I've had interest in it and read about it but haven't had the proper time to put in for fully learning it. What I have learned is that first and foremost: There are no shortcuts.
  19. In response to post #65235001. #65238371, #65249136, #65253756, #65257321, #65271461, #65276151, #65276591, #65278876, #65279386, #65409951 are all replies on the same post. Agreed. I feel the current approach you're taking is the best way and allows you to just do what you do best. It's not a business relationship like customer & business, we view you solely as a 3D artist and can feel free to support you as desired/reasonable for us. Money is tight for me right now but I do plan to donate at some point, right now I am buying software and then plan to spend on Gumroad tutorials & maybe Flipped Normals too since they've got some great ZBrush tutorials. First I need to decide on all the programs to specialize in as there's so many I saw from looking at the Gumroad tutorials. 3D modeling there's 3DS Max, Maya, Blender, MODO Foundry, Marvelous Designer, ZBrush, Cinema4D, Allegorithmic's got one too IIRC. Texturing there's Photoshop, Substance Painter/Designer, 3DCoat, Quixel, GIMP, Corel Painter plus probably tons more as I don't yet know much about them. It seems the only way to learn is to own a wide variety of them and follow tutorials for any of them to improve general skills. I think the best way I can give back is by becoming an artist too someday and making something you might also like, the best reward for you is probably if people also get inspired to create high quality outfits and your level of quality gets us to aim for similarly high quality. Imagine you create the great outfits & then 10 people decide as a result they want to create outfits too. I'll keep in mind desire to learn more than desire for an end result. It may be slow going but it's basically my hobby now. I view you as someone who's chasing the ultimate outfits & weapons basically forging the ultimate mods which to me is the opposite of the guys who are chasing my wallet. With businesses I have to always remain skeptical because it's only about the exchange of money & in reality creativity does not play any role. With Patreon there's the concern that it turns into a business of selling mods & at that point we have to worry about greed overtaking creativity. There's the concern it turns things into money-centric approach which when min-maxed becomes exploitative. This may result in decisions like: Quantity over quality, like how AAA foregoes quality assurance in favor of putting more products on the shelf & with less dev time on each of them. Also because after the fact it's too late since money is paid in advance so it's cheaper to just say day 1 buyers = Beta Testers or if reputation isn't important, to outright ignore any issues reported. Aggressive over-valuation of content: DLC & game content valuations gravitate towards aiming at whales. It's like the 80-20 Pareto Principle where 80% of the revenue is predicted to come from 20% of the potential customer base, but the whales are a minority within this group. Free 2 Play & similar models take this to an extreme, targeting the probably 1% of players who will be most inclined to overpay. This is also happening in AAA now, seen with DLC that can be $10 for 1 hour of gameplay. My belief is this model results in a five-fold overvaluation on average, with the particularly greedy cases being even more so. Fallout 76 has this too, I hear the Greaser Jacket that in Fallout 4 the Atom Cats wear is sold in Atom store for equivalent of $5. Chasing trends/focus group design/lowest common denominator: Doing only what sells, not what's awesome/creative/epic Splitting up content into smaller parts AAA are not trying to simply just get by, they are trying to get very rich. Lead devs get revenue/profit sharing so one very strong quarterly could potentially have them end up set for life if they're on the next Fortnite or even Star Wars Battlefront 2 collecting share of the proceeds from the lootboxes. I read a Cliff Bleszinski interview and it made me realize that probable many are not there for simply a love of video games, they are hoping for the big payday. I suspect devs with this mindset are favored for having similar mindset as the publishers and those who love games may get pushed out. I'm a careful observer and I do see signs that some who use Patreon as a platform to sell mods do appear to be trying the very same approach. With the heavily commercialized "AAA-like" approach it may lead to short term gain but when that approach is taken to the logical extreme people are getting a bad deal so they don't stick around forever. My approach as a consumer is to slow way down & stop with impulse buys, I've simply learned that when I get asked for money for gaming related things that 90% the time I'm getting ripped off so I've slowed right down and put a lot more time/thought into every purchase. This has saved me from getting 76 day one, as even though I'm always excited for new Fallout games past history has taught me to hold off & wait. I suspect many others will do the same as they're continually and repeatedly left dissatisfied. Part of this approach for me was getting into modding rather than buying most every AAA. I buy only a few now and alternate them with mod projects or just trying out the coolest new stuff on Nexus. I get far more enjoyment from carefully buying 3-5 games in a year rather than buying 25 on impulse and hating 20+ of them. Therefore I think the current route will be better for you in the long run. The creative approach & just making whatever you want is going to be a lot more fun for you. The community management is basically just marketing & customer engagement. As one of the top 3D artists on the Nexus you'll be able to get regular support from fans just by doing what you love to do. There's one hidden irony I suspect may be there. I suspect in knowing about those outfits that Todd or whoever from Bethesda/Zenimax corporate may possibly have been likely to actually be someone who personally installed & used the outfits on their own game. How else would they know about it, other than being actively participating in Fallout 4 modding? They were popular outfits(The newer non adult stuff being way more popular though) to be sure but it wasn't like they'd pop up on Gamespot or on Facebook/Twitter feeds of people who are not into Fallout 4 modding or only very casually, not viral where Community Managers would be reporting to Todd/Bethesda that "everybody's talking about it". Point being that IMO only avid mod users who also are interested in adult content would be actively familiar with them. The new stuff you've made would be more likely to be talked about and I'd have thought they would be what Bethesda would have thought about. I see them in the Image share all the time so I'd suspect them to pop up elsewhere. I think I might've seen some on Twitter, Bethesda had a tweet "3 years later, post your favorite memory of the Commonwealth" though for me I always have the outfits & Cryolance/Ruger/Blades. The silver lining is that at least nobody is telling you what you can & cannot make. They're not forcing you to make something you don't want to do or vetoing your ideas you want to make. I am a bit disappointed in Bethesda however, if they refuse to deal with you over something like that. I would have thought rather than CC they could hire you fully as a 3D artist for Starfield, TES VI & Fallout 5, maybe as the main armor/weapon designer. I did wonder what your take on TES armor would look like, for instance if you did a set of replacers from Iron to Daedric or your take on Daedric Artifacts. Poor form IMO if this is something forever impossible because of past outfits. I get that they may be concerned about the media outlets but I think the facts are we don't know who people's real identities are. The outlets wouldn't know if you were hired fully as a Bethesda dev unless it got some kind of announcement "Niero hired as TES VI's Armor Designer" which never typically happens for devs being hired unless it's a well known Director or big name like Chris Avellone so pretty much only game industry celebs.
  20. Seems to reliably happen with the new update on: https://www.nexusmods.com/fallout4/mods/78/
  21. In response to post #64377381. Indeed. expired6978 is a true hero!
  22. In response to post #64087966. #64088311, #64089056, #64092636, #64102471, #64102756, #64103211, #64113171, #64129041 are all replies on the same post. That's a good idea. I think the DP system is pretty ingenious.
  23. Thanks a lot Nexus! I feel that this is definitely the best approach because the experience of those who do adblock is not negatively impacted in any way. Too many sites punish users for using adblockers.
  24. In response to post #64079816. #64079916, #64080396, #64080626 are all replies on the same post. I think Patreon is a pretty cool thing(so long as used responsibly & fairly). I haven't noticed any hassles related to Patreon so it really does seem to me like your channel is an example of Patreon being used well, as a way for us to express support. I think this is fantastic. Some channels do a sponsor segment, I think it might anger some people but I am potentially sometimes fine with it when done within reason. For instance Linus Tech Tips I don't terribly mind since it's only once, is under 30 seconds( I think it's more like 15-20 seconds) and has a cutaway which means we can skip ahead to where we see Linus again without any sponsor logos and get on with things. Though I would caution that if it did get more intrusive I would stop watching a channel. If he made it longer or mixed up when it'll be or anything to increase visibility of it then I'd stop. Cases where I mind it less are where it's consistent, predictable, and very brief like at the 0:40-1:00 mark we're certainly passed it already. Best way if doing it is to have introduction, sponsor segment and then get into things within the first minute. With your channel though care is needed since when I'm viewing your info about the CK/other mod tools/other information heavy videos since especially when problem solving things related to modding something like sponsor segment could be a real bother, we might already feel frustrated since we might be trying to solve specific problems on our game/mod projects and be researching for that purpose. Overall I feel for your channel that Patreon as used by you is a superior approach. About equipment it might be something reasonable since your channel is pretty notable IMO to ask if anyone would give you some as a sponsoring thing. Big gaming channels often have them sitting in brand name gaming chair, wearing brand name headset, maybe sticker on their PC tower and they might be briefly saying "Thanks to EVGA or whoever for the GPU I am using"(The one guy I see do this only brought up the GPU they gave him exactly once ever). Or they might have it at bottom of description "PC hardware used". I think a lot of people adblocking on Youtube likely started after 2 minute unskippable ads(that can happen multiple times in a video) became a thing, though to be fair I heard that may have been a bug in their system. I believe it was going to be a policy by Google that got reversed due to backlash. I always adblock on sites because I have found advertising networks to be completely irresponsible with user safety, it's been known as a rule for as long as I can remember that clicking any ads can generally be expected to have a high risk of infecting your PC. My opinion is that networks are apathetic about user safety and also the reputations of sites, they're generally not liable for anything since the websites themselves would take the blame so the network doesn't care. I have been adblocking constantly for over 10 years since getting a PC killing virus served by a banner ad that did not require any clicks to infect my PC. Also on mobile data when roaming it's quite a bother when sites have auto-play videos plus LTE being really fast meaning it'll instantly preload a 400mb video just to read an article. GameSpot is particularly bothersome in this regard since it'll default to high quality so usually 1080p@60fps, if it's a video review that would be 1GB right there which is a lot on roaming and if there wasn't auto-play it would do so only if we deliberately click Play. Users adblock because it saves a lot of time and greatly improves online safety, possibly the top safety measure even above having antivirus of course besides visiting known bad sites. But I do like to support sites like the Nexus so I have bought Supporter membership a few years ago and might get Premium sometime in the future. Perhaps I may have to try to remember to re-visit videos I like and already watched on a muted Edge browser to help out.
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