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NexBeth

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Everything posted by NexBeth

  1. Here is a tutorial for Skyrim CK. It explains all navmesh but what you want starts around 21:30. Hopefully it is similar in Oblivion.
  2. I have never modded Oblivion but I'm guessing you have to connect the navmesh between cell boundaries.
  3. File deletion requires submitting a request following a specific procedure outlined here. Also, Bethesda EULA is not the Nexus TOS. Yes, I've heard some were seeking legal counsel, which may have played into the decision to give MA's the opportunity to have their files deleted over the next month. I could see a legal argument with the initial plan to implement this without forewarning to MAs, but now we have a month to decide to remove our files. If we decide to keep our files on Nexus, then we've agreed to their TOS.
  4. Not sure we'll see a mass exodus of modders. Lucky modders are now being given the chance (until Aug 5) to have all their files removed if they desire this. A couple of days ago they didn't have that option. Also, I think there was a clause in the TOS that most of us signed off on that allows Nexus permanent access to our files. I don't have a copy of an old TOS but if anyone does, it would be interesting to post it for review.
  5. Where the horse ends up is set up using the Object Window: World Data\LOCATION. For Falkreach, it is set up in FalkreachLocation. In order to alter that, you'll need to modify the existing Location or maybe just move that marker to the place that you want it. https://www.creationkit.com/index.php?title=Location
  6. I don't really see anything that stands out in the logs. Also, no underscore in the name. All letters. It is pretty weird and has got me stumped. Considering it's skyrim, though, there should be no surprises when weird stuff happens. :ermm: I have a lot of custom assets, so I tested the cell without the custom textures, and still have the problem.
  7. So, I published a house mod recently and it seems to have a bug I can't figure out. For some reason, if you save in the interior cell of the main house, the save is corrupted and can no longer be used. If you try to load the save, the game CTD from the main menu. Any ideas what might cause this?
  8. Yes, the first mod I made, resources were just placed in the Meshes and Textures folder. Discovered what a mess that is when using a lot of resources. Now I create a subfolder in those directories and place added resources there. The other problem comes when you use vanilla textures paths in other creative ways (altering textures). Users who use texture mods can either run into trouble with that (probably rarely) or the re-textures used by the tex mod does not look right in your mod (since those take presence over textures in a bsa.) Ideally, you won't place assets in a bsa until you mod is finished and ready to upload. That will avoid the CK issue with displaying custom resources. If you use the sub-directory method I mention above, then it is very easy to add and remove your custom sub-folder from Meshes and Textures directories.
  9. Have you navmeshed your cells and provided a load door connection so that the npcs can move from cell to cell?
  10. Are these interior or exterior cells? Also, need info on the packages you are using. Do any of the packages conflict with other packages, etc.
  11. They havoc, which causes them to splatter all over the place. Be sure not to space the book markers so close to together but the solution is really to place collision around the bookcases. Darkfox127 has a CK tutorial on this on his YT channel.
  12. If you are using a previous save, then that will happen. Go in and take a look by using the console at the start screen: Hit ~ then type in coc name of cell.
  13. You have to connect a load door at the new location. The ext. building has a loose (separate) door. Go back to the original cell, it should be there. If you just move it wo cut/paste, you won't have to re-link the door's up.
  14. That's the way to do it. Be careful that what you are moving is strictly related to that mod, however. You don't necessarily want to move trees, rocks, plants, etc. that are a part of the vanilla landscape.
  15. Thanks, that is what I was hoping for, rather than a problem on my end. @rmm200. True, the button says mod manager but then the choice I made was Vortex, and that is what generated the error message in my OP.
  16. So, does anyone have direct experience with my issue or knows if the Vortex button download does not work pre-publish? A good many users use this method for getting mods, and they don't necessarily want to or will do a manual download, so I want to know if there is a problem with my mod downloading using Votex button, or if this is not an option pre-publication?
  17. I started a manual download when I encountered the problem with Vortex to check to see if I got the same problem. It started the download seemingly wo an issue but I chose not to complete it (its a big file). I wanted to check it with Vortex.
  18. I have 2 files uploaded but not yet published. I was wanting to test them through Vortex to ensure there were not issues before publishing, but when I attempt to download I get this message: ServiceMessage: Mod not available 29866 {URL: htpps:/api.nexusmods.com/vl/games/{gameplay}/modld/files/{fileld} Does anyone know if Vortex disallows downloading prior to publishing of a mod? Thanks.
  19. NexBeth

    Trump

    I think when it comes to Trump supporters, it's mostly down to Trump's platform and adherence to his promises; not being enamored by him personally. People who support Trump value his platform and the fact that he either keeps, or tries to keep most of his original promises--as they see it. Those who hate Trump are diametrically opposed to his platform and actions AND they see his obnoxious narcissistic personality and can only come away with hating him. The birth of Trump Derangement Syndrome. And those who suffer TDS can not be meaningfully debated because it comes down to name-calling and belittlement as a mechanism to beating down the opposing political opinion.
  20. Old-timer IT person taught me straight away never to put drinks of any kind anywhere near PC. And I don't. :yes: Have a special small cabinet next to my chair with a nice textured top for all that kind of stuff.
  21. The exterior cells are divided into quadrants with vanilla ground textures already in place. If you wish to modify and blend in different textures that you have do the changes in landscape editing in the render window working with the various quadrants to get a uniform texture. Below is related tutorials that explains. See Part IIIa Consolidating Textures http://tesalliance.org/forums/index.php?/topic/6842-ck-basics-lesson-3/
  22. No, there are some modifications to my ini but can't remember which they were. You can regenerate the ini by deleting it and then doing a file verification through steam. But, you said you already started over fresh. GPU sounds plausible, but it only effects the dim FX? That would be weird. It definitely looks like a momentary hiccup or stutter, such as a quick lag you might get while playing the game. Maybe reset you gpu to default settings? On the other hand, it seems like only a local problem for you so you could just forget about it and continue on with your mod--if your plan was to publish, it won't show up on downloads.
  23. If you want, you can give me a copy of your mod and I will test. I just went into Belethor's and saw no such problem. I have SKSE and USSEP installed as well.
  24. I use these beams in my house mods a lot. Just checked on the one I am currently working on and saw no problem. Can you test on a different computer? If so, go in and look at a vanilla cell to see if the problem persists without your mod. Then test your mod. Any chance you can video record the problem and post it? Might it be a bit of lag going on with your PC that is causing a tiny studder? When you first mentioned this, you seemed uncertain about the problem so it must be pretty subtle.
  25. What does the ENB install into the game directory? If there is loose files, check to see if there are any still there. Disabling ENB is not the same as completely uninstalling.
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