Jump to content

TWarrior

Premium Member
  • Posts

    437
  • Joined

  • Last visited

Everything posted by TWarrior

  1. sounds awesome! might replace the skyre races esm in my playtrough soon :)
  2. short update video! http://www.youtube.com/watch?v=BWaO-yzMYas
  3. Welcome to this WIP-thread on the forums! I guess some of you know the Morrowind Armors mod (http://skyrim.nexusmods.com/mods/22793//?). It came out long before the Dragonborn DLC, sadly the author doesnt maintain the mod anymore. The never version replaces some of the DLC armors with his versions. But I want to have BOTH! So what does that mean?: - more variety - same weight, value and defense, same recipies and tempering like the Draonborn DLC armors - mixing and matching! What will be in the initial release?: - Bonemold (done) - Stahlrim (done) - Nordic Steel (done) - Light Chitin (done) - VVardenfell Glass + Weapons - Orcish Samurai Future Update plans: - Trollbone - Dreugh Armor - Beast races support? - Retextures to better work with the Bethesda HighRes DLC? - Leveled lists? - Unique NPCs wearing the armors? Disclaimer: - some helmets do not work yet, the .nif files are correct, but somehow they do not work ingame oO - the permissions state the following: Modification permission http://static1.nexusmods.com/110/contents/images/icons/tick.pngYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creatorAsset use permission http://static1.nexusmods.com/110/contents/images/icons/tick.pngYou are allowed to use the assets in this file without permission as long as you credit me
  4. most enbs use old binaries. if you want new enb boost features and shaders try enbs like this one: http://skyrim.nexusmods.com/mods/24235/? it gets constantly updated and even has a companion module to ballance every cells light level to achieve the best effect. the companion module is compatible with all enb configs also!
  5. 10 seconds of searching... http://skyrim.nexusmods.com/mods/21615//? http://skyrim.nexusmods.com/mods/28235//?
  6. http://skyrim.nexusmods.com/mods/12553//?
  7. and there was a new khajiit follower on the steam workshop. as soon as the mod gets updated and bugfixed the author will upload it on the nexus! http://steamcommunity.com/sharedfiles/filedetails/?id=169196258 note of the author: He will be on the Nexus by the 26th Aug.
  8. thats a decent laptop, i wonder how you get that bad of a performance with settings to medium /low. i got a way worse laptop and play on high, only shadows are on medium oO
  9. i am making huge progress with interiors, npcs, clutter etc. restarting from scratch really was a good idea. i only have one problem: i need someone to do the navmesh for me, as it takes too much time to learn and i want to spend my time on more important things in the mod. the second problem: without the navmesh npcs wont be able to follow their daily AI routines. i am really nearing release of v0.3 and even included ideas from v0.4 (imperial army stuff), but i need that annoying navmesh to be done. whoever wants to do it gets credited on the mod page as a contributor! thank you guys in advance, TWarrior
  10. i merged nernies solitude changes for the outside and inside of the city. so the shops near the port are also in my mod now! hmm i will think of quests later. i might find a way to read out information on unused quests. after weeks of studying and working i finally have time to work on my mod again! also i redid it from scratch, to avoid navmesh issues, which i had in the first build.
  11. well then i could use dragonborn meshes and other stuff... i will think about it. but i guess you are right, that it should be redoran.
  12. so lets see all the races: orcs: will be the first embassy in my mod kajhiit: supressed or in the aldmeri dominion redguards: refused whitegold concordat, solitude does not want to anger the altmer, thus no redguard embassy argonians: ???? breton: one of the high rock states maybe? altmer: already have one bosmer: ???? dunmer: being discussed. well which of the great houses? redoran or telvanni, the rest of hlaluu? imperials: castle dour
  13. long time no post here! i updated the main post and am currently redoing the whole mod. navmesh has t be done, otherwise you guys will ctd! fortunately i just started with my mod , so restarting isnt too bad. tsewe had to fix so many bugs with navmesh etc in his newer version that it took way more time to fix them then to develop most of the mod. so he messaged me in advance to do it right the first time and not fix it afterwards! that means you guys will get a better and more stable version, yet you will get it later...
  14. http://skyrim.nexusmods.com/mods/24235/? constanly updated and works with cot and rlo!
  15. hmm no maybe the npcs will hurt your performance a bit, but it shouldnt be too bad. okay one last thing. you are using 3 mods (cloaks, immersive armors, immersive weapons) which change the so calles leveled lists. that is how items are leveled with your enemies and what you can loot on them. so there can only be 1 leveled lst active, yet you have 3 mods which change it. i guess you can see the problem. in order to solve the problem you will need wrye bash. at first it is confusing as f***! but i used it for oblivion and now also for skyrim. http://www.youtube.com/watch?v=VqbcZSCmJoc
  16. http://www.youtube.com/watch?v=RxQ1JN_X-_Y he will upload more parts soon :)
  17. on enbs you can turn effects on and off, just read the documentation :)
  18. first focus on the questline and give all people the default faction armors. you can add replacers later on :) also make sure to do small steps.
  19. I also use the uncapper! Will try it out in a few hours.
  20. i have the exact same problem oO just a little black box opens on the top left corner of my screen and then nothing happens! i recently uninstalled skyrim for a fresh install and i did so many times in the past. every time i installed skse, also this time. weirdly it wont start the game as described by robson. i am sure i installed skse correctly as wrye bash tells me the excant version number and lets me tick it on. however ingame skui notifies me that skse is not installed and the console command "getSKSEVersion" showed no results (which means skse is not installed).
  21. i will try to have the mod as less intrusive as possible! i will think later about the embassies.
  22. wow thank you for that email! sadly university has been bussy lately. but i will have some free time soon! your skills with tesedit would be really appreciated , just to make sure my mod is cleaned and has no navmesh problems and so on!
  23. nope :D anyways i had to work overtimes and couldnt mod anything the last few days. tommorow however i will try to finish up navmesh and the hotel (including npcs and ai packages). so v.3 isnt far.
×
×
  • Create New...