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Everything posted by TWarrior
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The Elder Scrolls V: Dominion- Recruiting Talents
TWarrior replied to kahasana's topic in Skyrim's Skyrim LE
nice to hear you are still working on it :) -
the mod is now uploaded as a beta! no navmesh yet and some npcs are missing. pls give me feedback on the general feel of the mod, bugs and issues!
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http://www.nexusmods.com/skyrim/mods/18811/? fully compatible! i asked for permission to integrate this mod. still awaiting confirmation though. also interesting npcs and inconsequential npcs fill up the city nicely and are also fully compatible! i try to make the city look more like a medieval city with dirt, mud, clutter everywhere and not as clean as solitude is right now. at least for the entrance.
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- for whiterun use "better cities skyrim", - for small villages you can choose between "expanded towns and cities" or "immersive settlements" or a combination of both of them - for windhelm use "dawn of windhelm" - for riften "riften thief edition" - for ravenrock "ravenrock expanded" currently i am also working on a mod for solitude that focusses on details and meaningfull changes, so you wont see trees and greenery everwhere, no missplaced houses and clipping etc. http://forums.nexusmods.com/index.php?/topic/942048-better-cities-syrim-edition/page-11
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nice to hear! well he was online at steam an hour ago!! i might try to reach him! contacted him. in germany it is 11 pm now, so i guess he responds tommorow. at least i hope so :D
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i once "worked together" with jaerv, got all the updates first so that i could make the review video for him. I however have no idea what is with him. also i do have him on steam but somehow cant see his last activity. maybe write him a message and ask if people can do patches
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version 0.4 will be a major release! new trailer uploaded here: http://www.youtube.com/watch?v=icthmOhH5mY http://www.youtube.com/watch?v=lZcKitkjuq4 also new screenshot: http://static-3.nexusmods.com/15/images/110/1853669-1392141605.jpg
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quick update: Solitude now has a woodworker selling stools, signs, tools, carhwheels and other stuff!
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bump, you still working on it? keep us posted!
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copying some static obejcts from one cell into another
TWarrior replied to TWarrior's topic in Skyrim's Skyrim LE
bump. is it possible, or can't this be done via the ck? -
so the fancy hotel is now called "The Cosmopolitan Hearth". What do you guys think? is it fitting?
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copying some static obejcts from one cell into another
TWarrior posted a topic in Skyrim's Skyrim LE
just like the title says: i have some stuff in a cell that i want to copy to my new cell in its exact same location , composition etc.. how do i do that. i figured out ctrl +c and ctrl+ v doesnt work. -
ughh back to modding after some battlefield 4 and real life stuff.. i will keep you guys updated on progress as always
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Thanks Bluepiano, I really love your Windhelm version and currently use it! Yet i like our Better Cities Whiterun version better than yours :p So it is all about mixing and matching! So for everyone downloading: every city will stay modular on the better cities mod page, so enjoy bluepiano's and better-cities-team's overhauls together!
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bumpity bumpity bump http://www.youtube.com/watch?v=lZcKitkjuq4
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fps hit on my rig at ingame peak hours is only 6. i replaced a lot of buildings and changed the layout a little bit. progress is going really well. sadly i can only continue modding on monday because my girlfriend is visiting from overseas. also before releasing version 0.4 , which is going to be way better than current version 0.28, i need someone who is experienced with navmeshing. the thing is: i need to replace vanilla navmesh, as i do not make a whole new city but wotk with existing navmeshes. as you sure all know good navmeshes are the keys to preventing "random" ctds in your mods. i know how to to basic navmeshes for houses etc, but touching vanilla stuff seems to be far more dangerous and you have to progress thoughtfully. so yeah: if there are any experienced modders who know how to navmesh , could you please post here or pm me?! full credit will be given!
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I am searching for a particular house mod!
TWarrior replied to TWarrior's topic in Skyrim's Skyrim LE
all right time for some new playlists on spotify and a few hours of trial and error! let's do this! -
Hey guys, I am currently searching for a house mod with a morrowind/solstheim/dunmer theme. I play as a warrior character, so pls no house telvanni abodes! sadly i do not know how to specify my search here on the nexus and i dont want to look through all of the hundreds of houses uploaded here. so can you please assist me on searching a house mod for my charcater? :)
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well there will be a little performance hit, as all the market stalls are now on the main street as soon as you enter the city. all the ai routines will put stress on your cpu, but i didnt add that much clutter and plants, so gpu load should only increase a bit. keep in mind that ai routines are fairly heavy and i also used interesting npcs and inconsequential npcs in my video.
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http://static1.nexusmods.com/110/images/110/1853669-1381446689.jpg
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still working on the mod. i skipped version 0.3 and jumped staright to releasing v. 0.4 which includes a better military atmosphere in the city and a denser overall look. after all space is sparce on the solitude stone arch!
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that could actually work. loading the winter and the summer mod depending on time of the month.
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search for better cities here on the skyrim nexus. we are working on it!
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this thread is dead, but i know of 2 mods you might want to have a look at: http://skyrim.nexusmods.com/mods/13764//? http://skyrim.nexusmods.com/mods/13940//?