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TWarrior

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Everything posted by TWarrior

  1. yes perkus maximus does not touch werwolf or vampire perk trees
  2. definately perma as you can choose your own difficulty mods to go with it
  3. - mod now uses "General Stores" http://www.nexusmods.com/skyrim/mods/18340/? - mod now uses hearthfire CAN ANYONE PLEASE DIRECT ME TO SOME HEARTHFIRE TUTORIALS FOR BETTER INTEGRATION IN THE MOD??
  4. main house - finished entrance - finished housecarl room - finished kitchen - finished living room to do: - master bedroom - children bedroom - armory - study room - sauna/spa/bathroom
  5. small update on windhelm on the mod page. amblingalong returned to modding.
  6. that is what i was looking at :smile: thaks again! i have way too many ideas now with those resources, i might even redo the whole exterior :D also layout of the main house will change slightly and include a bath/spa/sauna and rearrange some other interiors.
  7. you have to make patches yourself for elfx or hope someone makes them for more popular mods :/
  8. - finished kwama mine - finished blacksmiths's house - now starting main house. this will take much more time! - interior will be way more in depths than the generic npc buildings!
  9. had the same bug :) seems to work again. also thank you tamira and stroti for the resources and the conversion to skyrim! i might use some of them later in this house mod!
  10. not for SkyWind ! just a redoran player home and i liked the name.
  11. exactly. until this thread i never knew they give you lockpicks :D
  12. - same alchemy effects as in Morrowind - nearly finished kwama mine http://static-2.nexusmods.com/15/images/110/1853669-1417441335.jpg
  13. updated main post with progress image - worker's barracks finished. very basic interior as it has low significance. - started working on the kwama mine. http://static-2.nexusmods.com/15/images/110/1853669-1417382350.jpg
  14. Dear readers of this thread, dear modders of Skyrim Nexus, as bugfixing SMALL issues costs a HUGE amount of time, moozilbee and I have come to the conclusion of recruiting new and unexperienced modders for interior design. The idea is to give you new modders a way to contribute to a huge project without much or no knowledge at all in the creation kit. This way our focus lies on bugfixing and navmesh. The way the collaboration would work is that each modder would have to design a SINGLE interior for a house. Via personal message here on the nexus you will then get information on who lives in the house and how wealthy they are. The rest is then up to your imagination. As there are tons of tutorials on Youtube and Google for creating basic house interiors you DO NOT need any knowledge prior to contributing the interior for this project. Also we can answer your questions concerning the creation kit here via personal messages. The huge benefit is that each interior will have its own feel to it as many different modders hopefully have different visions as to how to design a house interior. This will make every house more unique! I hope that many unexperienced modders would want to try something like this out. Of course we will credit you for your work on this group project of "Better Cities Skyrim" Hope to hear from you guys soon, TWarrior
  15. i gave moozilbee the mod and he is finishing it up, bugfixes, interior fixes etc. i have to ask him.
  16. I just made this video after realising i made something similar at Skyrim's release with Oblivion mods. Skyrim took huge inspiration in Oblivion's mods (deadly reflex for killmoves for example) and so the next installment in the TES franchise will most likely do so with Skyrim's mods. https://www.youtube.com/watch?v=kBeCIuJeSnc Mods in chronological order: Interesting NPCs (1:26)(http://www.nexusmods.com/skyrim/mods/8429/) Morskom Estate (6:00)(http://www.nexusmods.com/skyrim/mods/57141/) Bonemold Expanded (7:28)(http://www.nexusmods.com/skyrim/mods/41466/) Loot and Degradation (8:38)(http://www.nexusmods.com/skyrim/mods/55677/)
  17. download: http://www.nexusmods.com/skyrim/mods/61688/? bugtracker: http://forums.nexusmods.com/index.php?showtopic=2473559 changelog: http://www.nexusmods.com/skyrim/mods/61688/?tab=12&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodchangelog%2F%3Fid%3D61688%26v%3D&pUp=1 http://static-4.nexusmods.com/15/images/110/1853669-1422993843.jpg
  18. oh it was just some basic clutter, still better than vanilla but nowhere near the quality of the aforementioned mod, trust me :D this mod will compliment better cities solitude very well and i do not need to worry about also redoing the lackluster vanilla interiors ;)
  19. as http://www.nexusmods.com/skyrim/mods/59871/? does a way better job than me in designing interiors all changes i made in the early versions of my mod of all vanilla interiors will be reversed.
  20. first article! http://www.nexusmods.com/skyrim/articles/49940/?
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