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Posts
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Everything posted by TWarrior
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oh it was just some basic clutter, still better than vanilla but nowhere near the quality of the aforementioned mod, trust me :D this mod will compliment better cities solitude very well and i do not need to worry about also redoing the lackluster vanilla interiors ;)
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as http://www.nexusmods.com/skyrim/mods/59871/? does a way better job than me in designing interiors all changes i made in the early versions of my mod of all vanilla interiors will be reversed.
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Looking closer mod? (zoom Fallout style?)
TWarrior replied to mileafly's topic in Skyrim's Skyrim LE
http://www.nexusmods.com/skyrim/mods/58481/? -
first article! http://www.nexusmods.com/skyrim/articles/49940/?
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*edit* found mod myself
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rcrn is awesome
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After over a year of absence because of real life stuff original mod founder amblingalong is back! He will continue to work on Windhelm and we will have much to discuss with him. Mozilbee works on finishing the mod version of Solitude that we will present to missjennabee as application for the eventual future merge with ETaC and ISms.
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there are many good texture packs out there, but skyrims meshes are so bad thanks to 512 mb ram of last gen consoles..
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http://youtu.be/_46S7DyWmlA sorry for the bad lighting. havent found a good rendering option on sony vegas yet
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as mozilbee currently makes all new house interiors more unique and merges the last mods together, I will work on the city outskirts. so far i have added an imperial encampment in front of the first gate near the khajiit place. currently i am working on the "Imperial Office of Census and Commerce", which lays adjacent to the smaller wall. People pay their taxs there, tell the authorities about their enterprises and businesses and about how many people live in each household. I plan to add a ledger to the bureau in which every NPC added by this mod is listed with profession, social status and so on (but that might take some time). Also a huge woodworkshop / carpentry will be added between the two gates. All of these exterior changes will not be in the newest version, but will be added later.
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damn, a week? that's a shame. i hate it when my ck crashes and i loose 15 mintes of work lol..
- 141 replies
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- tes
- the shivering isles
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why not make it an all in one download? for scaled armor and fur armor also exist different variants!
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bare chested... cmon guys. what about functionality? even orcs would like to have some armor. remember back in morrowind where orcs were master blacksmiths and their armor actually resembled this?
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hmm yeah, user preference and biological bias play a role guess. interesting answers as of now and civil as well :D at least in this aspect you can count on the nexus :)
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so i was browsing the nexus after a few days of absence and checked the files of the month. DISCLAIMER: as a modder myself i value every mod effort and could not have done either of those mods myself. the following thoughts just came to my mind and i wanted to do a thread on it. i do not want to devalue any work done by the modders or offend the modders. yet i am really baffled at the moment how a relativly simple follower mod gets more votes than a year long work on an armor pack or a very good enchantment pack. what baffles me even more is how this folower mod gets more votes than the other follower mod on the fotm which has not one, but 8 followers. the one mod uses vanilla skyrim dialogue (even though the japanese voice files), the other mod uses 8 voice actors plus additional voice actors for custom quests for some of the followers. one mod has no custom songs, one does. one follower mod has a few vanilla lines, the other has thousands of lines of custom dialogue. so how come, even though there is a serious quality difference, one mod gets a third more votes? i am really interested in your answers and please keep it civil !!!
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i agree on the "needs more of everything". but i won't add a shop that sells everything (even if it is at a way higher price).
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Nice ! Looking good
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the problem is that i do not want to add dummy buildings that serve only the purpose of making the city seem larger..
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hey guys. what do you think makes a city feel lived in and realistic? so far i have added laundry and outhouses. what little details am i missing? what do you want to see added? http://static-4.nexusmods.com/15/images/110/1853669-1413313965.jpghttp://static-1.nexusmods.com/15/images/110/1853669-1413314086.jpg
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maybe do it npc- and not city-wide. each npc has a personality. try to match it with his actions and behaviour in your mod.
- 37 replies
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hell yeah! do it do it do it!! i hope you can change certain values in the ck to achieve the desired effect ingame. if they dont work, you might want to try easier doable options that provide the same feel. but technically you could do an easy check race script and apply conditons to it e.g.: get race khajit , set dialogue xy inactive. you can also change certain race conditions on quests, actions and dialogue. plus you can change money values while trading (check "trade and barter" mod)
- 37 replies
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congratulations man :) i am at 160 mods now, also use enb and maybe have some more ctds than you do, but i also play pretty stable :)
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holy f*#@ , why would beth do that? :D thank you!!!!
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quick question: i search the idle marker where the actor will use a hammer and ... hammer stuff. but i cant find the idle under miscellanious/idles in the ck.
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second life? i think some users had problems before with ripped skyrim mods on second life stores