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Posts
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Everything posted by TWarrior
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hey guys i just want to compile a very basic script: GetOwningQuest().SetObjectiveDisplayed(10) GetOwningQuest().SetStage(10) i get the following error: Starting 1 compile threads for 1 files...Compiling "TIF__0601BE23"...<unknown>(0,0): Unable to find flags file: TESV_Papyrus_Flags.flgC:\Program Files\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__0601BE23.psc(3,0): Unknown user flag HiddenNo output generated for TIF__0601BE23, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on TIF__0601BE23 what is the problem while compiling?
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Searching for an Enemy Ai mod (similar to SkyRE)
TWarrior replied to morogoth35's topic in Skyrim's Skyrim LE
Best Combo for perma is ultimate combat with revenge of the enemies -
trailer: http://youtu.be/yayt-hHv3DI
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What do you like in a Morrowind themed playerhouse? http://www.reddit.com/r/skyrimmods/comments/2sz4b6/what_do_you_like_in_a_morrowind_themed_playerhouse/
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for features in upcoming updates check : http://www.nexusmods.com/skyrim/mods/61688/?tab=12&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodchangelog%2F%3Fid%3D61688%26v%3D&pUp=1
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i have a bugtracker now! no serious errors so far, let's hope it stays like that :) http://forums.nexusmods.com/index.php?showtopic=2473559
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File is downloadable. Tell me what you think!
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Tried it today, couldn't get it to work, sry
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nexus has trouble uploading files at the moment. edit: file has been scanned 4 hours ago by virustotal, still no download possible here on nexus.
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bugs fixed and mod released! http://www.nexusmods.com/skyrim/mods/61688/?
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Awesome modder Chesko beta-tested my mod and gave me an indepth bug report! Only small fixes will be needed before the release. Are you as pumped as I am? :D http://static-4.nexusmods.com/15/images/110/1853669-1421227748.jpg
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nice! my perkus maximus charcater will thank you :)
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obsolete post
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- send messages to beta testers and awaiting analysis - release soon after some last bugfixing following the betatesters' reports
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- updated main post - currently composing message to beta testers
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- added roombounds and thus increased performance
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- finished and tweaked ai packages - added ashy weather
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slow progress because of family stuff during christmas and new years holidays. - ai packages nearly done to do: - add room bounds to the main manor - add inventory to traders - add activators to weapon racks and weapon plaques and bookshelves - add activators to ore veins - add ashstorm weather
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- finished exterior navmesh! easier than i thought it would be :) - starting ai packages
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awesome! nice to hear about arissa and of course about race matters. :)
- 37 replies
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- finished trade house - added jail, guard faction and crime system
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- added imperial merchant and his sister - continuing navmesh - started working on the trade house
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- added a netch herder - added a fisher - added 3 miners for the kwama mine - started navmeshing so that the NPCs can get their daily schedules / ai packages assigned
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Thank you moozilbee :smile: progress: shown are the workers of Indarys Manor. From left to right: guard, groundskeeper, chef. http://static-4.nexusmods.com/15/images/110/1853669-1418588429.jpg
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for even better Morrowind atmosphere in Llethrin Fel please comment either on reddit: http://www.reddit.com/r/skyrimmods/comments/2p3146/wip_of_a_redoran_village_with_player_house_what/ or here on this nexus thread: "What is the first thing that pops int your mind when you think of morrowind?"