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TWarrior

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Everything posted by TWarrior

  1. hey guys i just want to compile a very basic script: GetOwningQuest().SetObjectiveDisplayed(10) GetOwningQuest().SetStage(10) i get the following error: Starting 1 compile threads for 1 files...Compiling "TIF__0601BE23"...<unknown>(0,0): Unable to find flags file: TESV_Papyrus_Flags.flgC:\Program Files\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__0601BE23.psc(3,0): Unknown user flag HiddenNo output generated for TIF__0601BE23, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on TIF__0601BE23 what is the problem while compiling?
  2. Best Combo for perma is ultimate combat with revenge of the enemies
  3. trailer: http://youtu.be/yayt-hHv3DI
  4. What do you like in a Morrowind themed playerhouse? http://www.reddit.com/r/skyrimmods/comments/2sz4b6/what_do_you_like_in_a_morrowind_themed_playerhouse/
  5. for features in upcoming updates check : http://www.nexusmods.com/skyrim/mods/61688/?tab=12&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodchangelog%2F%3Fid%3D61688%26v%3D&pUp=1
  6. i have a bugtracker now! no serious errors so far, let's hope it stays like that :) http://forums.nexusmods.com/index.php?showtopic=2473559
  7. File is downloadable. Tell me what you think!
  8. Tried it today, couldn't get it to work, sry
  9. nexus has trouble uploading files at the moment. edit: file has been scanned 4 hours ago by virustotal, still no download possible here on nexus.
  10. bugs fixed and mod released! http://www.nexusmods.com/skyrim/mods/61688/?
  11. Awesome modder Chesko beta-tested my mod and gave me an indepth bug report! Only small fixes will be needed before the release. Are you as pumped as I am? :D http://static-4.nexusmods.com/15/images/110/1853669-1421227748.jpg
  12. nice! my perkus maximus charcater will thank you :)
  13. - send messages to beta testers and awaiting analysis - release soon after some last bugfixing following the betatesters' reports
  14. - updated main post - currently composing message to beta testers
  15. - added roombounds and thus increased performance
  16. - finished and tweaked ai packages - added ashy weather
  17. slow progress because of family stuff during christmas and new years holidays. - ai packages nearly done to do: - add room bounds to the main manor - add inventory to traders - add activators to weapon racks and weapon plaques and bookshelves - add activators to ore veins - add ashstorm weather
  18. - finished exterior navmesh! easier than i thought it would be :) - starting ai packages
  19. awesome! nice to hear about arissa and of course about race matters. :)
  20. - finished trade house - added jail, guard faction and crime system
  21. - added imperial merchant and his sister - continuing navmesh - started working on the trade house
  22. - added a netch herder - added a fisher - added 3 miners for the kwama mine - started navmeshing so that the NPCs can get their daily schedules / ai packages assigned
  23. Thank you moozilbee :smile: progress: shown are the workers of Indarys Manor. From left to right: guard, groundskeeper, chef. http://static-4.nexusmods.com/15/images/110/1853669-1418588429.jpg
  24. for even better Morrowind atmosphere in Llethrin Fel please comment either on reddit: http://www.reddit.com/r/skyrimmods/comments/2p3146/wip_of_a_redoran_village_with_player_house_what/ or here on this nexus thread: "What is the first thing that pops int your mind when you think of morrowind?"
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