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Quirkyblonde

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Everything posted by Quirkyblonde

  1. The Imperial Retreat is an Ayleid style home originally built for the Emperor. Unfortunately Emperor Uriel died before he could see it. In the wake of the Oblivion invasion, the Elder Council unanimously decides to grant the home to the Imperial champion! This home is stunningly beautiful, with all new masonry and everything an Imperial Champion (or emperor) could want! Here's a few screenies to whet your appetite! exterior: http://img.photobucket.com/albums/v385/coreinha/ScreenShot118.jpg http://img.photobucket.com/albums/v385/coreinha/ScreenShot110.jpg http://img.photobucket.com/albums/v385/coreinha/ScreenShot109.jpg http://img.photobucket.com/albums/v385/coreinha/ScreenShot106.jpg storage area: http://img.photobucket.com/albums/v385/coreinha/ScreenShot113.jpg http://img.photobucket.com/albums/v385/coreinha/ScreenShot114.jpg http://img.photobucket.com/albums/v385/coreinha/ScreenShot115.jpg There's lots more areas to see, so keep your eyes peeled for more screenies! Imperial Retreat, coming October 2010!
  2. Meh, never mind. I went with a different option on the button. The completed mod can be found here: Westward Watch
  3. okay, I've decided to do this by adding a button - any idea how to make the button vanish once the spell has been added?
  4. okay...now does anyone know the spell ID for Relmyna's exalted pain tihng in SI?
  5. yes, that works in-game. I want it to happen automatically as a part of a mod. I'd like to maybe use the enchantment on a staff, but it's not a standard enchantment. It's actually Relmyna's torture spell from SI, but I'm not sure how to enchant a staff with this spell. There MUST be a way, I just haven't come across it yet...
  6. I'm working on a housing mod, and I want to include a specific spell with the mod for the player to use. How would I go about giving that spell to the player? Is there a script? Should I just make a bunch of scrolls with the spell in a re-spawning chests so there's always some there? Can I put an original spell on a scroll in the CS? Help!
  7. hm, maybe a "hidden" trap door beneath the bed leading to an old ayleid ruin full of traps. Something to act as a false lair to disguise the real one...with corpses and such...hmmmmmm..... The Lighthouse is too far north for a tunnel, I'm not messing with miles of tunnels beneath the coast. That'll take forever and a day. the shipwreck lair is half-submerged, so the lower level will have a few inches of water, along with some cages and torture devices, Jjust for fun. ^_^
  8. for the enemies, it would be wicked cool if the statues were beautiful women who sprang to life and tried to suck your blood! Add some horrifying screams sfx to really drive home the disturbing nature of the battle. I'm sure there are sfx of females screaming all over the web that you can DL and use for free. Just a thought. ^_^
  9. okay, so I'm working on a housing mod for a dark/assassin/pirate type character. Essentially it's a lighthouse on the western coast of Cyrodil, north of Anvil. The lighthouse is perfectly normal looking, inside and out, and will act as a front for the real home of the character, which is a shipwreck a short distance away. The lair itself (aka the shipwreck) will feature organized storage for your various armors and disguises, displays for your weaponry and an organized alchemical area for your poison-making pleasure. It will be small, but functional and far enough off the beaten track that you will be safe from the prying eyes of those pesky guards. So here's where you come in: What would YOU like to see in a mod like this?
  10. I don't blame you! Now I'm gonna go get some more locks for my doors!
  11. wonderful! I could use some advertising for my mod, Wind Leigh. There's a link in my profile. :)
  12. you need the Elder Scrolls IV Construction set - CS for short. If you need further help, let me know. :)
  13. I want to sort all the ingredients, each kind into a jar with it's own name. I.E. Alkanet flower to a jar labeled Alkanet flower, etc. But I can't get the script to cooperate with me.
  14. Hello! I'm working on a mod that includes an automatic ingredient sorter, and I'm kind of struggling with modifying Trystan's script. Is there any other good scripts out there that will work for this?
  15. ooh, I'll try it out! Maybe it can save me! BIG HUGS to you if it does!
  16. My system is pretty stable, so I've never lost work before today and the loss today was my own dumb fault. However, I will be keeping back ups of my work from now on. (the thought of redoing the damn fences makes me want to scream!)
  17. actually, I'm pretty sure I know what I did now - I forgot my cardinal rule for using resources from other modders. ALWAYS give them a new ID. Forgot to do that for a door that I linked to another door and kablooey. le sigh. All that work down the drain, the pathing, the stupid stone fences that took me 3 days to get perfect last time, my horsies, 5 nearly complete interiors, plus all the exterior landscaping...I think I'm gonna go cry some more...
  18. AUGH! Well, I just lost WEEKS of work on a house mod I've been working on. I literally have to start over from scratch, and I'm still not positive what caused the conflict. Whatever it was, I can no longer load up my mod in CS or the game itself. So I deleted it and am starting over. After crying about it for about 10 minutes, I decided to pop in here and share my grief. If you feel like whining about your own mod troubles or whatever, feel free to do so here. I don't mind. ^_^
  19. the best quest mod out there is Lost Spires, by a long shot. Other mods I would highly recommend beginning with include Malevolent, Ruined-Tail's Tale, Tears of the Fiend, Kumiko Manor, Frostcrag Revisited (if you have the official Frostcrag, of course), and Bladesong. Those are the best, most popular mods out there, and are well supported. It's pretty hard to go wrong with any of them. Beyond that, I recommend going to the TESnexus.com site, and taking a look at the categories, choosing one that fits what you're looking for personally and going through it. It'll take some time, but it's well worth it. :)
  20. I love Mountain Shack as well, and wish there were more like it! I had a blast fixing up the place, lol. I, too, am working on a housing mod and have used suggestions from this thread (in part) to make it better. The main house is located at the waterfall pond near Barren Cave, uphill behind the house is a large corral that comes with two rideable unicorns and plenty of space for all your other mounts. The house itself has plenty of storage, three fireplaces, a bathroom, a bedroom plus guest suite, kitchen, library and plenty of space to display your treasures and it's located all in one cell. All three floors of it. ^_^ Beneath the upper waterfalls is a trap door to an armory with an alchemy lab, storage area and indoor alchemy garden. Beneath the lower waterfall is a trap door to a dark lair with prisoners for the vampire types. For the assassin types the prisoners are marked essential, so you can practice your skills on them and never run out of "toys". There is also an organized alchemy area, as well as a storage place for your ingredients and poisons. Of course, a house like this can't come free. Nope, you'll have to complete my quest to get it. The mod is about 3/4 of the way done, if there are any other things you'd like to see, send me a pm and I'll consider your request. ^_^
  21. ooh, thanks for this! I was looking for something like this myself! Very helpful! :)
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