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Quirkyblonde

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Everything posted by Quirkyblonde

  1. this is an interesting thread, I'm glad you posted it! Here are the things I personally look for in a mod: To even attract my attention on the list, the posting has to have the following qualities: - Correct spelling and reasonably decent grammar. Poor spelling or grammar (or obnoxious Internet chatroom short cuts) makes a person look far less intelligent than they actually are (to me anyways) and I guess I just don't wanna download a stupid person's Mod. Probably because poor spelling in the posting often indicates poor spelling in a mod, and that drives me crazy, and if it's in a script it can cause some real havoc. After all, is using a spell-checker really that hard? - Pictures pictures pictures! Show me an image of what I'm downloading! If I download your horse or house or armor mod, I'd like to know what it looks like before I get it. I'd have to download it only to find it ugly. - An interesting title. Don't be cliche, don't be boring. Give your mod a name that catches the eye! For example, Kumiko Manor, Shadowcrest Vineyard, The Lost Spires, Malevolent. All WONDERFUL, popular mods, but even more importantly they have eye-catching titles. Good Adjectives are often the key here, don't title your mod "A cool house". That's boring! Call it "A Magnificent House" or "An Awe-inspiring House." Better yet, give your house a name! Look in the thesaurus for words that are synonyms for home. Here's a few I found by looking for 10 seconds on Thesaurus.com: Of course, make sure your name matches the awe-inspiring qualities of your mod! For me to actually download a mod, I look for the following: - Quality workmanship. I want to be able to see the time and effort put into this mod! I need to know that the creator paid attention to every detail of their mod, right down to perfectly centering a rug in a room or tweaking the pathing 500 times so it is perfect. - Support! I want to know that someone is available to help me out if I do run into a weird bug, or will provide updates to fix odd glitches. - An interesting mod! Don't do what's already been done unless you know for certain you can do it better than everyone else (or in a more interesting or unique manner). Why should I download your mod when I've already seen it done 100 times? (not that I have, I'm just saying.) Since I generally stick to housing mods (I'm an interior decorator at heart), I will actually go through the list of housing mods and see what others have done or what requests people have so I can include them in my own work. And remember, you're never going to please everyone so don't let the negativity of others get you down! :)
  2. (bump!) I really need help with this issue, if anyone knows anything about scripting please help me out here - or point me to someplace that can!
  3. Aww, you're not a newb! okay, well you kinda are, but we all are at one point or another, so no worries. :) I have a few recommendations for mods, some that I've found and can't imagine Oblivion without now. The first is the Armory Lab - here - this installs a great place to store and display all your items, as well as a fabulous alchemy lab and an arboreatum. The bookshelves have a bad-ass script attached to them that automatically sorts and stacks your books! Now you can display books instead of dumping them in a trunk, lol! To get to the lab, you'll find a teleport pad on each of the vanilla player-owned homes, you don't even have to own the homes to get into the armory cause the pad is on the outside of the houses. VERY awesome. :) The second is a quest mod that I love and keep creating new characters so i can play it again, mostly for the awesome loot it has and the cool enemies you can fight. It's called Lost Spires - here - and it comes VERY highly recommended by the community. It's so well done, you almost forget it's not part of vanilla Oblivion. I also recommend ANY of the mods by Simyaz - his profile here - he's something of a modding genius, in my opinion. His mods are full of depth and wonderful characterization. <3 them all!!! The alternate start is great, so you don't have to go through all that tutorial crap. It's located here and well worth the download. The Abandoned Moutnain Shack is kind of a puzzle-style mod, but I ADORED it. It might not be to your taste, but I had a blast with it. It's located here. THere are also some cool house mods, including Kumiko Manor, Shadowcrest Vineyard, the Druid Treehouse and Valhalla Asgardia. I recommend them all (but am too lazy to get links - they're all available here on TESNexus, just do a search ^_^) Enjoy your new status as a PC-gamer, and I hope I helped ^_^
  4. Okay, so I'm working on a practice dungeon for a house mod. There is a pair of high level enemies behind one of those secret doors you find in Ayleid ruins, you know the ones where you step on the switch or push a button and the panels sink into the floor? Well, I'd like to attach a warning script to the push button, so the player would push it and get an "are you sure?" kind of message with the option to back away and leave the switch alone after all. Only I'm not sure what the text would be for the scripting. I'd also like to add a bonus to the dungeon where, if a player nears death or dies then they are automatically teleported back to a safe area. I'm not exactly sure how to go about that one either. I know it can be done, because Kumiko Manor has something similar, and I've looked at that mod in the CS and can't figure out how the creator did it. Maybe I'm just a retard XD Anyways, if someone can help me out, I'd really appreciate it! ^_^
  5. I've made some modifications to the Armory Lab (here) by Tom Supergan. For the most part, they're pretty minor except in the Arboreatum and storage areas. I've filled in all the empty boxes and added some statuary and a fountain, and generally made a little slice of heaven on Earth. I also edited the storage area, streamlined it a bit, made it easier to navigate and more functional for the player in a rush who just wants to dump off their junk and get back to the game. What I need are a few intrepid souls willing to test my modifications to make sure everything is Kosher. You will need to have SI installed, and the original Armory Lab files as well. (FYI: The Armory Lab is the poo!!! If I could only keep one oblivion mod, that would be it. Seriously, it rocks my socks! You won't be sorry if you get it, lol!) Anyways, here's some Screenies so you can see what I've done. If you're interested in being a beta tester for me, send me an e-mail at [email protected].
  6. Send me an e-mail and I'll send you the file you need to test my mod. :)
  7. okay, so I need some beta testers! I made some modifications to the Armory Lab - found here - and I'd like to release it once I have the original author's permission. You'll need to have the original armory lab and Shivering Isles to make it work. (though, I'd like to test it with someone who doesn't have Shivering Isles to see if it will work without it.) If you're interested, e-mail me at [email protected] - I'll reply back with the areas to look at and attach the .esp. Thanks in advance! QB
  8. bump - someone please help me out - I really don't know what to do!
  9. I'm at the end of the mod, in the Shadowscale Stronghold for the second time. I've let the Shadowseekers and the leader of the Shadowscales go, and now Ruin is attacking me. Endlessly. I put the journal on the alter, but he still keeps attacking me. I've even let him kill me several times, to no avail. I'm not sure what to do here - do I fight back? I put the journal right where the green quest arrow points me, but still nothing happens. Can someone tell me how to fix this please?
  10. is there anyone who can help me with this issue? I'm going nuts here!!!
  11. meh, I don't really need to ride. I just like galloping around on my horsey from time to time. If i want to do that I just tell him to go home, and ride to my heart's content. ^_^
  12. I have this problem too, and I honestly have no idea what to do to fix it. I've even tried knocking him out and hiding in the jail room, leaving him alone in the arena area to give him time to read it. Still nothing happens. What am I missing? In fact, I've even let him kill me several times and still get the same problem. Help!
  13. afraid so, I have the most recent version and it still does this. Not sure why. :-/
  14. I have this problem on occasion too. I'm not sure what the cure for it is...except don't ride horses?
  15. I'm looking to create a quality horse armor mod that will not replace the vanilla armor options already available. I'd like to attempt to modify the existing meshes and create new textures such as Ebony, Glass and Mithril. I'd even like for them to have different protection stats, the way human armor does. I'm fairly skilled at creating textures for 3-D models, though I've never done a game mod before it seems to be fairly similar. I'm also experienced with 3-D meshes. What I don't know how to do is the scripting and such, so I'd like to find a partner to help me out. If anyone is interested, you can e-mail at [email protected] or send me an e-mail here on the site. I realize it must be a fairly ambitious project as it hasn't been done yet, but I think with the right partner we could accomplish this. QB
  16. Is anyone out there aware of a mod that adds new options for horse armor WITHOUT taking away the vanilla options?
  17. Is there a mod for horse armor that DOES NOT replace the vanilla armors available in the official expansion pack?
  18. I'm wondering if there are any mods out there for horse armor that DOES NOT replace the armors already available in the official mod. In other words, I'd still like to have the option of the vanilla armors.
  19. is frustrated!!!
    1. slygothmog

      slygothmog

      Simple answer to that....eat lots of cheese :)
    2. SilverDNA

      SilverDNA

      ... or crispy bacon. ;-)
    3. SilverDNA

      SilverDNA

      ... or both :-)
  20. Thanks to Mobiusarcher for the help! <3
  21. I have been wracking my brain, trying to figure out where this mod is and what it's called. I don't even know who made it. (Sorry, I know I'm not much help) Basically, the mod is an alter in the imperial city (Talos Plaza, I believe) that allows you to access the change race menu without losing your stats like you do if you access it through the console. Anyone know what I'm talking about?
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