-
Posts
7643 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Striker879
-
OBSE error with MenuQue, advice needed
Striker879 replied to Murielkai's topic in Oblivion's Mod troubleshooting
As far as I know it's a harmless error ... I believe that empty DLL was added to overwrite an older version of MenuQue's DLL to prevent problems. I think you could also just delete the DLL giving the error. -
My point was the thorough testing done in between installing each mod. That testing in between mods is what will tell you which mod is responsible for what you are experiencing in-game. The time spent testing will save you the time you are spending troubleshooting now, plus you will know exactly how each mod affects/changes the game. For example, if you have the game running properly without any issues and you then install a mod that increases the texture resolution from 512 to 4k and after installing that one mod your game starts to stutter you (and we who try to help) will know exactly where to start troubleshooting. If instead you add 15 or 20 mods to a working game and then it starts acting up all we or you can surmise is that it was caused by one of those 15 or 20 mods.
-
Is LOOT any good for Oblivion/FCOM
Striker879 replied to zelazko's topic in Oblivion's Mod troubleshooting
A question Zelazko ... which version of Kvatch Rebuilt are you using alongside MOE Main Quest Delayer, the recent version 3 or the older no longer available for download version? -
Is LOOT any good for Oblivion/FCOM
Striker879 replied to zelazko's topic in Oblivion's Mod troubleshooting
BOSS won't run from within WB anymore so you'll need to have Lock Load Order turned off in WB. Can't say for certain exactly how/if the BOSS bash tag suggestions are getting from BOSS to WB ... any of my more recent mods have had their bash tags added by me using WB, so after they have been added to the BOSS masterlist the appropriate tags already were in place. -
Is LOOT any good for Oblivion/FCOM
Striker879 replied to zelazko's topic in Oblivion's Mod troubleshooting
Unfortunately if you wish to use any of the later versions of Wrye Bash you will need to use LOOT to sort your load order (support for BOSS was dropped from WB ... there was some discussion regarding it back in the WB mod comments either late last year or early this year). My understanding is that the LOOT team has been incorporating BOSS's load order suggestions and bash tags but that work isn't entirely up to date (plus the BOSS masterlist isn't 100% up to date). Not sure if there would have been any updates that would require load order changes made to FCOM in recent years. If not then quite possibly the BOSS masterlist that has been already incorporated into LOOT may work, and thus a LOOT sort will have the order and bash tags needed. If not then you can use the BOSS masterlist order and bash tags to manually set up load order in LOOT (does it support similar to BOSS's User Rules??) and manually add any bash tags that are missing via WB. -
Blacked out eyes/face at Character Creation
Striker879 replied to OtterB's topic in Oblivion's Mod troubleshooting
Are self shadows turned on? -
You can find more information on the problem by searching for info on "mod de-isolation" (I'm not at home so I can't access my links to different sources).
- 14 replies
-
- spell
- bound longsword
-
(and 3 more)
Tagged with:
-
I'm not familiar with how Supreme Magicka implements it's changes ... does it use and ESM and an ESP or just an ESP alone? If you are trying to use an ESP as a master with the vanilla CS it won't work (an ESP cannot be the master of another ESP without using Wrye Bash to ESMify the ESP first, and then change it back to an ESP afterwards). Construction Set Extender can be used to allow ESPs to be masters for other ESPs.
- 14 replies
-
- spell
- bound longsword
-
(and 3 more)
Tagged with:
-
Need Help With A Blend File
Striker879 replied to mhahn123's topic in Oblivion's Mod troubleshooting
I think Blender Portable is about the most pain free method of installing Blender Mhahn. I'm in the same boat as the Rev and have had zero luck with most tasks in Blender (even following tutorials). If I was at home and had access to my gaming computer I'd give it my best shot, but unfortunately I'm a month from returning to the Striker Manor. -
Form ID is actually a column that is collapsed by default in the CS. At the top of the columns look for two column divider lines right next to one another. Click/hold and drag the rightmost of those two lines to open the Form ID column.
- 14 replies
-
- spell
- bound longsword
-
(and 3 more)
Tagged with:
-
Clothing and shield invisible
Striker879 replied to p1nk13's topic in Oblivion's Mod troubleshooting
You probably are using a body replacer (e.g. HGEC or Roberts Male) without the proper clothing/armor replacer ... or vice versa and are trying to use clothing/armor designed for a body replacer like HGEC or Roberts Male with the vanilla game body. -
Clothing and shield invisible
Striker879 replied to p1nk13's topic in Oblivion's Mod troubleshooting
In OBMM do the following ... Utilities -> Archive Invalidation -> select BSA Redirection -> click Reset BSA Timestamps -> click Update Now and then close OBMM. -
Clothing and shield invisible
Striker879 replied to p1nk13's topic in Oblivion's Mod troubleshooting
What form of archive invalidation are you using? -
Many of Emma's houses (e.g. Aleswell) have a cooking/ingredients script that may provide you with some helpful hints. Edit - Aleswell Cottage ver 4_1
-
Oblivion.ini settings for modern PC
Striker879 replied to Tinien's topic in Oblivion's Mod troubleshooting
The Oblivion game engine is old, and without the source code for it we can expect only so much from external sources like patches etc. I wonder if a better way of looking at it would be "what tweaks can be made to modern hardware and operating systems to help Oblivion run better on a modern PC". -
Use the search at the top right of the forum view of the mod comments (link to get there is at the top of the regular mod comments).
-
Search the Bevilex mod comments and you'll find some suggestions (use the forum interface to the mod comments and then use the search function).
-
HGEC Body Breast Size Will Not Change
Striker879 replied to Integrater's topic in Oblivion's Discussion
I'm not at home so I can't check exactly what files that mod includes (e.g. does it include a replacement BBBed skeleton.nif that then overwrites what you already have installed). Try using this install order ... first that BBBed body mod, then your BBBed skeleton.nif and lastly NoMaaM. Note that the order that mods are listed on the Wrye Bash Installers tab from top to bottom is install order (top in the list is installed first and the last on the list is installed last). -
NoMaaM BBB Animation Replacer, I can't alter the mod
Striker879 replied to Integrater's topic in Oblivion's Discussion
For BBB to work correctly you need to have a BBB enabled skeleton.nif, a BBB enabled body mesh replacer and a BBB enabled animation replacer. -
NoMaaM BBB Animation Replacer, I can't alter the mod
Striker879 replied to Integrater's topic in Oblivion's Discussion
Looking at some of Integrater's other posts leads me to think there are some other underlying problems with the game install ... I just haven't thought of any suggestions for troubleshooting (I'm not at home so no access to my gaming machine and troubleshooting resources). The WB A-Bomb reset is a good suggestion, at very least crosses off one more possible from the list. -
NoMaaM BBB Animation Replacer, I can't alter the mod
Striker879 replied to Integrater's topic in Oblivion's Discussion
No, it acts as a pure replacer ... no ESP.