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VincentIcarus

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Posts posted by VincentIcarus

  1. Hey, guys, Vincent here. Some of you guys might know me, some of you might night. I'm coming back to Skyrim modding after a long hiatus and I'm going to be updating all of my Skyrim mods BUT I need a little help. I've been searching around for tutorials on the CK and I'm wondering if anyone knows of a tutorial that tells me a little more about factions, how they function and how to create new ones. Allow me to elaborate:

     

    I'm currently working on updating my Accessible Vendor Chest mod and what I'd like to do is create a new faction of NPCs that guard the shops while they're closed so they'd have to be allied with the shopkeeper faction. Up until now that mod had regular City Guards in the shops acting as guards since their AI is similar to how I would like to have the shop guards but the problem with that is after you finish the Civil War quest line the guards in the shops that were allied with the losing faction will now attack the player and other NPCs in the shop and well, we just can't have that. Also, any tutorials about how to make randomly generated NPCs (similar to how Guards, Bandits and Mercenaries are generated) would be greatly appreciated.

  2. Hey, everybody. I know some of you may or may not remember me but I used to be a very active member here on the Nexus. I stepped away from Skyrim long before the first DLC became available and I'm just now coming back and wondering how the community's doing as far as mods and mod projects. Anything really big, new or exciting going on these days or is Skyrim modding more dead than it was before the CK was released?
  3. Okay. I've got a strange one for you guys. My game is crashing constantly but only when I fire an arrow when I'm zoomed in. I've already done the install/re-install and it's still crashing even though my new install does not have any mods. Has anyone else had this problem? It only happens when I'm firing a bow. It's aggravating because I usually play as an archer.
  4. Hey, everybody, I apologize if this is in the wrong forum but I wasn't sure where it would be appropriate to post this. My Skyrim has been crashing a lot lately, usually when I'm fully zoomed in with a bow and immediately after I release the arrow. So, to try to figure out which mod I'm having that is causing the crash (I'm assuming that it's a mod) I'm looking for a way to either make TES4Edit, FO3Edit or FNVEdit compatible with Skyrim. I remember seeing a post a long time ago where someone had gotten it to work but I couldn't remember how they did it or if it still worked how it was supposed to. I was hoping that someone here would be able to provide some helpful advice. Again, I apologize if this is posted in the wrong forums.
  5. I just now realized what it was. I downloaded all the Files from Breezes NV Males EXCEPT for the actual body replacer. The body replacer was leftover from Roberts mod (which is not as good IMO hence the switch). :wallbash:

     

    Thanks for the input.

  6. Hey, everybody, well after a 2 year hiatus I've decided to return to New Vegas while everyone gets over the excitement of Skyrim and the really good mods start coming out. Anyway, I found and downloaded Breezes New Vegas Males a mod that I used to have back in the day and for some reason, it's not working properly. I know I have to activate ArchiveInvalidation through FOMM which I did but now whenever I equip any type of armor the skin textures look like this:

     

    http://i875.photobucket.com/albums/ab318/Vyticoz/New%20Vegas%20Character/error.jpg

     

    But the naked body has the correct textures:

     

    http://i875.photobucket.com/albums/ab318/Vyticoz/New%20Vegas%20Character/correct.jpg

     

    Is there someone who can help me figure out why the correct textures aren't being displayed?

     

    EDIT: I did some checking around in my .ini files and in the Fallout.ini and FalloutPrefs.ini there's a line that says:

     

    [Archive]

    SInvalidationFile=

     

    Shouldn't it look more like:

     

    [Archive]

    SInvalidationFile=ArchiveInvalidation.txt

     

    or has one of the patches obsoleted this method of ArchiveInvalidation? If so, where do I need to get the ArchiveInvalidation.txt file from?

     

    I have the latest version with all of the DLC's. If that makes any difference.

  7. Honestly, I'm pretty much done with Skyrim for right now. The Nexus (Skyrim) has just been FLOODED with new modders and new mods so for now, I'm going back to New Vegas until all this flooding stops and all the excitement dies down.
  8. Hey, guys, I'm trying to help someone figure out how to fix their mod and I've run into a little problem. Is there a way to create a Concentration cast spell with a Magnitude Value so it can be cast continuously? I've done some playing around and I've noticed if I changed the Magnitude from 0.00 to anything with a positive number the spell will cast the appropriate effect (slowing down time) but it will only cast it for 1 second. I want to be able to cast it continuously. If anyone wants to help or take a look at the mod in question it is: Time Freeze Spells by Nitrowon It's a pretty nice little mod but it's got a few bugs that need to be worked out and I for one would love to see this mod fully functional. If anyone knows how to fix this please let me know. If not, move along. Nothing to see here. :whistling:
  9. The best way to circumvent the EULA is to not release your mods publicly and by not using the CK or Steam but what I'm saying could be construed as promoting piracy and I don't condone piracy. The way I see it, just keep logs, screenshots and other physical proof that you created your material and did not use the CK or Steam or anything produced by Bethesda, Valve, Steam or any other associated producers, including Skyrim. After all, you're using their game engine to make your 3D models become useful. And *IF* Bethesda/Valve/Steam what-have-you decides they want to steal your work then you can sue them and provide proof that they can't touch your s**t. Me, personally, I don't care if they use stuff from my mods to improve the game. I'm doing it because I enjoy it and it makes the game more fun, for me if not for anyone else. If Bethesda/Valve/Steam want to jack my stuff and make it into an official DLC then, by all means, they can do that. I did, after all, agree to their EULA and I am using their programs and products.

     

    Last but not least, Jaysus, you're definitely one of the most talented modders here but if you're really that worried about people stealing your work then you need to stop modding, man. Someone, somewhere, at some point in time will probably like your stuff and take it and use it however they want, without your permission. I guarantee you, there's already 2-3 other websites dedicated to Skyrim mods that have a copy of your mod and they're hosting it without your permission right now!

  10. well, I've done mehrunes quest and I am at the shrine and I think whew that's done, now I'll have a look around. off I go to the right and what do you know.... I find a dragon's nest....with a dragon

    and that's when the fight started. well this spot was rather small so there was no place for him to really land so he just kept flying around as I slowly hit him with some arrows.

    ya know how when a dragon gets weak enough they do that sort of plow thing into the ground......we get to that point , I hear the sound but wtf...where the hell is my dragon

    I look around and look around....can't find him. then I see the tip of his tail waving back and forth, the rest of him is buried in the face of the cliff. I take one more step forward for a better look and OH CRAP! I just fell on his back,

    ok, just as I am about to hop back onto the edge of the cliff the damn dragon breaks loose and we both begin to fall and as we fall I start wailing on the dragon, kill him in mid air and absorb his soul.......then my nord and a huge pile of bones

    slam into the ground

     

    dramatic death for the win

     

    Did you come back as a white mage?

  11. Never mind, guys, I figured out that if you just change the FormID to have 01 at the beginning i.e. from 00001000 to 01001000 and then load the esp into the CK it will automatically assign new FormID numbers to any conflicting FormID's. All you have to do then is just go through and do some general clean-up and make sure that the crafting recipes give the items that they're supposed to.
  12. Hey, guys, I've been having a little bit of an error with the Creation Kit. I've already searched all over the Bethesda forums and Google but so far I haven't found anyone who's had a similar problem. I'm trying to load up one of the .esp files from my Bucklers mod and everytime I open it with the CK the following error occurs:

     

    FORMS: File "Bucklers-Complete.esp" contains a form with a master file ID but no match in the master file: (00001000)

     

    "Yes to all" will disable all Warnings for this context.

     

    If I click Yes to all the same message keeps coming up but with a different number in parenthesis every time. Also when it finally does load up after about 200 of these messages well over half of the items added by my mod are missing and the remaining third is incorrect. So, I guess my question is, what exactly is causing this error and how do I fix it so that my .esp file will load properly?

  13. My Nord Warrior married Ysolda. I felt bad about what happened in the Hangover quest so I tried to make it up to her and ended up marrying her. *1st Playthrough*

     

    My High Elf Spellsword did not marry because there were no suitable Altmer females, in his opinion. *2nd Playthrough*

     

    My Khajiit Assassin is currently unmarried but is considering Luaffyn. She has the most beautiful voice of all the female bards, IMO and with the Better Females by Bella mod, she is by far the prettiest Dark Elf I've ever seen. Unfortunately, I'll have to use console commands and the romance in marriage is pretty much non-existant so I'll probably end up just putting it off for a few weeks until a few of the inevitable marriage mods are released.

  14. My theory is that they are doing this so that Bethesda can create DLC's from user-created content. They want to have easy access to the ideas we have already created and implement them in a future release. Example: Back when New Vegas first came out, before the first DLC (Dead Money, I think) was released, I created an MRE mod that had real MRE meshes and flavors and all that good stuff. So when Bethesda/Obsidian released The Lonesome Road they incorporated MRE's into that DLC. Now I'm not saying they took the idea from me. Maybe they did, maybe they didn't. I don't know and I, honestly, don't care. But you can see the point I'm trying to make. If they can take assets created by users and use them to take shortcuts, they can release a higher quality DLC faster. Am I mad? Nah, not even a little. I actually thought it was really clever. But that's just my 2 cents.
  15. Looks like the OP got himself banned so I'm pretty sure this is dead as far as The Nexus is concerned. He might be hosting it on another site though.

     

    EDIT: If you google the mod name you can find it on Planet Elder Scrolls, however, if you download it you see that it's just a series of player.placeatme bat files. There is no actual mod.

  16. What I've noticed and the reason I think enemy mage's are unbalanced is because the shock spells that are supposed to drain their magicka don't actually drain their magicka. As a test run, I found an enemy mage and using console commands I raised his health to 2,000 HP and just hit him full blast with all of my shock spells. He only had 200 magicka and the spell I was using drained 30 magicka per second. So I should've only had to hit him for 7 seconds to fully drain his magicka. After a full one minute blast, he was still throwing ice spikes at me like it was going out of style. Are NPC mages overpowered? Yes.
  17. You could use Darkshade as the dungeon for the safe haven. From UESP wiki:

     

    Darkshade is a small copse that is home to Troll and littered with human remains. It appears to have been either a bandit lair or a mining cave before being attacked by the trolls who now inhabit the cave. The cave and its surrounding have a low concentration of Gold Ore veins. Located just off of the base of the White River waterfall east of Valtheim Towers. Darkshade is easily spotted due to the collapsed platform outside of it. Bodies can be found laying at the entrance.

    The interior of Darkshade is a well-lit cave with three large subsections and one small sub-room. There is an easy to miss knapsack in the first room on a table half buried diagonally in the ground with some gold, a necklace and food. It is overrun with flora, but not much is harvestable. Bones, lootable corpses, and viscera litter the interior of the cave. Trolls are located through out each of the three main sub-sections, but are spread out enough to be handled individually. There are two easy to miss potions off of the large second section. A small troll den overlooks the eastern side of the room and a small path leads to the third section on the western side. Finally the last room leads to a ledge which drops you back into the first room for a quick exit.

  18. The one that really sticks out the most in my mind: I've been playing as a Khajiit Assassin lately but not the "I'll murder you just because I'm a badass" assassin but the type of assassin that holds to the old ways of honor and tradition. He assassinates individuals because there is honor in the art of assassination but I'm getting off topic. Anyway, I had just wrapped up a mission in Markarth and I was traveling (on-foot) to Whiterun. Well, over halfway to Whiterun, a bad mofo Ancient Dragon decides he wants chinese for lunch. So we engage in an epic battle. To this day, it was still a more difficult and epic battle than the one against Alduin. Anway, after about 15-20 solid minutes of combat, I emerge victorious. I'm bloody, beaten to a pulp, completely out of potions and poisons and I only have about 14 Dwarven Arrows left because all my Daedric ones were used against this one dragon. I absorb his soul and the music finally stops playing. I start walking again and I get about 7 steps, literally, down the road and I hear the roar of another Dragon. I look up and see ANOTHER Ancient Dragon coming down for some chinese. Well, I'm pretty much dead at this point anyway, so I say F*** THIS!!! and start sprinting as fast as I can for Fort Greymoor. I manage to keep ahead of the Dragon (barely) and I can finally see Fort Greymoor off in the distance and in my head I'm just screaming I'M GOING TO MAKE IT!!! I'M GONNA LIVE!!! And from behind the dragon just drops out of the sky right in front of me. So, blocked off from my escape route, half dead and out of potions. I decide, Screw it. I'm not going out like a b****. I pull out my Katana and get ready to make my final stand when all of a sudden out of nowhere a giant comes running up to me from the West and just completely destroys the dragon in about 2 hits.

     

    Needless to say, I have a new found respect for Giants and refuse to harm them. Even to the point where I refuse to use Giant's Toes as Alchemy Ingredients.

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