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ltknight88

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Everything posted by ltknight88

  1. I love this idea! The kids could say, "tell me a story". And then you get to pick what story to tell, and who you fought. You could even expand it a bit by adding bandit bosses. There are a number of "fighters arena" type mods. But that places you in the arena, with the other fighter. This mod would require you teleport to a location. Which is also doable since that is how the horse drawn carriages work.
  2. You might try installing the mod manually, and only install the bow files. Also, immersive weapon expansion mod has a few different options, you might like. Good luck!
  3. There is a mod called immersive HUD or something like that. It had the ability to toggle the compass on and off, so you could keep the compass off and only turn it on when you want to check for a location or enemy.
  4. What about a "special" necklace, or statue of Dibella, that bandits would try to steal? You could adjust a slider for the frequency of the robbery attempts and difficulty, number and level of bandits etc. The special item would act as a homing beacon, and trigger things like the hired thugs.
  5. You could create a perk or just change the Cushioned heavy armor perk to reduce falling damage by 100%. That way it would not affect all the npcs. You could also tweak it to only require one specific piece of armor. Like the boots you want to wear. I did this on my own game, and it seems to work fine.
  6. I think this is a neat idea! I'd love to see a new Wonder Woman armor mod. The new one from the Superman Vs. Batman movie looks like it would be lore friendly enough to fit into the world of Skyrim.
  7. Where are the "pre-made saves"?? I'd like a save that already has the Thieve's guild quest part way done. At least so i have the extra vendors in the Ragged Flaggon, without having to do all the little jobs in each city. Is there a way to start a game and "select" what quests should be already completed??
  8. I'm looking for a mod that has the same functionality as Femme Fatale. Femme Fatale Mod by Chapmister333 http://www.nexusmods.com/skyrim/mods/31692/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D31692%26preview%3D&pUp=1 BUT - I want to be able to specify what armor and weapons my character will have when they transform into the new character. I've looked at the mod in the Creation Kit, and I can't figure out how it is done. I think it uses scripts, which is beyond my skill level. And it looks like the mod author, Chapmister333, has been gone for the last 2 years. I want to make it more lore friendly - in my own mind/role play anyway ;) Can anyone offer any advice on what I need to do? I want to use this mod as the foundation for my next play through. And I thought it would be cool to have a character that could magically change into a Cat thief for the Thieve's guild quest/ Dark Brotherhood, and then magically change into the Ebony warrior when the need arises! Thanks!! LTK
  9. What mod adds the "Falmer Circlet" ?? I think it also adds Falmer arm bandages. The circlet is clothing. Thanks!!
  10. I think this is a cool idea. I like the immersion. Only thing is the game already automatically saves when you wake up after sleeping. so if you choose to not save or quick save while you're playing you would have almost the same effect or you could manually reload the save from when you woke up.
  11. is there a mod that has the effects of the sword glowing like sting from Lord of the Rings?
  12. Is there a way to play at 3440X1440 resolution - AND still be able to view the in game menus correctly?? I recently got a Dell 34" ultrawide screen monitor. is is a 21:9 ratio. I can adjust the SkyrimPrefs.ini file to the iSize H=1440 and W=3440 - and that looks great. But, the in game menus on SKUI clip off the top and the bottom. So I can't see how much gold I'm carrying, I can't see the top line in the Magic/Power menu to move from Destruction magic to Restoration, and in the Level Up screen, it is cut off at the bottom so I can't see my Magicka, Health, or Stamina levels. I downloaded Flawless Widescreen, but either I'm doing something wrong or it still doesn't fix the menus. Any ideas?? Thanks! LTK
  13. I think the lore weapon expansion mod has a green glass ancient sword that looks similar
  14. Can you see the robes in your inventory? Can you see them when you drop them? I'm just guessing here - but, you may have over written the meshes and textures when you installed another mod. If you later removed that mod, then they would now appear invisible. The inventory and dropped objects use a different model, and so if you can see them in your inventory, but not when you are wearing them, that might be it. Are you playing with any mods that change the robes? Like "Art of Magicka" or a UNP or CBBE mod that changes robes? I would uninstall that mod. Load a game and make a clean save. Then exit Use mod manager or what ever to reinstall the mods that affect robes. Over write if you need to. This will put the meshes and textures from the mod you want into the game. Then Shut Down and Restart your computer. I don't know why but sometimes Skyrim plays ghost in the shell with my computer, but restarting seems to work. Then load the save and equip your robe. Good luck! I know how frustrating it is when mods start to break down on you mid game!! LTK
  15. For some reason, Vittoria Vici is attacking me every time I enter Solitude. Even with a new character, starting a new game. The troubling part is that the guards will then attack her, and knock her down. I'm worried this will be a problem if I do the Dark Brotherhood quest line. Does anyone know of a mod that might have an effect on Vittoria? Thanks! LTK
  16. I am working on a quest. At one point, I want the PC/Dragonborn to get captured and equiped with a necklace or ring or something that will prevent them from using Shouts or Magic. I've seen this done in other mods. What / how do you make an item that the player can not remove? How do you prevent the player from using shouts during a part of the quest? Thanks!
  17. I'm playing with a ton of mods. Does anyone know what mod renames the interior of Whiterun "Wilderness"??
  18. There is a mod for this. I think it is called female mannequinn
  19. I like this idea. For a short term, quick fix you could use the consul to Player.add shout X. Then if you want to play that quest labret you could Player.remove shout X. So it doesn't screw up the quest. I'd love a short cut to an already upgraded Thieves guild Ragged Flaggon. With out having to go through all the local city jobs.
  20. I like this idea. on my first play through, I sneak attacked a vampire with a wooden sword because I thought it would be like a wooden steak in the heart. Turns out, that doesn't work that way. .. but similar to the way silver weapons do more damage against undead. maybe some types of heavy armor can deflect the weaker bows and arrows.
  21. One way to do this is to just change the requirements on the Cushioned perk in the Heavy Armor tree. for example, on my game I removed the prerequisite perk requirements. Then I changed conditions on the perk from "all heavy armor, head, chest, hands, feet" deleted that, and then made the only requirement "not wearing armor boots". Then you can change it from 50% to 99% damage reduction, or what ever you want. So now my character plays normally, but if I want to break imersion, and go base jumping, I just take off my boots and jump.
  22. One way to do this is to just change the requirements on the Cushioned perk in the Heavy Armor tree. for example, on my game I removed the prerequisite perk requirements. Then I changed conditions on the perk from "all heavy armor, head, chest, hands, feet" deleted that, and then made the only requirement "not wearing armor boots". Then you can change it from 50% to 99% damage reduction, or what ever you want. So now my character plays normally, but if I want to break imersion, and go base jumping, I just take off my boots and jump.
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