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Big changes for the Nexus Mod Manager and the introduction of Tannin42, our new head of NMM development


Dark0ne

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It may be better to combine nmm and nmo in one programe with two new button at the top to use the nmo setup or the nmm setup, on down loading a mod it would install and register on both nmo and nmm, just call the new down loader NEXUS, under one button named MO and the other button NM this would give new member time to learn and to help understanding the difference between both programs, there advancement will be in there own hands to learn at there own pace.

 

Thank You.

 

Regards to you all.

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I've been hoping for this for ages! So happy to hear that Tannin is moving on and helping you guys, because it's like a dream come true for my modding hobby lol XD. I'm looking forward to the new NMM! Hopefully it'll time itself just when I get back into Skyrim modding after the release of the new HD Skyrim ;)
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In response to post #43279135. #43279235, #43279425, #43280200, #43286710, #43287295, #43291660, #43296250, #43305675, #43306275, #43310130, #43310910, #43311160, #43321000, #43328315, #43328380, #43331720, #43333530, #43337645 are all replies on the same post.


MrJoseCuervo wrote: I think you are making a mistake joining a group who is eager to bend a knee to the corporate beast that had attempted and continue to seek to destroy our modding community.

I for one am sad this happened but hope you have sufficiently legally protected yourself and your intellectual property.



Qrygg wrote: Not sure what you are referring to?
Ivory_Soul wrote: The article never mentioned supporting corporations. Maybe if you read more than the title it will help.
Ethreon wrote: Tinfoil hats, get yer tinfoil hats here!
Dark0ne wrote:
I think you are making a mistake joining a group who is eager to bend a knee to the corporate beast that had attempted and continue to seek to destroy our modding community.


He's joining the Nexus, not Bethesda...
BlazeStryker wrote: I believe the man (while drunk on his namesake) considered the Nexus to be complicit with Bethesda in some fashion.

Personally, I regard EA as the worst corporate offender in gaming by miles.

As far as Bethesda seeking to destroy the modding community, it is not. It is quite clear to me that the makers of the Script Extender or their brethren will make one for Remaster.

This is not an effort to destroy the modding community, it is Bethesda doing what it can with its own intellectual property, and still leaving the door open for modders to start anew.
MrStoob wrote: Some people obviously haven't been reading any of the previous posts from Robin re: paid mods, Bethesda.net, future plans, and Nexus' ethos/intent, hence so many salty call outs over money in this post.
Sulhir wrote: Not that anyone's counting for when the remaster comes out (has a countdown link on their main mod page...)
Arthmoor wrote:
He's joining the Nexus, not Bethesda...

Since Bethesda isn't seeking to destroy the modding community I'm not sure who ELSE you could actually have meant there :P
Dark0ne wrote:
Since Bethesda isn't seeking to destroy the modding community I'm not sure who ELSE you could actually have meant there


We really need to get you a custom Bethesda cheerleader's outfit and pom poms, Arthmoor! Even if it's just for Halloween.
Arthmoor wrote: So it's cheerleading to challenge the claim that Bethesda is destroying the modding community? Ok.
Dark0ne wrote:
So it's cheerleading to challenge the claim that Bethesda is destroying the modding community? Ok.


Both my original comment and my response to you were tongue-in-cheek jokes to a daft OP, lighten up.

We can always rely on you to come save the day as soon as the jokes or even legit comments come out at Bethesda's expense, right on cue. I am sorry for speaking ill of Bethesda, even in jest.
Rebel47 wrote: Wow the OP is way off the mark with their statement on all things mentioned.

Where can I get my tin foil hat, I think the government is trying to read my thoughts ;)
Andriokz wrote: I was deeply offended by reading the appalling replies Dark0ne has made to this person. There is legitimate proof this website is a subdued servant of the giant we know as Bethesda... until Dark0ne took over. That's right, the truth is out... my brother created this website until he went missing.

Dark0ne acts as if Bethesda's actions would have destroyed this community, one he helped build and push forward for our f*#@ing convenience. We all know him and Tannin42 are basement billionaires only doing this to troll Bethesda. Pfft.

And of course they're going to bend the knee, Bethesda is about to put an arrow in it.

I hope someone links a certain Star Wars gif in response to the line above so I can tell my father I succeeded at something in life.
janlevkoff wrote: Does Arthmoor have anything to do with Wallace and Grommit?
Ethreon wrote: Only if he REALLY, REALLY likes cheese.
Dark0ne wrote:
I was deeply offended by reading the appalling replies Dark0ne has made to this person. There is legitimate proof this website is a subdued servant of the giant we know as Bethesda... until Dark0ne took over. That's right, the truth is out... my brother created this website until he went missing.


I'm not going to lie -- you had me for the first couple of lines.

The worrying part was, it took until the end of your post for me to know you were truly being deliberately silly. Dealing with people from all walks these past 16 years has left me being unsurprised at even the most ridiculous of posts.
HadToRegister wrote:

Dark0ne

We really need to get you a custom Bethesda cheerleader's outfit and pom poms, Arthmoor! Even if it's just for Halloween.


He's got the legs for it
aramil31 wrote: I can see how Bethesda could easily come back and try to monetize modding again. Hell, I honestly expect them to try again at some point. The key factors for an imminent change are:

1. Absorb or otherwise shut down 3rd party modding sites like Nexus Mods, LL, etc. I won't claim to know how exactly they'd go about accomplishing this, but it's certainly the most important step.

2. Move all modding of Bethesda games to their own Bethesda.net site, where they have complete control over what mod content gets created. They're already doing this with console mods. (not allowed to use anything but in-game assets, for example) In order to continue drawing advertising revenue, they will likely ban mod content of an explicit nature, as sites like Google don't like their ads showing up alongside naked ladies. (I recall a fanfiction site that faced this problem a few years back, they had to force the removal of all explicit images from the stories, user avatars, forums, etc. in order to keep the advertising)

3. Lock mod content behind paywalls. Of course, the last attempt showed that they had no clue about how the modding community works, so doing this will once again split the community among those who give in to the money and those who refuse. However, since we've seen this before, I think the divide would be even more in favor of resisting Bethesda's takeover.

As a final result, Bethesda destroys the existing modding community and alienates a significant part of its consumer base (even many of those who would otherwise be apologists) because they couldn't resist the chance to squeeze extra money out of folks with no labor on their part.


I am old enough to know how the world works. Dark0ne will sell out eventually. Do you see him here 10 years from now doing this? Hell 5 years? I don't. They will sell the site and the app for a few million, it will get monetized and modding will be dead.

Call me a cynical bastard but that's the way it is. Once MO left github it was the beginning of the end for our Modding community. They just need to consolidate a couple more apps and its game over. Literally.

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Wonderful news for the Nexus community! Tannin42 is an extremely accomplished developer, and with him at the helm, I expect great things from the new mod manager.

 

It's a disappointment to know that the development team is already at work and not see the code, though. It would benefit both the team and the community to put the code up on GitHub so others can view it, comment on it, and contribute with bug reports, pull requests, etc. Given that the dev team is small (only 3 people), getting extra work out of the community would be a real help.

 

And I do mean GitHub, as opposed to other code-hosting sites. GitHub is a popular site where many developers already have accounts, so putting code there (vs. BitBucket, etc.) will maximize the opportunity for others to participate.

 

It would also be a good idea to use more open-source technologies (Java, Python, etc.) rather than a Microsoft stack (VC++, C#, etc.). The tooling, libraries, etc. around Microsoft technologies heightens the barrier of entry for the community to participate.

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Awesome news. I've always felt that the NMM was lacking a bit technically, but I always preferred it because I wanted to play my game(s) more than spending time on the finer points of modding. If they can find a better balance with the new product, I'm all kinds of excited!
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In response to post #43342675.


Whocares65 wrote: Wonderful news for the Nexus community! Tannin42 is an extremely accomplished developer, and with him at the helm, I expect great things from the new mod manager.

It's a disappointment to know that the development team is already at work and not see the code, though. It would benefit both the team and the community to put the code up on GitHub so others can view it, comment on it, and contribute with bug reports, pull requests, etc. Given that the dev team is small (only 3 people), getting extra work out of the community would be a real help.

And I do mean GitHub, as opposed to other code-hosting sites. GitHub is a popular site where many developers already have accounts, so putting code there (vs. BitBucket, etc.) will maximize the opportunity for others to participate.

It would also be a good idea to use more open-source technologies (Java, Python, etc.) rather than a Microsoft stack (VC++, C#, etc.). The tooling, libraries, etc. around Microsoft technologies heightens the barrier of entry for the community to participate.


Actually I disagree, go for C++ / C# / Java / Python / QML / HTML5 or whatever you feel is right. Most important is the framework not the language (I prefer Qt, GTK is great too, Java to me looks always a bit lagging behind except for Apps, but no MFC stuff please :) )
Edited by ssuamier
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In response to post #43279135. #43279235, #43279425, #43280200, #43286710, #43287295, #43291660, #43296250, #43305675, #43306275, #43310130, #43310910, #43311160, #43321000, #43328315, #43328380, #43331720, #43333530, #43337645, #43341665 are all replies on the same post.


MrJoseCuervo wrote: I think you are making a mistake joining a group who is eager to bend a knee to the corporate beast that had attempted and continue to seek to destroy our modding community.

I for one am sad this happened but hope you have sufficiently legally protected yourself and your intellectual property.



Qrygg wrote: Not sure what you are referring to?
Ivory_Soul wrote: The article never mentioned supporting corporations. Maybe if you read more than the title it will help.
Ethreon wrote: Tinfoil hats, get yer tinfoil hats here!
Dark0ne wrote:
I think you are making a mistake joining a group who is eager to bend a knee to the corporate beast that had attempted and continue to seek to destroy our modding community.


He's joining the Nexus, not Bethesda...
BlazeStryker wrote: I believe the man (while drunk on his namesake) considered the Nexus to be complicit with Bethesda in some fashion.

Personally, I regard EA as the worst corporate offender in gaming by miles.

As far as Bethesda seeking to destroy the modding community, it is not. It is quite clear to me that the makers of the Script Extender or their brethren will make one for Remaster.

This is not an effort to destroy the modding community, it is Bethesda doing what it can with its own intellectual property, and still leaving the door open for modders to start anew.
MrStoob wrote: Some people obviously haven't been reading any of the previous posts from Robin re: paid mods, Bethesda.net, future plans, and Nexus' ethos/intent, hence so many salty call outs over money in this post.
Sulhir wrote: Not that anyone's counting for when the remaster comes out (has a countdown link on their main mod page...)
Arthmoor wrote:
He's joining the Nexus, not Bethesda...

Since Bethesda isn't seeking to destroy the modding community I'm not sure who ELSE you could actually have meant there :P
Dark0ne wrote:
Since Bethesda isn't seeking to destroy the modding community I'm not sure who ELSE you could actually have meant there


We really need to get you a custom Bethesda cheerleader's outfit and pom poms, Arthmoor! Even if it's just for Halloween.
Arthmoor wrote: So it's cheerleading to challenge the claim that Bethesda is destroying the modding community? Ok.
Dark0ne wrote:
So it's cheerleading to challenge the claim that Bethesda is destroying the modding community? Ok.


Both my original comment and my response to you were tongue-in-cheek jokes to a daft OP, lighten up.

We can always rely on you to come save the day as soon as the jokes or even legit comments come out at Bethesda's expense, right on cue. I am sorry for speaking ill of Bethesda, even in jest.
Rebel47 wrote: Wow the OP is way off the mark with their statement on all things mentioned.

Where can I get my tin foil hat, I think the government is trying to read my thoughts ;)
Andriokz wrote: I was deeply offended by reading the appalling replies Dark0ne has made to this person. There is legitimate proof this website is a subdued servant of the giant we know as Bethesda... until Dark0ne took over. That's right, the truth is out... my brother created this website until he went missing.

Dark0ne acts as if Bethesda's actions would have destroyed this community, one he helped build and push forward for our f*#@ing convenience. We all know him and Tannin42 are basement billionaires only doing this to troll Bethesda. Pfft.

And of course they're going to bend the knee, Bethesda is about to put an arrow in it.

I hope someone links a certain Star Wars gif in response to the line above so I can tell my father I succeeded at something in life.
janlevkoff wrote: Does Arthmoor have anything to do with Wallace and Grommit?
Ethreon wrote: Only if he REALLY, REALLY likes cheese.
Dark0ne wrote:
I was deeply offended by reading the appalling replies Dark0ne has made to this person. There is legitimate proof this website is a subdued servant of the giant we know as Bethesda... until Dark0ne took over. That's right, the truth is out... my brother created this website until he went missing.


I'm not going to lie -- you had me for the first couple of lines.

The worrying part was, it took until the end of your post for me to know you were truly being deliberately silly. Dealing with people from all walks these past 16 years has left me being unsurprised at even the most ridiculous of posts.
HadToRegister wrote:

Dark0ne

We really need to get you a custom Bethesda cheerleader's outfit and pom poms, Arthmoor! Even if it's just for Halloween.


He's got the legs for it
aramil31 wrote: I can see how Bethesda could easily come back and try to monetize modding again. Hell, I honestly expect them to try again at some point. The key factors for an imminent change are:

1. Absorb or otherwise shut down 3rd party modding sites like Nexus Mods, LL, etc. I won't claim to know how exactly they'd go about accomplishing this, but it's certainly the most important step.

2. Move all modding of Bethesda games to their own Bethesda.net site, where they have complete control over what mod content gets created. They're already doing this with console mods. (not allowed to use anything but in-game assets, for example) In order to continue drawing advertising revenue, they will likely ban mod content of an explicit nature, as sites like Google don't like their ads showing up alongside naked ladies. (I recall a fanfiction site that faced this problem a few years back, they had to force the removal of all explicit images from the stories, user avatars, forums, etc. in order to keep the advertising)

3. Lock mod content behind paywalls. Of course, the last attempt showed that they had no clue about how the modding community works, so doing this will once again split the community among those who give in to the money and those who refuse. However, since we've seen this before, I think the divide would be even more in favor of resisting Bethesda's takeover.

As a final result, Bethesda destroys the existing modding community and alienates a significant part of its consumer base (even many of those who would otherwise be apologists) because they couldn't resist the chance to squeeze extra money out of folks with no labor on their part.
MrJoseCuervo wrote: I am old enough to know how the world works. Dark0ne will sell out eventually. Do you see him here 10 years from now doing this? Hell 5 years? I don't. They will sell the site and the app for a few million, it will get monetized and modding will be dead.

Call me a cynical bastard but that's the way it is. Once MO left github it was the beginning of the end for our Modding community. They just need to consolidate a couple more apps and its game over. Literally.


Anyone who decides to pay for a monthly or annual subscription to a modding site is a moron. That ain't going to happen, trust me. And modding has long existed before Mod Organizer and will continue to do so. If not here, it will at other places. Edited by Guest
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Mod Organizer is far better in every aspect than NMM ( and absolutely not complicated !) .

 

So yeah, hiring Tannin42 to build a new NMM makes sens, you couldn't find a better developer than him. Endorsed !

 

But Please, keep the the virtual directory fonctionality of Mod Organizer, PLEASE !!

 

 

 

 

Edited by merudgark
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