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JuJooGuppy

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Everything posted by JuJooGuppy

  1. Edited that after I looked a bit - there's a stair helper collision. It's used for navmeshing, probably to allow inclined surface navmesh to snap to an existing grid of navmeshes. Figured thats what it was. If you get the process down for working on new stairs, that'd be something id be interested in learning if its something you cared to share the process on at some point. Not in a rush or anything though, I have plenty to do currently. Thanks for the replies, as always.
  2. No idea, I will expirement with it at some point. Im sure thats probably the route to go, but don't know if there is more to it. Not 100% sure what you are referring to with the hidden collision for staircases. I assume a means of helping AI navigate them properly?
  3. Well, since we are talking collision here. Do you happen to know how to achieve a collision that blocks you but projectiles go through? Is that controlled by the material type under Collision Group? As far as I know the material is supposed to control thinks like sounds, but I am not sure how to achieve that type of collision. I know it exist because the chainlink fence uses that style of collision (I have bummed it for my barbwire fence / other stuff). If you don't know, no worries. Bit off the topic of the original discussion but oh well.
  4. Thats fine and dandy, but I was under the impression previous title animations were not compatible... if they were, there would be nothing stopping people from making animations for previous titles, then simply bringing them over to FO4. Again, apologies if I am missing something in my understanding though!
  5. Unfortunately bud, the only way to convert to .NIF is going to be through 3ds MAX, either the official plugin or the unofficial plugin. People have gotten some meshes into the game via outfit studio (Don't know the process, sorry) but even that route will recquire a different format than the ones you listed (.skp / .stl). If you don't have access to those tools and can't purcahse 3ds max or something similiar, you could always ask someone in the community to convert your model if you get it into a better format. Might find someone willing.
  6. Eh, I have only been using FO4Edit myself. I have the CK installed, just havent gotten around to learning it, I have FO4Edit basic editing down pretty well so its faster for me personally :)
  7. Do you have to do much to create an XB1 / PS4 version of most mods? (Genuinely curious, haven't yet looked into it.) If it doesnt take much, I plan to do it, I mean why not. If its a pain in the ass, not sure. Ultimately, its the mod authors choice either way. People can be mad all they want, its the truth.
  8. It looks solid, I think as a novice modder I can follow it pretty easily (Will try at some point.). Not sure if people completely unfamiliar with modding cna follow it or not though, I have no idea. I think it looks good though at first glance. If I get around to doing a settlement sooner than later, Ill give you more feedback!
  9. Lol. If it makes you feel better, I got a chuckle of your experience. Plus, I do stuff like this all the time.
  10. Hermm. I really have no ideas since editing animations is still not currently do-able. So not sure how they would have gone about doing it tbh.
  11. That's a lot of capitals. Also, I am tired, I can't wait to go home. Well, you did ask my thoughts...
  12. Eh, creating a simplistic layout of sorts of a my mesh for collision isn't all too time consuming, not really that much more than just creating boxes (Just gives slightly more control / tightness of the collision). I appreciate the replies, gives me a better idea of what we are working with. Much fun to be had... lol.
  13. Oh I understood that I CAN go that route, just curious for more about the WHY I shouldnt (I understand its taxing, just curious on more detail :P) Why is it that Bethesda's "mesh" collision's are not overly taxing compared to what we would make? More optimized tools..? Or are they as equally taxing and they could've made the game run better by avoiding such collision? Purely curiosity, I agree fully with your last statement, I am more than happy to deal with boxes.. although, it does suck having to have multiple collision objects in single nifs. Is the mesh method's resource taxation more dependant on the complexity of the mesh itself, at least? So say I made an extremely low poly / tri / vert version of my objects mesh and used that as the collision via mesh, would that be less of an issue at that point?
  14. So, I would then be exporting a mesh that actually had a few different collision objects to cover the mesh as I need, and simply setting them to whatever shape they are? Kinda sucks, since as you said, Bethesda themselves used more exact collision then that, its fairly apparent when you copy in collisions from other meshes.. I assume "Mesh" shape is the correct route to make a collision from a non-standard mesh though at least? I wasn't off base there? Wouldn't their collision be causing issues if its too resource intense, though? I mean, in the end, I am still happy to be able to make custom collision at all, as it can be a huge help. Just trying to understand everything I can about it.
  15. So, I was succesfully able to create a very simple box collision, that appears to have worked fine (didnt fully test it as i was in a hurry, but everything semed to work fine, without errors etc.). But I have a question about creating a collision mesh. If I make, say, a building, and I want the collision to basically be identical to the mesh itself, I would assume I could simply duplicate the mesh, and use the duplicate as the collision mesh. But then my question is, if I use a more complex shape for a collision mesh, what "Shape" do I set it to after creating the rigid body? Do you use "Mesh" in that case? Or is that all wrong? So glad to be able to start to make my own collisions regardless, lol.
  16. I think a few people don't keep up on tech in here
  17. The whole reason they upped the cost was to compensate for the fact they have more DLC planned that will be part of the season pass. So yes, the next wave of DLC will be part of the season pass.
  18. You would think with the fact we are on the internet that people would stop giving a s*** what race people are or are not. and everything I see here suggest its him that is really stuck on race issues... In his picture, it clearly states "A preset for ProWhite's" (Aka antiBlacks, I guess.. its all stupid nonsense to me) Plus it clearly states "Get triggered" as part of his DL instructions, because the moron obviously wanted to stir drama. He kind of succeeded, he stirred up the drama of letting the community witness his stupidity leading to a ban. :)
  19. meh. Call me crazy but I have never been overly concerned about going beyond my 1920x1080 tbh. Looks plenty good and much easier to run at 60 FPS on all games. And way cheaper monitor. I just didn't feel like I saw enough of a difference to justify it for me.
  20. I didnt see they had updated it for collision till I saw this thread, going to mess with this here in the next few days as I am quite tired of trying to create collision for objects that resemble nothing, lol.
  21. Except they already stated this is the first batch of DLC this year, and they doubled the price on the season pass because they felt the rest of the content was more valuable than the original price. We are getting more DLC, plain and simple.
  22. Except he is joking, since there are no 16 core (Well, aside from server CPUs) nor does a GTX 1280 exist (Hell, the 1080 hasnt even launched yet). Was a joke thread ;)
  23. Yeah, what you are asking is more of a general modding question than specific to Fallout 4. You will need to learn to use 3d modeling software to learn how to model a weapon in the first place, then how to texture it, then worry about trying to properly get it into the game :). Got a lot of work to do sir. googling around will help you find many tutorials introducing how to do 3d modeling. best of luck!
  24. The menu's are also set up for said items, which is part of it, too. And again, at least on my part, I am more than happy with the DLC, its fantastic. I was just disappointed to not get items I thought were going to be in it. I am still highly suspicious that they removed content myself, but its not as if I feel like I got completely ripped off, so.
  25. I am sure you don't actually mean you have 16 MB of RAM.. That wouldn't be enough to load the opening scene most likely, lol.
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