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MarkInMKUK

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Posts posted by MarkInMKUK

  1. If you are getting the UAC asking you whether you want to change stuff every time with Wrye Bash, it probably means you installed into the default directory. The recommendation is to move your Oblivion install to c:\Games\Oblivion, taking it out from UAC control - this fixes no end of apparent bugs where the UAC refuses to let files update correctly. Bben46 has written a guide to how to (relatively painlessly) move your installation while keeping all mods and save games happy. If you are using a Steam version, there's a similar problem with the default install and a similar movement workaround, but I'm not sure whether it's spelled out step by step as it is for the disk installation.
  2. That setting certainly helps.

     

    However, for some kinds of conversation, it would make more sense for the npc's face to remain in a different position - i.e. if they are currently chained to a wall, or sitting, or whatever. Currently, the npc moves to the standing position to talk, even when this is "impossible". Any suggestions?

  3. Wrye Bash is for everyone, depending on what you need it for. Once you reach more than a few mods installed, it allows you to combine data from several mods into one patch, thus freeing up some of the slots for more mods (there's a game limit of 255 ESM/ESP files). It also lets you fix a few bugs in the patch file. Once you get used to it, it will do much more including act as a central point for launching many other modding utilities.
  4. One thing you can do along with the realism mods is alter the default timescaling so you don't end up having to eat ten times in one gaming session. Obviously switching to a "real time" scale is making the game seem "too small", as you can run across the whole gameworld in under 20 minutes, but setting it so a day lasts 4-5 hours means you only get one days-worth of meals, etc, in a session.

     

    I've been recently reading up on some of the realities of medieval life, and a "full realism" mod based on that time period would be awesome, but horribly complicated. Even running a small village "correctly" would push the AI system to near breaking point, if not beyond. But there are certainly many mods to help with immersion into the gameworld.

     

    Given the setting, and the game limitations, the most immersion-straining aspect for me is how easy it is to get really expensive gear. Based on Medieval wages and values, the relative costs of weaponry would make a dungeon crawl VERY tempting, even if the reward were to only be a better dagger - the costs of the items are THAT high compared with typical daily wages. Second to that comes the lack of infrastructure - where does the food come from, where are the shipments in and out of villages and cities, and why do the NPCs never seem to actually DO anything with their lives.

     

    Within those limitations, though, I try to role play as much as possible. At least I play a very solitary type, so I don't spend my whole time feeling that I'm lacking conversation with real people.

  5. One slight problem about playing Oblivion as The Doctor - wandering around killing things is not really his style. Far too much of Oblivion cannot be completed without a fair degree of straight-forward violence. Now, if you were playing as The Master or The Rani ... or even Captain Jack Harkness...
  6. Why not turn the Weye-most end upright of the bridge into a gated fort. That gives you a defensible position and makes sense of its architectural style. Do the same mods to thr city-end upright and it actually looks like a staged defence.
  7. Zaldiir - there's even a tape done many years back by composer Donald Swann with A Elbereth Gilthoniel on it. May take some finding now - probably long out of release. I think the title was "The road goes ever on". It also had Tolkien reading a bit of his Elven poetry on it
  8. if you can select them with the console, the first two letters/numbers of the ID will tell you which module in your load order they are from. ex if the first numbers are A0 then it's module A0 in the load order list in Wrye bash
  9. A few hints (very general)

     

    Run BOSS, and read the comments it puts next to the files after sorting. Delete the ones that it tells you should not be run together - that'll be a good start.

     

    Don't install several different versions of the same mod - you have a V3 and a V4 male replacer from Beautiful People listed - probably one of those is wrong (unless the readme says otherwise).

     

    Read the readme files - work out what you need to have installed and what contradicts with other parts of the same module.

     

    Check how your bashed patch is set up - don't just blindly tick everything but read and think about what you are doing.

     

    And never, EVER, add "a heap of mods" as it makes debugging a problem nigh on impossible. One at a time, and test before adding another. That way you ALWAYS know that it's a problem with either the latest mod, or something the latest mod is incompatible with - makes debugging easier.

  10. Murder needs to be fine-less as well, it's a little unnerving that you can kill whomever you like, provided you're rich enough to pay the guards off.

     

    That just adds an air of realism - murder these days is a cheap crime. We have a double murderer in for "life" locally who is due to be released after only 7 years. You get longer than that for financial crimes :(.

  11. Ok - in simple terms a scripted OMOD lets you select options during install in a way that a BAIN installer doesn't. It then installs the resulting selection over the top of your current installation.

     

    If, however, a,"virtuall obmm" could be made, the output from the OBMM could then be installed using BAIN with all the benefits that would bring,such as uninstalling and restoring previous file versions.

     

    It hasn't happened yet though :(

  12. There's another more recent "Prison Mod" thread which was started without realising this one existed - this seems to be by far the more developed setup.

     

    Maybe different entry levels into the "system" depending on crime committed - petty crime and it's a couple of days, mass murder and it's Death Row...

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