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MarkInMKUK

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Posts posted by MarkInMKUK

  1. You'd probably be looking at a bit of script work for that, and a time-based texture for the skin done in a similar way to the illuminated window scripts. You'd also need to define just how vulnerable or invulnerable such a race would be when in stone form, and also whether it's time or sunlight related (do they remain in normal form if indoors or underground, etc?)

     

    I'm assuming the aim here is to end up with a Tolkienesque Troll type race, where sunlight causes a total freeze, but onw where darkness will restore mobility (unlike Tolkien's "Daylight take you!" approach). You might want to have a look at the MERP (Middle-Earth Role Playing) forums to see whether a troll race has already been done there

  2. I'm sure I've seen a mod someplace for replacing the current craze for oddly overlong elven ears with shorter, more "Vulcan" ears - but can't seem to hit the right set of keywords to narrow the search down.

     

    (Why DO all these races have ears as wide as their shoulders anyway? Or am I just showing my lack of appreciation for some specific artist's style?)

  3. Things to look for on a PC for Oblivion

     

    1) Decent graphics card.

    2) Separate sound card.

    3) Good clock speed - it doesn't use multiple cores well so a fast single core will bead a slower dual core unit.

    Win XP with 2GB RAM or Win7 32 with 2/3GB RAM. 64 bit you start having to tinker and play to get things going well.

     

    If you want to add eye candy mods such as improved textures, more complex landscapes, then push all the money at the video card. You WILL reach a slideshow point if you push the eye candy TOO far - the combination of things like QTP3 / Unique Landscapes / Better Cities and AEVWD will cripple ANY framerate.

  4. There appears to be a "them and us" situation developing with OMOD and BAIN installers - and until the BAIN system can handle an OMOD input file it's going to remain a major problem.

     

    What is needed is a "virtual OBMM" as part of the BAIN installer, which will run the OMOD scripts, build a matching BAIN installer, then use that. Thus you'd get the benefits of both systems with the added compatibility with existing setups.

  5. I'm not so sure on those bulky boot-upper sections, which look so detached from the lower sections. I've still got no net access at home, so find it hard to have any meaningful input but I'll have a look when I can for some alternative concepts.

     

    The actual feet look great now, but the leg bone proportions above may mean we want to move the knees up a bit, and that'll mean a tweaked skeleton - not too hard as far as I understand but the modification installer would need to handle that. Obviously some work will be needed on animation to check that the walk looks ok, and to tweak tail motion, etc.

     

    I suggest starting talking with drake now about his stuff, as he's taken the approach he did for assorted reasons - maybe that'll stop us heading down a blind alley someplace.

  6. Bear in mind the limitations of the Oblivion engine - it can't handle mobs well (if at all) so you won't get swarming armies - you'll get a maximum of 10-15 characters moving at any one time before the engine limitations start to kick in. If done for the Oblivion engine, Thermopylae would have been "the 30" not "the 300".
  7. Remember that to make prison "work" there needs to be a properly thought out set of laws and a judiciary system. A simple expansion to the prison brings SO much with it. Try a look online for tony robinson's crime and punishment series for a very quick overview of how laws have evolved and changed to decide what level YOU feel is right for the mod you want
  8. So you're after a fully timetabled prison day - wake up / slopping out / mealtimes / exercise / forced labour / solitary confinement / hand removal for thievery / whatever?

     

    You DO realise that actually being put IN prison was unusually lenient and the modern social reforms are unlikely in context with the background?

     

    Maybe come up with properly thought-out routineed and someone may get more interested

  9. bah FCOM needs to be standalone, instead of downloading several thousand files, and for what repetitive crashing?

     

    Thus displaying that you haven't understood what FCOM is - it's effectuvely a massive compatibility patch to get four or nore massive mods to play nicely together. If you want an all in one FCOM download Google for the FCOM superpack and use that, following ALL of the instructions to the letter, THEN put other mods back on and see which one starts it crashing.

  10. If you choose the HGEC body )surgically enhanced eye candy type body), you have to select your upper body stock clothing replacer based on cup size. I know there are AA/A, C, E and H versions available, but B, D and F might be harder to find. Using the wrong one for the same body won't cause too many problems, but you may find that chest size changes with armor if you get it wrong.

     

    Lower bodies are a similar problem - it's worth seeing which body shapes the replacers match.

     

    Unless you want to get really "pick 'n' mix" with it, I suggest downloading the EVE project clothing, and the Exnem's Eye candy body - that should have you sorted for vanilla female stuff. You could, of course, stick with BAB and escape all of these problems - FAR easier.

  11. You could try something like Oblivion XP which changes the way the levelling system works to be more like D&D - although if you want something more D&D-ish I'd suggest Neverwinter Nights / NWN2. The whole point of games like Oblivion is that they ARE massive and open ended, and not a simple "go here / kill this / come back with loot" fest.

     

    If you want the open-ended play style, and a challenge, I suggest starting with OOO, but maybe looking at a full FCOM (Frans / OOO / MMM / Warcry) installation - but try adding just one or two mods first to get the feel of how to use OBMM and Wrye bash of an FCOM install will give you no end of problems to debug.

  12. I'd guess it's an archive invalidation problem.

     

    However, check you have the latest download of OBMM, as mine is running happily from my Nehrim installation directory. I use a utility called mTES4 to swap between that and Oblivion, so that may be why - take a look at mTES4 and see if that helps you.

  13. For the "Blade" idea, you'd have to create an alternative dungeon where you pass with the Emperor, Baurus, and Glenroy, then reconnect with the original at the point where the prisoner rejoins you. You could, of course, have the prisoner (a npc) get killed at the assassination point, leaving just you and Baurus ... and he suggests using the dead prisoner's clothes to escape in as the blade armor is too conspicuous. With careful planning you'd end up with a similar haul of items compared with the tutorial, and a totally different route to the sewers. The game picks up on how you are playing your character (light/heavy/stealth/spell) so you should be able to suitably equip the npc prisoner.

     

    Alternatively you could have taken along non-descript clothing for yourself and the Emperor as a disguise once free, and have to change plans when the Emperor gets assassinated - then you have no prisoner and an empty cell. What would be more fun in that case is to have that wise-ass in the opposite sell annoy Glenroy or Baurus enough that they go in and hit him a few times :)

     

    Maybe a civilian advisor to the Emperor might be better - that way you can't be expected to already have blade/heavy armor skills - making it more of a learning experience. Maybe a mage helps with a magic disguise - "Now remember, you won't just LOOK like an Orc - you'll BE an Orc - and I have no idea what that'll do to your brain but you'll probably have to relearn almost every skill you have" - gives you a reason for the race generation menu and birthsign stuff. Also allows you to drop in lines like "You'll have to try the lock - these gauntlets stop me being able to do fine work" and "Can you fry that pesky thing with a fireball - I can't cast a spell from inside this tin can"

     

    In the poll I voted for one specific city, but having the choice of WHICH city would be good in the mod, rather than just one. Start in the relevant player owned house of course for compatibility.

  14. Nope - Drake the Dragon produced a different way for his argonian beautification system. You install a different body and it gets used fot them - i have aa cup argonian females in an e cup human world,but i could hve used the bab body i stead equally easily
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