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MarkInMKUK

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Posts posted by MarkInMKUK

  1. Time to learn a bit then :)

     

    If you look at an OMOD-ready archive, there are a series of files which define how the OMOD works.

     

    Take an OMOD which you know has a check for OBSE version in it, and use the export to folder option in OBMM to make it into a folder containing the files. Inside that folder is one called "OMOD conversion data". Open that folder, and there will be a couple of text files and a couple of non-text ones. It's the text files we are looking at.

     

    info.txt tells you which files are in the OMOD - we can ignore that for now.

     

    script.txt will have a set of lines at the top which look something like this:-

     

    IfNot ScriptExtenderNewerThan 0.0.18.0

    Message "This mod requires Oblivion Script Extender v0018 or higher to work." "Warning"

    FatalError

    EndIf

     

    Those are the lines from PiiiP, so you are looking to check whether the lines in the other mod are different. If they are, you may have found your culprit.

     

    And even if not, you have at least learned something :).

  2. AFAIK (and I'm no modder), the chest armor replaces the whole of the top half of the body, hence you need to provide the arms and stuff too. You have to (obviously) assign skin texture to those bits which are exposed or they won't show up, or (possibly more authentic for samauri) a silk cloth texture as a lot of oriental armor had a silk underpiece to help absorb arrow shots. I'm sure if I'm wrong an experienced modder will correct this :)
  3. I know naff all about scripting myself, I just know that DrakeTheDragon has managed it in that script someplace. If you pm him maybe he'd be willing to talk you through it. You WILL also need a matching clothing replacer too, or the clothed body won't look any different.
  4. When finding HGEC replacers, bear in mind that the armor is designed to look like it is for one specific bust size / butt size. If you select a AA-HGEC replacer, it will fit onto your character, but you'll lose the bust and butt if your basic install is a F-cup/LL-butt body shape. Check the description carefully to see whether it is close to your intended cup size.

     

    If you have an odd combination like AA top/LL butt, you may need to mix and match meshes between different replacers, but that gets VERY complex - and any one-piece armors will still be "wrong"

  5. I'll do a little checking on mods and ships at the weekend if I get time - then send you a list of mod and affected berth. Ideally, of course, the mods would detect better cities and disable their own ship model, but that'll probably happen a couple of weeks after the "Skiing Holidays in Hell" brochure arrives through the door.
  6. I'm going to come at this question from a different angle - what mods do I enjoy the most.

     

    I get frustrated with the original game because the main quest is, to be honest, quite pedestrian. So the mods *I* recommend are ones which add more complex quests to the game.

     

    Two which I am currently playing are "The Lost Spires" and "Integration". The latter, especially, comes with a list of other mods which MUST be installed first, so read the readme thoroughly before starting. Missing pre-requisite mods = massive problems and crashes. There are lists of additional quest mods around - google for "oblivion quest mod" and find one of the bigger lists.

     

    As far as other mods go, I started with a basic install of Oblivion/SI/DLC modules, with the official 1.2.0.416 patch, and the unofficial patches, and the supplemental unofficial patch. I use OBMM almost exclusively, I just use Wrye Bash for the bashed patch functions. When there's a way to use OMOD files in BAIN, I'll swap over, but currently the changeover is too complex for my brain to handle. I then added a few cosmetic mods, notably TNR and Younger Hotter female NPCs because some of the original faces were ... shall we say ... unaesthetic.

     

    I then added the Better cities mods, all of them, and the Unique Landscapes mods too

    AND the patches - if both mods alter the same area, a patch is used to adjust things so they meet in the middle. Don't be afraid of patches, but apply them carefully - if you don't have the mod, don't use the matching patch.

  7. DestroyYou95 - have you read up on how to create an OMOD version of a non-OMOD mod using the Create feature in OBMM? Mods you add without using OBMM won't show in the OMOD list because they don't have an OMOD file. The esp files they contain SHOULD show in the esm/esp file list on the left. However, some mods, such as texture or body replacers, may not have an esp and so will not show up at all
  8. Check the omod installation script for one of the mods that works, and look at the test to see what the OBSE version is. Compare with the same test in the file above. If the way they do it is different, there is the likely reason the detection doesn't work.

     

    Of course, the other mod may not attempt to check - in that case it's no wonder it doesn't give an error.

  9. @vorians - there are several of the "Arrive at anvil by ship" starter mods, I haven't tested them all so it might be worth a check to see which ones use which berth. I know that with one of the mods the interference between the two ships was so complex I had to tcl my way out of a bulkhead to play.

     

    One remaining thing - could the options menu actually indicate the CURRENT status of things like wine barrels and openness of cities? It's easy to lose track, and the prompt on the screen about what has altered is, obviously, rather lagged from when you make the change.

  10. Any BSA extractor should be able to do that. I think there's one in OBMM? However, you might prefer to install and use one of the maximum compatibility skeletons - I use THIS one, They handle the various body replacer mods nicely, and can add extra features which may be useful.
  11. I believe you can also change the skeleton for your race, which can adjust proportions.

     

    You can certainly assign body type on a by-race basis, take a look at the stuff DrakeTheDragon has done for his Scripted Argonian feet mod, and have a good look into the scripting. I currently use a HGEC AA-cup for Argonians, and HGEC E-cup for other races, but i could have just as easily installed BAB or Roberts female in place of the AA-cup. If you change base body type, you *DO* have to install a compatible clothing pack too, or you'll have clipping issues.

  12. Don't fret about the lack of new mods. We've got a fairly good set of starting resources - it's now down to me (and anyone else who wants to tinker) to try them out, and see what we can and can't do.

     

    Once that is done, we'll have a clearer idea of what we can achieve, and how to get there. I'm fully aware we'll need someone who can play with meshes to get feet to fit seamlessly, but at this stage getting Khajiit feet to auto-equip happily, and to handle all the same things Drake's Argonian feet will, its my target. Then we can smooth off the rough edges a bit.

     

    Of course, Skyrim may be out by then and have perfectly working Khajiit and Argonian bodies with proper feet - but somehow I doubt it.

  13. When you deleted the ...er...unofficially sourced version, did you also delete the save games directory in My Documents/Games/Oblivion? If not, you will still have the Oblivion.ini from the old crashing version, and it may well cause problems. It may even be pointing to a directory which no longer exists, to look for resources.

     

    Delete the Oblivion.ini from that directory, and restart Oblivion, that should recreate the Oblivion.ini file with default settings, looking at the new installation. If that doesn't help, you may have to try Bben's Complete Uninstall/Reinstall instructions. That will clear out the registry and give you a fresh start.

     

    Sadly the rule is - you get what you pay for.

  14. BOSS doesn't CHECK load order, it CHANGES load order - that's where the "Sorting" bit of its name comes in.

     

    In OBMM - have you added or removed a mod which had a colour that was NOT blue or green for the little square next to the mod name? If so, that's possibly where your missing mesh problem came from.

     

    Whenever you add a mod, it is added to the list with the date of the file in the archive. If that is before or after an existing mod, it'll squeeze in between them. When you use BOSS, it then changes that date to get the load order correct. However, BOSS does tend to assume you are using it with other files such as OBMM or Wrye Bash to handle conflicts, like where two mods both change the same texture file. If two mods have changed the same mesh or texture, and you then deleted one mod along with its meshes and textures, the previous version of the mesh or texture does not magically reappear, so you get missing meshes until you reinstall the first mod. If you take the time to learn how to install stuff with BAIN (Bash Installer facility) then that problem is greatly reduced, but I've yet to find a walkthrough for BAIN that didn't assume you already knew how to use it.

  15. Two questions:

     

    (1) Does a torch illuminate the dungeon if carried - I believe that's a "yes" but it might not be that straightforward, knowing Oblivion.

     

    (2) Can the torch be modified to be a weapon, while still retaining the illumination?

     

    If both of the above are "Yes", then ...

     

    (3) Can a torch be made to look and act like an enchanted two-hand sword, while STILL illuminating stuff, then substituted for the sword?

  16. BOSS uses the date and time stamp to set the order in which files load. They SHOULD all end up with the same date, and with increasing times from top to bottom of the list.

     

    (1) Check you have downloaded the latest masterlist.txt for BOSS, and have overwritten the original one.

    (2) Check whether there are any mods which BOSS didn't recognise be reading the text file.

     

    I notice you don't have a Bashed patch.esp - does that mean you are not using Wrye bash to handle mod conflicts?

  17. @Guardianl

     

    Semi-serious question - what's Halo?

     

    I play PC games, and only a few. Therefore the chances of having known all about halo is nearly zero. I have heard the name, but as it wasn't relevant to the games I did play and like, I ignored it. I'm not alone. And I've been playing video games on PCs before IBM MADE a PC.

     

    Assume just makes an ass out of u and me.

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