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Mebantiza

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Everything posted by Mebantiza

  1. HLE does 'work', I can assure you. However, I suspect it is not as 'potent' a mod as I seem to recall it was in the past. One thing I can suggest is-that you might want to try a game with as *few* 'difficulty' mods as possible. There is no gurantee all those mods wont work at cross purposes in some obscure way. With HLE it is fairly easy to tell it working, you will start to see mobs with non-conforming names. Like 'King Skeever' for example. Or Draugr Immortal. You wont see those@L11 however. You will also see bandits and casters with new names. HLE's shockmancers for example, or the Forsworns Harbinger(female-no face paint) that appears later on. Those can one shot you to death even if Level 55+. Many of the Master and ascendent class casters HLE introduces can be quite deadly-no matter your level. Bandit chiefs(female model) will be quite tough, and have the red forehead bug. My recent experience with RoTE for another example, showed me some very very tough boss mobs, but weak or mediocre mooks and mid-level mobs, not especially hard to kill in most instances. The boss mobs-yes very hard some of them. If you want to get a more precise idea of what HLE is doing here is one way. Set up a fight-any will do. Open console Target mob Type:getavinfo health Note the hps. Close Skyrim Disable HLE Repeat above-you should see a difference. The other thing I notice that tends to work at cross-purposes with difficulty mods is you say your using 2 followers. That can also be a problem because followers are so stupidly overpowered in Skyrim its not even funny. I never go out with more than one. The game is sadly easy on Legendary with one follower, let alone more than. But you are right about vanilla scaling, or scaling in general. I think its hopelessly broken as things stand. I am having multiple problems with scaling. Followers are too powerful, my defences are too powerful. Soul gems are not scaling properly anymore. Modded armors(mostly) are too powerful. I cant fill my Black Star by killing Draugr Reapers@ Level 65 anymore-WTF? A level 65 Draugr with HLE scaled only has 1500 hp, and they only occasionally cough up a Grand soul now.(I think one of the USKP may have something to do with that-but im not sure) Me and my one follower are eating 'standard' enhanced Deathlords easily. But like I said, HLE is working-question is working in relation to what? You will get challenging fights with HLE no question. But with all those other mod running concurrently, cant say for sure if one is going to take over. Frustrates me to no end how easy the game has become despite all my efforts to toughen it up....
  2. So what is it your after exactly? For myself, at this point, I think Skyrim is fundamentally broken for me. Far too easy. Ive been using HLE mod and SIC, Legendary, and the games still too damn easy. For an example, I just went through Dead mans Respite@L65. All those Draugr Reapers and Deathlords? They have like 1500hp and all I have to do is stand there and swing away with my 1 sword(51 Skill in One Hand, with my follower helping out-and they just die. Something is so wrong, but I cant put my finger on it it or seem to actually make Skyrim's creatures somewhat difficult to kill. Once you make your crafting breakthroughs in Alchemy, enc and Smithing, you make sets of uber gear -hand out a set to your follower, and the game becomes something of a joke-at least for me. I can tell the problem does not seem to lie with the mobs per se, but rather, it seems to me, both Follower offensive power and my own defensive power is scaling way out of alignment with the mobs. During the end battle in Dead Mans I got so frustrated I took off my characters BP -dropped AC down to 379 and still at took, at worst, slight damage. No point was I in any real danger of dying even with multiple boss Draugr around. So either my mods aren't really working anymore-or Ive gotten too good at modded vanilla skyrim to make it remotely challenging anymore. Of course, having light and heavy armor perk trees as broken as they doesn't help one bit. I dont use any 'cheat' mods of any kind.*armor mods-but its easy dual enchant Armor sets that make you basically invulnerable to all but the hardest mobs, even at modest levels. Well, I do use lots of mod armor-and It seems to me, the AC boosts on a lot of them do tend to get way out of hand. For an example of how absurd things get, I can craft belts and cloaks that yield stupidly high AC. End result is total AC over 1000 easy. That tends to wreck scaling pretty much right there imo. Skyre *maybe* fixes enemy scaling and difficulty? But I am not using as the mod is abandoned(though patched by 3rd parties). So yes, I agree we do need a mod that reliably scales enemies, but I think the problem is deeper. I think too many things are not really scaling well. Problem with Skyre is I don feel like experimenting with a complete overhaul and spending weeks and months trying to figure out how to make an overhaul work and the endless patching and researching necessary to make it compatible with what I like to use now. So, is the problem this? -Outdated or poorly conceived 'difficulty' mods that need to be removed or totally redone? -Followers too generally OP(especially duel-wielders) -Modders making armors with too high AC? -Is scaling in skyrim just totally borked to begin with? -weak sauce dragons and so on. -Broken and OP perk trees?(cough Im looking and you sneak) I suppose one way to 'fix' things would be to run around the entire game with Iron daggers and the same for your follower, but that seems pretty silly as well. But anytime I see someone say they are having 'trouble' and finding Skyrim 'too difficult', I have to wonder if they are talking about the same game? Games just too damn easy-or my mods are broke...I donno..... We need an Ultra-Ultra Legendary perhaps?
  3. Has anyone produced a mod that slows down followers offensive (meelee) power in any way? Maybe I am getting too good at this game but I am noticing lately, that followers, once I start to equip them decent, or even semi-decently, literally cut thro all but the hardest mods with ease. There offensive power is out-scaling the mobs by a wide margin. Even in the mid-upper 40s with soso gear, they are already beginning to slice mobs far better than I can, or the mobs can defend against. By the 50-60 range, when they are fully equipped with top-of-the-line(non cheat weapons and armor), (ie 180ish base for swords), they are killing machines. The dual-wielder followers are especially good at making most fights trivial, sadly. Caster followers suck no matter what class they are, even summoners. Even with my difficulty mods, ie HLE and Revenge of the enemies, a single follower is more than sufficient to trivialize most encounters. So is there anything out there that can dial back followers power? Or is such a thing even possible to do with the CK?
  4. I agree, this is a great idea. Perhaps it would be better incorporated into an existing immersion mod? Unfortunately, there are not a lot of 'economy' mods out there, but it would also work as a standalone mod. It always annoyed me that the DB gets a 'free-ride' as it were throughout the entire game, and later on when he\she is literally swimming in septims, DB does not have to pay a thin dime in taxes or maintenance or upkeep, anything. I mean, even heroes have to pay their taxes, government gratitude will only get you so far, you might get a new titie and the key to the city, but still gota pay them taxes.... What I would do in such a mod, if the DB became delinquent, I wouldn't place a 'bounty' on him, but rather, if he keeps evading his bills, I would set up a script to send him directly to the holds jail until he pays up. And Id even bill the DB for his jail time.
  5. Hi, I am looking for some assistance with a issue one a house mod I am using-abandoned mod. Its got a glitch in it where when you go to buy an upgrade from Falk Firebeard, he wont actually sell it. The text is there, but nothing happens. As it happens, its a old, issue the author knew about but never actually *fixed* as such, and even posted a work-around fix for it on Steam. But, as fate would have it, its been removed from steam and the nexus version never listed the console fix. Anyhow, if anyone with some CK smarts could figure out a fix, perhaps a more permanent one, some help would be great. The armory part always sells just fine,but for whatever reason, the smithy upgrade almost always gets glitched and is never buyable. Mod in question is Proudspire Manor-Dragonborn edition. http://www.nexusmods.com/skyrim/mods/17058/?
  6. Download with NMM has not been able to route download requests to the various mirrors effectively, now for sometime. Its (almost)always either; File does not exist or Server unavailable or Server busy. Somehow, 98% of the time, NMM manages to que the WORST possible server it can. Yet, when I manually click on say, Seattle, it just works 99% of the time, the first time. Probably not saying something you dont already know, but it makes me a little better at least mentioning it....
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