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Everything posted by nekollx
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as well as making moding mainstream now. I've said it before but as flawyed as the system is i can now host training seminars on the Creation Kit because now the students at my university who are presuing a CAREER in game design can actually look at the Creation Kit as a VIABLE Job Tool like Unity. Students who are trained to program in Assembly code now can look at the CK, sure they will create paid mods but theirs also the potential for Professionally edicated and degree holding Game Designers to put up works in progress and test bend, and even complete mods to the Nexus as they inprove their craft, a craft that now VIABLY includes the Creation Kit. You all love stuff like one tweak, and sky ui right? Well now imagine people who, in order to graduate, need to create a OPERATION SYSTEM and Compiler from the ground up are now looking SERIOUSLY at the Creation Kit. Let that sink in, people who without Paid Moding would be out there CREATING the next Falloutm Skyrim, Mario Kart, Metroid Prime, ETC, are now looking at the CK and going "okay i can work with this"
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You mean this skyui? http://www.nexusmods.com/skyrim/mods/3863/? Funny seems like it's still up on the nexus to me. Are you capable of reading? Oh and heya look the same version 4.1 is also FREE on Steam http://steamcommunity.com/sharedfiles/filedetails/?id=8122 There is one version, 5, on the paid shop and the creator expained in detail why, the new features in 5 were only posible by HIRING a #RD PARTY EXPERIENCED Developer to help with, a developer who only agreed to offer up his PROFESSIONAL EXPERTISE because there was the PROMISE OF REINBUSMENT. Let me reinterate the paid version of SkyUi has content added by a PAID 3rd party who is being REimbusred for his PAID contribution while the version we have all been useing for AGES hasn't gone ANYWERE
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Another point i would like to add, reguardless of the philosophy of the Paid Steam Mods this is now a new Job field which mean i can now start training fellow students at my university not just in Unity but also the CK, whicn means people going to school with the EXPRESS GOAL of beciming GAME DEVELOPERS will start making (paid) skyrim mods and i like to think between the large Paid Projects many smaller (free) mods will make it here to the nexus...end result. More Mods on both sides, created by trained professionals with a passion for the field.... HOW is that a bad thing?
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can't really see the big mods changing that much i mean i just got a voice actor today after months of searching for Woman's World, a colab I'm working on that changes 1,782 NPC in Skyrim, THAT'S A HUGE under taking, and what did the VA ask first "is this going to be free or pay walled?" Free is our response So dont see the big mods going away but i can see a varient goeing up behind a pay wall, a varient with features that just aren't posible on free credit, again look at SkyUi, the curent version we have been using forever 4.1 is still up on the nexus with no sighs of leaving but 5 is Steam Exclusive, when asked about it the explinations was simple "modifying the Barter windows and other requested features required the work of a experienced engineer, when it was free it just wasn't feesable so i made 4.1 as stable as posible but with the promise of money i could HIRE a EXPERIENCED programmer to assist in development for a couple weeks"
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Amendum (since this thread moves so fast didn't want to edit it and have it lost) Most Modders, as in people actually MAKING MODS have stated they don't have a problem with paid moding just Valve's IMPLEMENTATION of it. Lord High Gopher said it best though. "Imagine if Bethsoft sent you a email asking you to make a updated version of a mod you had long finished/abandoned, and were going to PAY YOU FOR IT. I'd probably say yes please...modders are still fanboys at heart." This is what happened the big name mods on the Workshop got a EMAIL from BETHSOFT itself asking them to make a exclusive version of their mod for the Workshop, a mod they had long since been content with and left finished, but now with the promise of money they could do things that would be impractical to do out of pocket on their own. And i can't tell you from experience when Nintendo of America call me up on the phone or emails me to find out the progress of my 3rd party game i've been developing for the last 2 years it's takes every fiber in my being to keep a cool head and not just gush all over them or apologize for it taking so long and disapointing Mario.
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ooooor how about neither? How about taking each mod on it's own, forming a rational opion on the modder based on their body of work and deciding weather or not to support them etither via Endorsements here, buying one of their products over at Steam, via Dination here, Becoming a Patreon, or just ignoring there content. I know crazy talk but i'm almost 40 years old us old geasers tend to have this crazy idea of how the world works at times.
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it's a very simple concept your making money OFFCIALLY, not via donation and kindness of heart to a person but for a SPECIFIC item. LEgally Bethsoft/Zenimax has every right to sue your pants off and take your house for making money off their IP. By giving them a cut they are making you a offical 3rd (4th?) party sub developer. But sure if you want to avoid the leval hot water go on and make a mod for Skyrim. Just keep in mind You can't use any of Skyrims Scripts, assets (voces, models, textures, quests, etc), or the CK. If you can do that AND make a decent mod they you DESERVE some of my money. The real issue isn't if Bethsoft and Valve (who are hosting it, in all honestly Dark0ne COULD ask every mod maker to pay a fee to post a mod to cover the hosting costs and bandwidth remember, clearly Valve has taken that route and has every right to) deserves a cut it should be more about how big a cut as host/IP owner they deserve vs the content creator. It should be noted that the Havoc engin used by Fallout-Skyrim is a 3rd party Bethsoft liscense and THEY tried to sue Bethsoft for not using THEIR IP right, and Bethsoft shot them down (though this means they soured their relations so i doubt Fo4 will use Havok), i want you to let that sink in. Bethsoft beat Havok in a court room, and you want to make money off your skyrim mod? Hope your Scrouge McDuck cause i'd love to see that court case.
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well then you need to black list me, Gopher, Chesko, Isaku, the SkyUI team, need i go on? So that means no SkyUi, Frostfall, SkyRe, Wet and Cold, Skyrim Mod Santuary and Totorials, etc just to name a few Seriously guys do you even read the stuff you write, take SkyUI the newest Paid mod for example. Version 5 is on the workshop but 4.1 is still on Nexus, do you know why? Do you even care that the new features in 5 are only there because the SkyUi team had to hire /3rd party programers/ because the scope was beyond their ability, 4.1 was supposed to be the final version but with the promise of $$$ they could add in those new features that they couldnt justify a out of pocket cost for. Now is every Workshop paywall the same, no of course not, but just laying down a blanket "we should ban modders from making content for us, that'll show them!" is just plain STUPID
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have you looked at this? http://www.nexusmods.com/newvegas/mods/52127/? But yea i want this mod too, notably i use tale of two wastelands but even in the Mojave there are time i just want to give a npc i like better stuff, i have all these high ends armors and guns ive repaired to 100 but i can't give any of them to the guys of Big town?
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you seem a bit misinformed. When a Mod author puts up a mod on the workshop (ie "Paywalling it") they can set their own price, but there is a minimum that is not zero. Mods on the Workshop see revenue split. 25% to the mod author 75% To Valve/Bethsoft (exact split is unknown) of that 25% Valve wont make any pay outs until the threshhold is a minimum of $400 Of that $400 its steam Wallet money meaning the Mod authors dont actually get money to live on they get Credit to get more games on Steam
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which goes back to my coment on the nature of donation vs paywall. Especially since a lot of the top mods only hav a few people behind them, so insteado paying 200 for in some form like Skyui (14), Frostfall (20), and Wet and Cold (15), camping (10), fishing (17) you donate 5-10 to a author who makes fortfall, camping, and fishing *Numbers were pulled out of my ass for examples, don't read to hard into the presented numbers
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the big difereence, at least as i see it ,between donations and Valve is 1) you arent REQuired to dinate to use the mod 2) the donations aren't PER mod but rather per Author as a way of saying "keep up the good work" and less "I like this mod in particular" Let me present a question, say there's a modder out there who makes the next...oh i dunno FNIS, some amazing new mod that changes the landscape of the moding scene, they also make a small mod that changes one perk by 20%, and a 3rd mod that *ahem* targeted to a more delicate audience and can thus only upload it to Lovers Lab. Does your donation reresent support of Skyawesome only? That what sparked your interest after all but as it's a donation it's really supporting all three, obviously money talks though so if 75% of all this moddewrs income ceomes from donations brounf from LL more LL like content would be produced and in the future you might stop donating but when a 3 factions are getting support your donation is really supporting all 3 not just SkyAwesome
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A Woman's World Skyrim Ladies Speak Up (Voice Actresses Needed)
nekollx replied to nekollx's topic in Skyrim's Skyrim LE
ok just got confirmation, Woman's World is not going to be Paywalled -
A Woman's World Skyrim Ladies Speak Up (Voice Actresses Needed)
nekollx replied to nekollx's topic in Skyrim's Skyrim LE
far as i know it's free, but i'll double check, though even free mods usually like donations, i know my own mods has a donation button.