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Everything posted by nekollx
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i havea mod that does exactly this, i mainly hanged 2 values in the body part data, "damage mult" and "heath percent" For example in the human left armo i changed it from damange multi from 1 to .5 and the heath percent from 25 to 13
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So i've been trying to find a way to have armor effects still persist when your in power armor and i think i found a solution, if the armor has the Armor_type_Power keyword then the stats stay but the thing is if you have hat keyword they you can ONLY equip the armor when in a frame so I got to thinking First i need a way to scan your equipped armor and add a new keyword let's call it ArmorInPA, maybe via a injectible as a perk or script would be a lag nightmare so an injestible that does it once seems best but i'm just not sure how to do that how do i do that? And once that is solved is the second part of the equasion, posibly a second injestible because we need to add the power armor type keyword only AFTEr enter power armor and Remove it before getting out and the best way to do that is check EquipedArmor for our new Keyword, If a armor has it attd the ArmorTypePower and then when you use the remove injestible it looks for ArmorInPA and removes ArmorTypePower? Anyone have any thoughts?
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[WIPz] Fallout 4 Script Extender (F4SE)
nekollx replied to behippo's topic in Fallout 4's Discussion
Have you actually checked your game is .210? I know that was the latest beta, but Bethesda seems to have jumped up to .307 without doing a beta first, hence the message from F4SE about a version mismatch does it really matter what version numberBethesda is using we can't launch fo4 with f4se right now and that's all that really matters It does matter, as F4SE is based on the version of the game. Currently there is two versions available on the F4SE page. One for game version .205 and another for game version .210. Depending on if you are running beta or not, is dependent on the version you will use. .205 for the live game, .210 for the beta. After the update, the game is now at version .307. So we have to wait for an F4SE that is compatible with the .307 version. So yeah, the version of the game does matter when it comes to F4SE. If you are not using the proper F4SE for the game version you are running, it won't work. Right now, everyone should be running version .307 as it is the live version right now. So the .205 and the .210 version of F4SE won't work. Just have patience for the F4SE to update. They usually get it out within the day of the update. What I meant was deoes it really matter if the Live Version is .211 or .307? Neither case would work with FOSE .205/.210 so ireguardless of the version number we can't run F4SE, thats the point i was making in the grand sceme 211 or 307 don't really mean much- 717 replies
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[WIPz] Fallout 4 Script Extender (F4SE)
nekollx replied to behippo's topic in Fallout 4's Discussion
Have you actually checked your game is .210? I know that was the latest beta, but Bethesda seems to have jumped up to .307 without doing a beta first, hence the message from F4SE about a version mismatch does it really matter what version numberBethesda is using we can't launch fo4 with f4se right now and that's all that really matters- 717 replies
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- script extender
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Anyone have any tips i foloowed thr transparency guide bu there is not BAProperties tree for power armor helmets, i wanted to make the visors semi transparent so you sould see the actors face underneath but if i cant self a alpha property in nif scope 2 i'm at a loss
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I'm working on a Synth Overhaul http://www.nexusmods.com/fallout4/mods/13484/ and while i've modifed the textures to remove visible naughty bits the base CBBE model stil has modled bit aand i was wondering if there were any mesh master out there who could look at my modifed files and just smooth out the naughty bits. I'm also looking for someone who can dirty/alpha map my existng textures so i can make the worn out/battlered/dirty skin version
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3D Modeler looking to team up.
nekollx replied to Stromberg90's topic in Fallout 4's Creation Kit and Modders
well i proposed it as recreations not rips -
3D Modeler looking to team up.
nekollx replied to Stromberg90's topic in Fallout 4's Creation Kit and Modders
fair enough -
3D Modeler looking to team up.
nekollx replied to Stromberg90's topic in Fallout 4's Creation Kit and Modders
Well i imagine that the armor have to be made from scratch given how fo4 human models are so different, and ideally id like ot keep to the fo4 concept so each armor would have 2 varients male and female that doesnt magically change by wearers gender (like how the dress dont magically become suits) -
3D Modeler looking to team up.
nekollx replied to Stromberg90's topic in Fallout 4's Creation Kit and Modders
I've been working on a project for a while and could use a modler, i want to import all the skyrim weapons and Armor to Fallout4, i can handle making the object entries but converting the meshes, especially the armors to the FO4 system has been a sticking point its not meshes from scratch but it is a big project, curious? -
just listed to the audio clips, wow that is so natural, just dont forgrt to include the male option makes it as close to the beth experience as posible.
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i'll give it a try i tired off adblocker, i don't usually like to have it on for sites i frequent but leave it installed so when i hit a random new site i dont get ineuated. But i made an exception for Nexus due to the shre intrusivness of the ads, so i'll giuve this reporting system a go, dont know for how long because with adblocker off my systems has come to a dead stop from the nexus and since i have 4 mods open im trackingthe comments in thats a lot of add intrusion
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no just a melle nut but again i can see putting like a timer ordetonator on a mini nuke or missle and throwing it like a grnade
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its less about the damange and more the aestetic, im playing full melle but i'm carrying around football suzed nukes, let me do a long pass, sam with a Missle, there are few amotypes i can see being thrown freehand Mini Nukes and Missles are the exception
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So i'm doing a all melee runs which means guns are useless to me and i got to thinking, "how cool would it be if i could just beat somone over the head with my new shotgun" so my request is simple, a alteration to the vanilla weapons maybe as a craftable conversion that lets me use them as a club instead of a gun. bonus points if someone can turn mini nukes into throwable grenades as well
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Tried it myself by just removign the check but it didnt work andi play with mods that spawn enemys at max difulity but id still like to play a pacafist, anyone got any idea how to remove the level limit from the pacify perks?
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I know there's a mod to intimidate without a weapon and one to make it permanent but I play with uncapped enemies and I havent beenable to get it to work myself, can somone removes the "your level or below" from Intimidate, Wastland Whispers, animal friend so that you can pacify enemies above your level
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Depends what you want to develop for, I'm a xbone/wiiU developer myself and use Unity 5 because unless your doing Java Unity is the Wii developer platform bot for XBONE anything works since XBONE is a windows derivative
- 11 replies
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- 3d design
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Balance tweaking for power armor mod
nekollx replied to minngarm's topic in Fallout 4's Creation Kit and Modders
and again i'm just reiterating the point for what you want to do you DO NOT NEED THE GECK your making excuses for yourself. -
Balance tweaking for power armor mod
nekollx replied to minngarm's topic in Fallout 4's Creation Kit and Modders
just incase your curious here's the mod http://www.nexusmods.com/fallout4/mods/5495 -
Balance tweaking for power armor mod
nekollx replied to minngarm's topic in Fallout 4's Creation Kit and Modders
you dont need the Ck for this i did a pretty comprehensive Power Armor overhaul myself and all i need was fo4edit -
By the way. There is a bed in his agency. Does he sleeps? Or it's Ellie's bed? there are two, one on the lower level and one up the steps
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well of course thers plenty of voiced lines for the souse...in a anternate time line they survive and you die so everything you can say they can say
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By. The. Gods. I've always prefered deathclaws stay from me as far as possible :blink: But to think, romance a deathclaw, it's rather funny: - Hey, hon, how about we go for a walk in the park this evening? Weather should hold up. -ARRRRGHHHHWRRRROOOOARRRRR gives new meaning tothe old addage "your wife is always right"