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Selene310187 last won the day on January 30 2024
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About Selene310187
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http://selenesshadowrealm.com
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Germany
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Starfield
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Oblivion, New Vegas, Fallout 4, Skyrim SE
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Thanks for the clarification. I forgot to mention that the race has a lesser power called Humaniod Form (Editor ID in the Construction Set: DMCentaurHumanFormSpell). It changes the skeleton back to human for short amount of time but you can't use the first person view when the lesser power is active. The script of the lesser power: SCN DMCentaurHumanFormSpellSCRIPT begin ScriptEffectStart if IsThirdPerson == 0 ToggleFirstPerson 0 message "First Person View not avaiable during human form" endif SetPlayerSkeletonPath "characters\_male\skeleton.nif" if player.getitemcount DMEmptyCoverTail < 1 player.additemns DMEmptyCoverTail 1 endif player.equipitemns DMEmptyCoverTail player.removespellns DMCentaurWind player.Dispel DMCentaurWind end begin ScriptEffectUpdate if IsThirdPerson == 0 ToggleFirstPerson 0 message "First Person View not avaiable during human form" endif if player.GetEquippedObject 15 == 0 player.equipitemns DMEmptyCoverTail endif end begin ScriptEffectFinish SetPlayerSkeletonPath "DMCentaur\characters\_male\skeleton.nif" player.unequipitemns DMEmptyCoverTail player.addspellns DMCentaurWind end
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I examined the plugin of the Centaur race in the Construction Set. When you load the mod in your game the first time, a quest script changes the race of your character to Centaur (quest DMCentaurEnableQuest). The relevant part to the script: SetRacePlayable DMCentaur 1 There's a NPC who has the custom skeleton assigned (file path: DMCentaur\_male\skeleton.nif). I think creating a NPC with a custom skeleton makes the race using the custom skeleton. What race was your character before you installed the mod? You need a script that changes your character's race back to the original one. We can use the mod's race changing script as base. So if the original race is Imperial, the script could look like this: SCN OriginalRaceEnable begin gamemode message "The race is changed back to Imperial" SetRacePlayable Imperial 1 StopQuest OriginalRaceEnableQuest end begin menumode message "The race is changed back to Imperial" SetRacePlayable Imperial 1 StopQuest OriginalRaceEnableQuest end Attach this script to a newly created quest named for example OriginalRaceEnableQuest and activate the "Start Game Enabled" option. The command SetRacePlayable is an OBSE command. Start the Construction Set with Oblivion Script Extender enabled to make the command work. Edit: Please forget what I said about SetRacePlayable. RomanR is right.
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Downgraded fO4 but i cannot use CC
Selene310187 replied to Gomperthemodder's topic in Fallout 4's Discussion
Just to be sure, do you start the game by double-clicking on the f4se_loader.exe? This is required to make any Fallout 4 Script Extender plugin like the Backported Archive2 Support System work. Alternatively, you could patch the .ba2 files that come with the mods in question to an older version with the BA2 Archive Version Patcher. If this still doesn't work, then this guide and its comments could have some clues. -
Downgraded fO4 but i cannot use CC
Selene310187 replied to Gomperthemodder's topic in Fallout 4's Discussion
If you use the Backported Archive2 Support System, a downgrade of the Creation Club content is not necessary. I have tested it with the CC content from the Next Gen update on a Fallout 4 version prior to this update. It works like a charm. -
[Oblivion] Pulcharmsolis' armors for Oblivion
Selene310187 replied to polystation1722's topic in Mod Ideas
I haven't converted Skyrim armors to Oblivion yet. I have found a guide for this process on LoversLab though: https://www.loverslab.com/topic/16198-porting-meshes-from-skyrim-to-oblivion-using-blender/ At the moment, I'm working on my demonic race mod again after a break that lasted a couple of years. I can only concentrate on one project at the time. -
You can play new BA2 mods with the Pre-Next Gen versions if you use Backported Archive2 Support System. I successfully played the Next Gen Creation Club stuff on version 1.10.163 of Fallout 4 with the help of this mod. If you want to install mods that use the Fallout 4 Script Extender, you need to check if they are compatible with your version of the game - there are mod creators who support both the Next Gen and the Pre-Next Gen versions of Fallout 4.
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Long load times on modern hardware
Selene310187 replied to davidm71's topic in Fallout 4's Discussion
Load Accelerator makes the FPS very high while loading using the power of your graphics card (about 200 or 300 FPS if I remember correctly). This somehow speeds up the loading process. After loading is completed the FPS is normal again. I experienced very short load times with this mod. -
Community News - October/November (and a couple of things I forgot to mention in the previous community news) I hope you are doing well. Let's start the community news with some changes regarding attachments and user galleries: increased the file size limit from 0.7 MB to 1 MB the maximum dimension of 1800 x 1800 pixels is suspended; images will be resized automatically increased image limits in the user galleries: Miscellaneous album: 20 images per user Starfield - Public Gallery: 20 images per user Personal user album: 50 images per user, unlimited number of subalbums And the Spectrum celebrated its one-year anniversary on November 1st! Skyrim Special Edition mod release: Altbert released "Skyrim's lost settlements": Fallout 4: General Fallout Mods and Tools to avoid and why Starfield: Maps of Starfield Mod recommendations Neurodiversity and mental health: new mental health video recommendations Dwelling on mistakes
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It's sad that the friends feature is gone. I was looking for a way to get a cached version of my list of friends but I haven't found one. The Wayback Machine didn't archive it and the archived versions of my profile from search engines were too recent. Then I copied the link of the friends tab from the Wayback Machine version of my profile, isolated the original Nexus link, opened it a new tab and the list of friends is still there! https://www.nexusmods.com/users/287627?tab=friends All you need to do is putting ?tab=friends at the end of your profile link to access your list of friends. This makes the process of adding them back as followers easier. Edit: I made a backup of my list of friends just in case.
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Community News - August/September I hope you are doing well. Let's start the community news with the overhaul of the list of mod hosting sites. I gave it a better structure and expanded it with further sites. Skyrim Special Edition mod projects: Altbert recently made an update regarding the current state of his projects and ideas for new mod projects. I put my Bond of Friendship project and all of my other projects on hold in favor of Starfield (reason). General gaming related topics: Game suggestions on August 7 Game suggestion on August 31 Neurodiversity and mental health: Aphantasia If you feel constantly tired then have your blood tested for these things
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The Spectrum will open up a discussion area for Starfield next week. An overhaul of the Modding hub accompanies the implementation of the new discussion area making the navigation easier. If you want to know more about the changes, please take a look at the announcement. Today, I started a thread to get in the mood for Starfield where you can talk about, e.g., your hopes or, if don't intend to play the game, why you won't play it.
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Community News - June/July I hope you are doing well. Let's start the community news with the recent changes to the area below the Recent Topics section (I will keep Recent Topics at the top by the way; see poll). There's Topic Spotlight which represents the variety of discussion topics of the board. The purpose of Game Spotlight is giving certain game discussion sections more exposure. I plan to add one or two more (upcoming) games to Game Spotlight in the future. I already have one game in mind - the official announcement of the discussion section for the game in question will happen in the second half of August. Skyrim Special Edition mod releases/updates: I published version 1.6 of Spectral Music Player which fixes a lot of bugs and version 1.2 of Samuel - Master of Dark Arts which adds a "pacify" effect to Samuel's combat spells. Skyrim Special Edition mod projects: Some of Altbert's projects are on hold due to problems that occurred during the development. Maybe you can help him out? Here are the links to the projects he mentioned: Secure Chests Shalidor's Legacy My work on the pacify effect for Samuel's combat spells led to my current project Bond of Friendship. One part of the mod is stopping the hostility between followers due to friendly fire automatically. This time, I haven't created a project thread on Modding on the Spectrum but I talked about it more extensively in the Regulars' Table. The features that I listed in the post in the Regulars' Table are part of one lesser power now. There will be three lesser powers. The second one is a debug utility to debug NPCs/creatures and the third one opens a quick menu to command followers. Other Skyrim related topics: Your (modded) adventures in Skyrim General modding: What mods are you working on for which game? Poetry and short stories: Words by ScytheBearer The Jungle and Season of Beauty by Steven Ross Neurodiversity and mental health: The Autism iceberg Struggles with asking for help and accepting it
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Community News - May I hope you are doing well. Let's start the community news with a poll asking all users which position of the Recent Topics section they prefer. They can choose from "top", "to the side" and "bottom". The winner of the poll becomes the new default position of the Recent Topics section. The poll ends on June 6, 2023. All votes are anonymous by default and everyone can take part in the poll. Skyrim Special Edition mod releases: Altbert released Fence? No Fence! which edits the Fence perk. I released my companion and outfit mod Samuel - Master of Dark Arts and a new version of Spectral Music Player containing bug fixes for the Anniversary Edition (the download link can be found in the main post). Skyrim Special Edition mod projects: ScytheBearer started the project Shalidor's Maze which is not related to Albert's project that has a similar name. Short stories: smr1957 published The Blood of Mor, the final story of his "The Adventures of Etienne" story collection, and a fragment of his Lost Stories. Neurodiversity and mental health: I asked the question if anyone else thinks too much or too long about something and posted a couple of mental health videos. Previous Community News