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blackninja50

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Everything posted by blackninja50

  1. So, I was thinking about how to make crafting prewar items and mini nukes not feel out of place, when I had one of those headaches with pictures. Upgradeable crafting stations. (note: I do not know if this word work or have the skill to try making it) Basically it's a crafting station with activators on it, that when activated remove spacial items from the player and enable crafting recipes (like the star cores in Nuka world). Maybe it could use a terminal instead of a crafting station like the factories in wasteland workshop. The items that you need would be things like calipers, Wrench kit, precision drill kit, Soldering kit, etc. This would make crafting high end items feel more logical. So instead of just needing a perk to craft mini nukes, you instead need to go routing around some prewar ruins to find the tools needed to make it on top of perks. So what do you think? Crazy? A good idea? Even posable? discuss.
  2. Well, I just made my own Handmade shotgun ESP. Works just fine except the iron sights and I have yet to hook up the custom sounds. All i did was change the Double barrel shotguns mod items ect to use the new Handmade shotgun parts and presto free Handmade shotgun :pirate: .
  3. As far as I know their are no Barret sniper rifles for fallout 4. Maybe in modern firearms or Weaponsmith Extended but unlucky.
  4. Yeah, it's kind of confusing whats controlled by attachments and what is controlled by the base gun. I spent weeks before I learned that gun range can only be effected by attachments not the base gun. All the same glad to see you got it working.
  5. I have never done a ammo conversion attachment myself but I think looking at the 308 to 50 cal conversion for the hunting rifle would be a good start. Edit: so you need to add a priority modifier Target: poAmmo Op: set Form: (the ammo you want it to use) also Target: pnNPCammoList Op: set Form: LL_Ammo_(the ammo you want it to use) And 2 pnKeywords Op: add Form: dn_HasReceiver_Converted and dn_HasReceiver_Converted(the ammo you want it to use) probably going to need to add a new dn keyword. or at lest thats what it looks like.
  6. The pommel horse and weight lifting bench are from Vault tech workshop. As far as I have seen settlers will use them. Even when there supposed to be at there ing shop :verymad:
  7. Well, I fingered out the first part. All that i needed was to make a second pipe gun with a different ID and delete all but the first weapon temple, then make the new gun craftable. Still wont have a image in the crafting menu but at least it's not making random configurations now.
  8. So, I'm making a mod that allows you to craft pipe guns and such. I have it working However, when I go to craft a pipe gun there is no image of the item, it just calls it "pipe" and the gun created has random mods on it. So dose anyone know a way to make only the base gun be created and make it have a proper image and name? direct link to image Also, has anyone been able to make crafting sub categories? Ie (crafting station) > Armor > Leather (Craftable items)
  9. The blindfold fetish is love the blindfold fetish is life! Do not question the blindfold fetish! it is the blindfold that well set us free!
  10. There is no mp18 mod... never was, there is the DefenseGun by YonaTaku that looks like a mp18.
  11. Err now that you say it... in my 770 hours I have not unlocked all the settlements. Not don't think anything happens...
  12. Yeah, I think he just meant adding new things in general not just settlements. There is no list of mods adding new things to the DLCs, but you can use a tag search to look for mods that effect the DLC. And yes, we love things.
  13. They have yet to announce it officially so don't rip your cloths off and start dancing just yet. I'm skeptical that a unit of that size can run Skyrim, i mean it looks to be about the size of my graphics card :confused: i just don't see it having that kind of hours power.
  14. For text with no voice you need a blank sound file for the game to play in place of actual dialogue or a Fallout 4 equivalent to Fuz Ro D-oh http://www.nexusmods.com/skyrim/mods/14884/?
  15. There are only 8760 hours in a year. 9336 7200 hours since fallout 4 released. that means you have been playing some 19 hours a day since release. Ie 5 hours a day to sleep and 0 hours doing anything else.
  16. F that fing door :wallbash: it can go back to the pets of hell from wens it came!
  17. @Reneer in theory that's how it should work, but as far as anyone knows no mod thieves have ever been baned.
  18. @Royhr Is the idea that Nvidia, a Borg like calculative thats only agenda is to make money at any cost. set up a contest with no intention of ever giving out the prizes that hard to believe? I mean this is Nvidia where talking about, they (or any corporation) would kidnap children and use them as slave labor if they could get away with it. Not to say that they are hosting a contest with no intentions of paying out but it's hardly a stretch.
  19. No I also looked at it and It's design made... no god dame sense! There seems to be no way for items to move from the main body to the fridge door and the amount in the fridge door is way to little. I think we should call a specialist in on this one.... like Austine from ShoddyCast.
  20. @Arthmoor As far as I know Beth.net only tracks downloads not unique downloads. Seeing as mods up date automatically and thus increases the download counter every update I would say the Unofficial fallout 4 patch on beth.net actually has like a tenth or half the unique downloads as it says.
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